[Bf-extensions-cvs] [0ad409a2] master: development_ui_classes: move to contrib: T63750

meta-androcto noreply at git.blender.org
Fri May 24 02:44:31 CEST 2019


Commit: 0ad409a2039f5afda3b7544a9c035d9cc65222fa
Author: meta-androcto
Date:   Fri May 24 10:44:08 2019 +1000
Branches: master
https://developer.blender.org/rBA0ad409a2039f5afda3b7544a9c035d9cc65222fa

development_ui_classes: move to contrib: T63750

===================================================================

D	development_ui_classes.py

===================================================================

diff --git a/development_ui_classes.py b/development_ui_classes.py
deleted file mode 100644
index b43da686..00000000
--- a/development_ui_classes.py
+++ /dev/null
@@ -1,190 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-bl_info = {
-    "name": "UI Classes Overview",
-    "author": "lijenstina",
-    "version": (1, 0, 2),
-    "blender": (2, 78, 0),
-    "location": "Text Editor > Properties",
-    "description": "Print the UI classes in a text-block",
-    "warning": "",
-    "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/"
-                "Py/Scripts/Development/Classes_Overview",
-    "category": "Development"
-    }
-
-import bpy
-from bpy.types import (
-    Operator,
-    Panel,
-    PropertyGroup,
-)
-from bpy.props import (
-    BoolProperty,
-    EnumProperty,
-    PointerProperty,
-)
-
-
-class TEXT_PT_ui_cheat_sheet(Panel):
-    bl_space_type = "TEXT_EDITOR"
-    bl_region_type = "UI"
-    bl_label = "UI Cheat Sheet"
-    bl_options = {"DEFAULT_CLOSED"}
-
-    def draw(self, context):
-        layout = self.layout
-        scene = context.scene.dev_text_ui
-
-        col = layout.column(align=True)
-        col.prop(scene, "dev_ui_cheat_type", expand=True)
-
-        row = layout.row(align=True)
-        split = row.split(factor=0.8, align=True)
-        split.operator("text.ui_cheat_sheet")
-        split.prop(scene, "searchable", text="", icon='SHORTDISPLAY')
-
-
-class TEXT_OT_ui_cheat_sheet(Operator):
-    bl_idname = "text.ui_cheat_sheet"
-    bl_label = "Generate UI list"
-    bl_description = ("List the UI Menus, Panels and Headers in a textblock\n"
-                      "The newly generated list will be made active in the Text Editor\n"
-                      "To access the previous ones, select them from the Header dropdown")
-
-    def ui_list_name(self, context):
-        new_name, def_name, ext = "", "UIList", ".txt"
-        suffix = 1
-        try:
-            # first slap a simple linear count + 1 for numeric suffix, if it fails
-            # harvest for the rightmost numbers and append the max value
-            list_txt = []
-            data_txt = bpy.data.texts
-            list_txt = [txt.name for txt in data_txt if txt.name.startswith("UIList")]
-            new_name = "{}_{}{}".format(def_name, len(list_txt) + 1, ext)
-
-            if new_name in list_txt:
-                from re import findall
-                test_num = [findall("\d+", words) for words in list_txt]
-                suffix += max([int(l[-1]) for l in test_num])
-                new_name = "{}_{}{}".format(def_name, suffix, ext)
-            return new_name
-        except:
-            return None
-
-    def execute(self, context):
-        from collections import defaultdict
-
-        scene = context.scene.dev_text_ui
-        ui_type = scene.dev_ui_cheat_type
-        op_string_ui = defaultdict(list)
-        searchable = scene.searchable
-
-        try:
-            file_name = self.ui_list_name(context) or "UIList.txt"
-            classes = ["Panel", "Menu", "Header"] if ui_type in "all" else [ui_type]
-            string_line = "---\n%s\nModule path: %s" if not searchable else "\n'%s': '%s',"
-            print_line = '\n\n\n[%s]\nitems: %d\n' if not searchable else '\n\n%s = {\n# items: %d\n'
-            close_line = '\n' if not searchable else '\n}'
-            start_note = (
-                "\n\n# Classes starting with 'NODE_PT_category_' and 'NODE_MT_category_'\n"
-                "# are generated in startup\\nodeitems_builtins.py" if ui_type not in "Header" else ""
-                )
-
-            for cls_name in classes:
-                cls = getattr(bpy.types, cls_name)
-                for op_module in cls.__subclasses__():
-                    if op_module:
-                        module_name = op_module.__module__
-                        module_name = module_name.replace('.', '\\')
-                        text = (string_line % (op_module.__name__, module_name))
-                        op_string_ui[cls_name].append(text)
-
-            textblock = bpy.data.texts.new(file_name)
-            total = sum([len(op_string_ui[cls_name]) for cls_name in classes])
-            textblock.write('# %d Total Items' % (total))
-            textblock.write(start_note)
-
-            for cls_name in classes:
-                textblock.write(print_line % (cls_name, len(op_string_ui[cls_name])))
-                textblock.write(('\n' if not searchable else '').join(sorted(op_string_ui[cls_name])))
-                textblock.write(close_line)
-
-            # try to set the created text block to active
-            if context.area.type in {"TEXT_EDITOR"}:
-                bpy.context.space_data.text = bpy.data.texts[file_name]
-
-            self.report({'INFO'}, "See %s textblock" % file_name)
-
-            return {'FINISHED'}
-        except:
-            self.report({'WARNING'},
-                        "Failure to write the UI list (Check the console for more info)")
-            import traceback
-            traceback.print_exc()
-
-            return {'CANCELLED'}
-
-
-# Properties
-class text_ui_cheat_props(PropertyGroup):
-    dev_ui_cheat_type: EnumProperty(
-        name="Choose a Type",
-        description="Choose what Classes to include in a Text-Block",
-        items=(('all', "All", "Print all the types"),
-               ('Panel', "Panels", "Print Panel UI types"),
-               ('Menu', "Menus", "Print Menu UI types"),
-               ('Header', "Headers", "Print Header UI types"),
-               ),
-        default='all',
-    )
-    searchable: BoolProperty(
-        name="Format searchable",
-        description="Generate the list as Python dictionary,\n"
-                    "using the format Class: Path",
-        default=False
-    )
-
-
-# Register
-classes = (
-    TEXT_OT_ui_cheat_sheet,
-    TEXT_PT_ui_cheat_sheet,
-    text_ui_cheat_props
-)
-
-
-def register():
-    for cls in classes:
-        bpy.utils.register_class(cls)
-
-    bpy.types.Scene.dev_text_ui = PointerProperty(type=text_ui_cheat_props)
-
-
-def unregister():
-    for cls in classes:
-        bpy.utils.unregister_class(cls)
-
-    del bpy.types.Scene.dev_text_ui
-
-
-if __name__ == "__main__":
-    register()



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