[Bf-funboard] material RGB values in 0-255 format

Martin Poirier bf-funboard@blender.org
Fri, 29 Aug 2003 07:15:18 -0700 (PDT)


--- Douglas Bischoff <bischofftep@mac.com> wrote:
> On Friday, August 29, 2003, at 09:30 AM, malefico
> andauer wrote:
> 
> > I guess this must have been requested before, but
> > maybe forgotten. It would be very comfortable that
> the
> > classical 0-255 format for RGB values were
> indicated
> > in teh material buttons, maybe next to the
> normalized
> > value (or even replace it ;-) ). This way I won't
> have
> > to make the calculations myself everytime I want
> to
> > match a colour from Gimp (or whatever).
> >
> > It couldn't be too hard to include this in 2.29,
> right
> 
> I wrote this into Blender as a test, and while it
> did work it was 
> somewhat confusing to new users. What was suggested
> at that time (which 
> is, alas, beyond my coding ability) was an option
> button in the User 
> Preferences pane which would permit toggling back &
> forth between 
> decimal (Far more precise) and RGB (the standard for
> most other 
> programs) for those values dealing with color.
> 
> This might be a good proposal!

You can use the Hex value, just press Nkey over the
material window.

Martin

__________________________________
Do you Yahoo!?
Yahoo! SiteBuilder - Free, easy-to-use web site design software
http://sitebuilder.yahoo.com