[Bf-funboard] Scaling Spotlights
Robert Wenzlaff
bf-funboard@blender.org
Fri, 5 Dec 2003 07:55:53 -0500
On Thursday 04 December 2003 18:37, Douglas Bischoff wrote:
> Hello:
>
> A recent discussion on elYsiun revealed that scaling a spot changes the
> apparent size of the drawn "dist cone" but does NOT actually change the
> "dist" value.
>
> One of these situations should exist IMO:
> 1) Scaling the spot scales ALL values (clipsta clipend dist and visual
> representation)
> 2) Scaling the spot scales visual representation only
>
> IMO, the only situation where someone would wish to scale a spot is if
> they are changing the scale of an entire scene... something I recently
> had to do when I was building an object that was over 200 blender units
> wide when I finished with it. I scaled the whole thing down... and MANY
> settings did not "hold."
A spot can be scaled in 1 direction to give it an eliptical or rectangular
throw pattern. I think 1 axis scaling a spotlight is intended to be a
metaphore for adjusting the louvers on a real theatrical spot.
"dist" is an abstract mathamatical approximation constant, and has no
counterpart in reality. In reality, spotlights go to infinity.
Z axis could be a metaphore for dost and other distance related settings. The
question is should distance related settings take SizeZ into account
transparently, or should the stetting change on Z Scale making it behave like
an IPO does? It may not be clear that Z-Scale -> dist therefore I vote the
latter, if with bother with persuing this metaphore.
--
Robert Wenzlaff rwenzlaff@soylent-green.com