[Bf-funboard] support for render view plugins

Gregor Mückl bf-funboard@blender.org
Thu, 3 Jul 2003 10:17:34 +0200


-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Am Donnerstag, 3. Juli 2003 00:13 schrieb Matze Braun:
> Hi,
>
> I'm involved in the Crystal Space project and the blend2cs converter.
> Recently we've been thinking how an optimal solution for designing CS maps
> would look like in blender:
>
> -It should be possible for plugins to integrate own opengl views into
>  blender. This would give the possibility to have a realtime CS view while
>  editing the models. This would need some c++ plugin API I think...
> -It should also be possible to extend blender UI with scripts. It should
>  be possible to extend/replace or add new windows to blender. At least
>  adding new buttons to the button window would be really usefull. Then we
>  could easily write python plugins for handling all the CS specific
>  properties of a model.
>

Creating own windows with own UI elements is already possible in blender. Take 
the Yable script as a reference:

http://www.coala.uniovi.es/~jandro/noname/downloads.php

They do a very good job on this, although I found the extra window really 
confusing when I tried it out. So I think the idea of adding new panes to the 
button window (that's how I understand this) is not that bad.

> Greetings,
> 	Matze
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard@blender.org
> http://www.blender.org/mailman/listinfo/bf-funboard

Gregor
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.2.1 (GNU/Linux)

iD8DBQE/A+avTN1O8kLyTwsRAlAgAJwNjUc0vt5XMBXHQwf68epKPSlpnwCgnuu4
/QxZwKKOesYutDOVYPg3JXA=
=RSsU
-----END PGP SIGNATURE-----