[Bf-funboard] Feature Request: "Make Real" for Effects

Douglas Bischoff bf-funboard@blender.org
Thu, 28 Aug 2003 10:03:19 -0400


Hello:

This is probably not a new request, but as we have a feature to "Make 
Duplis Real" for dupliframed or dupliverted objects, this would be very 
hand to be able to apply to particle, wave, and build functions. Use 
the same key as "make duplis real" (Alt-Shift-A?).
* For Wave, this would cause the mesh to "keep" the deformation as it 
is at the frame you're currently on.
* For Build, this would cause the mesh to "stay" in the state that it 
is in at the frame you're currently on.
* For particles, create vertices where all the "particles" are, with 
the proper material assigned, etc. (This already works properly if 
you've used your particles as dupliverts: you can just "make dupli's 
real" already.)

Thanks,

-Bischofftep