[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [4442] trunk/py/scripts/addons/ io_import_images_as_planes.py: Fix import image as plane addon, broken by recent pynodes changes (thx to Iggy B [rexxxus] for reporting the bug).
Bastien Montagne
montagne29 at wanadoo.fr
Fri Mar 29 15:01:00 CET 2013
Revision: 4442
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4442
Author: mont29
Date: 2013-03-29 14:01:00 +0000 (Fri, 29 Mar 2013)
Log Message:
-----------
Fix import image as plane addon, broken by recent pynodes changes (thx to Iggy B [rexxxus] for reporting the bug).
Modified Paths:
--------------
trunk/py/scripts/addons/io_import_images_as_planes.py
Modified: trunk/py/scripts/addons/io_import_images_as_planes.py
===================================================================
--- trunk/py/scripts/addons/io_import_images_as_planes.py 2013-03-29 13:55:09 UTC (rev 4441)
+++ trunk/py/scripts/addons/io_import_images_as_planes.py 2013-03-29 14:01:00 UTC (rev 4442)
@@ -19,8 +19,8 @@
bl_info = {
"name": "Import Images as Planes",
"author": "Florian Meyer (tstscr), mont29, matali",
- "version": (1, 7),
- "blender": (2, 65, 0),
+ "version": (1, 8),
+ "blender": (2, 66, 4),
"location": "File > Import > Images as Planes or Add > Mesh > Images as Planes",
"description": "Imports images and creates planes with the appropriate aspect ratio. "
"The images are mapped to the planes.",
@@ -499,17 +499,17 @@
out_node = clean_node_tree(node_tree)
if self.shader == 'BSDF_DIFFUSE':
- bsdf_diffuse = node_tree.nodes.new('BSDF_DIFFUSE')
- tex_image = node_tree.nodes.new('TEX_IMAGE')
+ bsdf_diffuse = node_tree.nodes.new('ShaderNodeBsdfDiffuse')
+ tex_image = node_tree.nodes.new('ShaderNodeTexImage')
tex_image.image = image
tex_image.show_texture = True
node_tree.links.new(out_node.inputs[0], bsdf_diffuse.outputs[0])
node_tree.links.new(bsdf_diffuse.inputs[0], tex_image.outputs[0])
elif self.shader == 'EMISSION':
- emission = node_tree.nodes.new('EMISSION')
- lightpath = node_tree.nodes.new('LIGHT_PATH')
- tex_image = node_tree.nodes.new('TEX_IMAGE')
+ emission = node_tree.nodes.new('ShaderNodeEmission')
+ lightpath = node_tree.nodes.new('ShaderNodeLightPath')
+ tex_image = node_tree.nodes.new('ShaderNodeTexImage')
tex_image.image = image
tex_image.show_texture = True
node_tree.links.new(out_node.inputs[0], emission.outputs[0])
@@ -517,10 +517,10 @@
node_tree.links.new(emission.inputs[1], lightpath.outputs[0])
elif self.shader == 'BSDF_DIFFUSE_BSDF_TRANSPARENT':
- bsdf_diffuse = node_tree.nodes.new('BSDF_DIFFUSE')
- bsdf_transparent = node_tree.nodes.new('BSDF_TRANSPARENT')
- mix_shader = node_tree.nodes.new('MIX_SHADER')
- tex_image = node_tree.nodes.new('TEX_IMAGE')
+ bsdf_diffuse = node_tree.nodes.new('ShaderNodeBsdfDiffuse')
+ bsdf_transparent = node_tree.nodes.new('ShaderNodeBsdfTransparent')
+ mix_shader = node_tree.nodes.new('ShaderNodeMixShader')
+ tex_image = node_tree.nodes.new('ShaderNodeTexImage')
tex_image.image = image
tex_image.show_texture = True
node_tree.links.new(out_node.inputs[0], mix_shader.outputs[0])
@@ -530,11 +530,11 @@
node_tree.links.new(bsdf_diffuse.inputs[0], tex_image.outputs[0])
elif self.shader == 'EMISSION_BSDF_TRANSPARENT':
- emission = node_tree.nodes.new('EMISSION')
- lightpath = node_tree.nodes.new('LIGHT_PATH')
- bsdf_transparent = node_tree.nodes.new('BSDF_TRANSPARENT')
- mix_shader = node_tree.nodes.new('MIX_SHADER')
- tex_image = node_tree.nodes.new('TEX_IMAGE')
+ emission = node_tree.nodes.new('ShaderNodeEmission')
+ lightpath = node_tree.nodes.new('ShaderNodeLightPath')
+ bsdf_transparent = node_tree.nodes.new('ShaderNodeBsdfTransparent')
+ mix_shader = node_tree.nodes.new('ShaderNodeMixShader')
+ tex_image = node_tree.nodes.new('ShaderNodeTexImage')
tex_image.image = image
tex_image.show_texture = True
node_tree.links.new(out_node.inputs[0], mix_shader.outputs[0])
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