[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [3937] contrib/py/scripts/addons/ io_scene_ms3d: 1'st step of implementing joints ( base joints still have wrong orientation)
Alexander Nussbaumer
alpha-beta-release at gmx.net
Thu Nov 8 20:20:29 CET 2012
Revision: 3937
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3937
Author: beta-tester
Date: 2012-11-08 19:20:25 +0000 (Thu, 08 Nov 2012)
Log Message:
-----------
1'st step of implementing joints (base joints still have wrong orientation)
Modified Paths:
--------------
contrib/py/scripts/addons/io_scene_ms3d/__README__.txt
contrib/py/scripts/addons/io_scene_ms3d/__init__.py
contrib/py/scripts/addons/io_scene_ms3d/ms3d_export.py
Modified: contrib/py/scripts/addons/io_scene_ms3d/__README__.txt
===================================================================
--- contrib/py/scripts/addons/io_scene_ms3d/__README__.txt 2012-11-07 23:40:55 UTC (rev 3936)
+++ contrib/py/scripts/addons/io_scene_ms3d/__README__.txt 2012-11-08 19:20:25 UTC (rev 3937)
@@ -140,16 +140,16 @@
.alpha_ref: 100% (only ms3d-properties)
.joints
Ms3dJoint
- .name: 0%
- .parent_name: 0%
+ .name: 100%
+ .parent_name: 100%
.rotation: 0%
- .position: 0%
+ .position: 100%
.rotation_keyframes: 0%
.translation_keyframes: 0%
.joint_ex
Ms3DJointEx
- .color: 0%
- .comment: 0%
+ .color: 100%
+ .comment: 100%
###############################################################################
importer:
Ms3dModel
Modified: contrib/py/scripts/addons/io_scene_ms3d/__init__.py
===================================================================
--- contrib/py/scripts/addons/io_scene_ms3d/__init__.py 2012-11-07 23:40:55 UTC (rev 3936)
+++ contrib/py/scripts/addons/io_scene_ms3d/__init__.py 2012-11-08 19:20:25 UTC (rev 3937)
@@ -23,10 +23,10 @@
'description': "Import / Export MilkShape3D MS3D files"\
" (conform with v1.8.4)",
'author': "Alexander Nussbaumer",
- 'version': (0, 4, 8, 4),
+ 'version': (0, 4, 8, 5),
'blender': (2, 6, 3, 0),
'location': "File > Import & File > Export",
- 'warning': "[2012-11-05] exporter is working, but is incomplete",
+ 'warning': "[2012-11-08] exporter is working, but is incomplete",
'wiki_url': "http://wiki.blender.org/index.php/Extensions:2.6/Py/"\
"Scripts/Import-Export/MilkShape3D_MS3D",
'tracker_url': "http://projects.blender.org/tracker/index.php"\
Modified: contrib/py/scripts/addons/io_scene_ms3d/ms3d_export.py
===================================================================
--- contrib/py/scripts/addons/io_scene_ms3d/ms3d_export.py 2012-11-07 23:40:55 UTC (rev 3936)
+++ contrib/py/scripts/addons/io_scene_ms3d/ms3d_export.py 2012-11-08 19:20:25 UTC (rev 3937)
@@ -37,6 +37,7 @@
)
from mathutils import (
Vector,
+ Euler,
)
from os import (
path,
@@ -438,16 +439,24 @@
blender_bones = None
for blender_modifier in blender_mesh_object.modifiers:
if blender_modifier.type == 'ARMATURE' and blender_modifier.object.pose:
- blender_bones = blender_modifier.object.pose.bones
+ blender_bones = blender_modifier.object.data.bones
break
for blender_bone_oject in blender_bones:
ms3d_joint = Ms3dJoint()
ms3d_joint.__index = len(ms3d_model._joints)
- blender_ms3d_joint = blender_bone_oject.bone.ms3d
+ blender_ms3d_joint = blender_bone_oject.ms3d
blender_bone = blender_bone_oject
+ ms3d_joint.flags = Ms3dUi.flags_to_ms3d(blender_ms3d_joint.flags)
+ if blender_ms3d_joint.comment:
+ ms3d_joint._comment_object = Ms3dCommentEx()
+ ms3d_joint._comment_object.comment = blender_ms3d_joint.comment
+ ms3d_joint._comment_object.index = ms3d_joint.__index
+
+ ms3d_joint.joint_ex_object._color = blender_ms3d_joint.color[:]
+
if blender_ms3d_joint.name:
ms3d_joint.name = blender_ms3d_joint.name
else:
@@ -455,25 +464,18 @@
if blender_bone.parent:
if blender_ms3d_joint.name:
- ms3d_joint.parent_name = blender_bone.parent.bone.ms3d.name
+ ms3d_joint.parent_name = blender_bone.parent.ms3d.name
else:
ms3d_joint.parent_name = blender_bone.parent.name
- ms3d_joint_vector = (blender_bone.head - blender_bone.parent.head) * self.matrix_scaled_coordination_system
- ms3d_joint_euler = blender_bone.matrix.to_euler('XZY')
+ ms3d_joint_vector = blender_bone.head * self.matrix_scaled_coordination_system
+ blender_bone_euler = blender_bone.matrix.to_euler('XZY')
else:
ms3d_joint_vector = blender_bone.head * self.matrix_scaled_coordination_system
- ms3d_joint_euler = blender_bone.matrix.to_euler('XZY')
- ms3d_joint._position = ms3d_joint_vector
- #ms3d_joint._rotation = ms3d_joint_euler
+ blender_bone_euler = blender_bone.matrix.to_euler('XZY')
+ ms3d_joint._position = ms3d_joint_vector[:]
+ ms3d_joint._rotation = (Vector(blender_bone_euler[:]) * self.matrix_scaled_coordination_system)[:]
- ms3d_joint.flags = Ms3dUi.flags_to_ms3d(blender_ms3d_joint.flags)
- if blender_ms3d_joint.comment:
- ms3d_joint._comment_object = Ms3dCommentEx()
- ms3d_joint._comment_object.comment = blender_ms3d_joint.comment
- ms3d_joint._comment_object.index = ms3d_joint.__index
-
-
ms3d_model._joints.append(ms3d_joint)
blender_to_ms3d_bones[blender_bone.name] = ms3d_joint
@@ -546,10 +548,10 @@
else:
ms3d_material.name = blender_material.name
- ms3d_material._ambient = blender_ms3d_material.ambient
- ms3d_material._diffuse = blender_ms3d_material.diffuse
- ms3d_material._specular = blender_ms3d_material.specular
- ms3d_material._emissive = blender_ms3d_material.emissive
+ ms3d_material._ambient = blender_ms3d_material.ambient[:]
+ ms3d_material._diffuse = blender_ms3d_material.diffuse[:]
+ ms3d_material._specular = blender_ms3d_material.specular[:]
+ ms3d_material._emissive = blender_ms3d_material.emissive[:]
ms3d_material.shininess = blender_ms3d_material.shininess
ms3d_material.transparency = blender_ms3d_material.transparency
ms3d_material.mode = Ms3dUi.texture_mode_to_ms3d(blender_ms3d_material.mode)
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