[Bf-extensions-cvs] [d95ecc4] master: Manual Access: Add new displacement options
Aaron
noreply at git.blender.org
Thu Aug 11 19:34:06 CEST 2016
Commit: d95ecc49361d8bff6d86b8703c4fc1f553d49114
Author: Aaron
Date: Thu Aug 11 13:34:36 2016 -0400
Branches: master
https://developer.blender.org/rBAd95ecc49361d8bff6d86b8703c4fc1f553d49114
Manual Access: Add new displacement options
===================================================================
M modules/rna_manual_reference.py
===================================================================
diff --git a/modules/rna_manual_reference.py b/modules/rna_manual_reference.py
index 2e14947..694a295 100644
--- a/modules/rna_manual_reference.py
+++ b/modules/rna_manual_reference.py
@@ -401,12 +401,19 @@ url_manual_mapping = (
("bpy.types.TransformOrientation.*", "editors/3dview/transform/transform_control/transform_orientations.html"),
# *** Cycles ***
- ("bpy.types.CyclesRenderSettings.*", "render/cycles/settings/integrator.html"),
+ ("bpy.types.CyclesRenderSettings.dicing_rate", "render/cycles/settings/integrator.html#subdivision-rate"),
+ ("bpy.types.CyclesRenderSettings.preview_dicing_rate", "render/cycles/settings/integrator.html#subdivision-rate"),
+ ("bpy.types.CyclesRenderSettings.max_subdivisions", "render/cycles/settings/integrator.html#subdivision-rate"),
+ ("bpy.types.CyclesRenderSettings.*", "render/cycles/settings/integrator.html"), # Catchall
("bpy.types.CyclesVisibilitySettings.*", "render/cycles/settings/light_paths.html#ray-visibility"),
("bpy.types.CyclesWorldSettings.*", "render/cycles/world.html"),
("bpy.types.SceneRenderLayer.*pass*", "render/blender_render/passes.html"),
("bpy.types.SceneRenderLayer.*", "render/post_process/layers.html"),
- ("bpy.types.Cycles*", "render/cycles"),
+ ("bpy.types.CyclesMaterialSettings.displacement_method", "render/cycles/materials/settings.html#displacement"),
+ ("bpy.types.CyclesMaterialSettings.*", "render/cycles/materials/settings.html"), # Catchall
+ ("bpy.types.CyclesObjectSettings.use_adaptive_subdivision", "render/cycles/materials/displacement.html#true-displacement"),
+ ("bpy.types.CyclesObjectSettings.dicing_rate", "render/cycles/materials/displacement.html#true-displacement"),
+ ("bpy.types.Cycles*", "render/cycles"), # Catchall
# Currently all manual links on all sockets and values (such as Fac, Roughness, Color...) are NodeSocket* type.
# It'd be much better if the name of the socket could be used for the manual reference
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