[Bf-funboard] Buttons & layout
Ton Roosendaal
bf-funboard@blender.org
Wed, 13 Aug 2003 15:36:25 +0200
Hi,
While checking on the particle plugin, I noticed the interface they use:
http://www.primitiveitch.com/ppfx/docs/systemsettings.htm
It's a typical example of an 'easy to code' interface, which is of
course an important feature for plug-ins. It simply visualizes a sort
of hierarchical list of properties, which seems to allow to be
dynamically generated as well:
http://www.primitiveitch.com/ppfx/docs/emittersettings.htm
Most obvious is, that in Blender we don't have the 'hierarchical list'
or 'tree' concept for interfaces. it's a pretty common interface
element, which can be found in most (Windows) 3d packages I think.
From a coders perspective, this will quickly allow to construct
interfaces. For users and GUI designers it might be less attractive;
especially because of allowing coders to make a GUI! ;-)
Nevertheless, interesting to look at...
-Ton-
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Ton Roosendaal Blender Foundation ton@blender.org
http://www.blender.org