[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2952] contrib/py/scripts/addons/ add_mesh_stairs/tread.py: Fixed circular tread face generation crashing Blender.
Paul Marshall
portsidepaul at hotmail.com
Fri Jan 27 20:03:19 CET 2012
Revision: 2952
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2952
Author: brikbot
Date: 2012-01-27 19:03:11 +0000 (Fri, 27 Jan 2012)
Log Message:
-----------
Fixed circular tread face generation crashing Blender. Circular tread generation is now about done.
Modified Paths:
--------------
contrib/py/scripts/addons/add_mesh_stairs/tread.py
Modified: contrib/py/scripts/addons/add_mesh_stairs/tread.py
===================================================================
--- contrib/py/scripts/addons/add_mesh_stairs/tread.py 2012-01-27 04:39:45 UTC (rev 2951)
+++ contrib/py/scripts/addons/add_mesh_stairs/tread.py 2012-01-27 19:03:11 UTC (rev 2952)
@@ -216,27 +216,27 @@
elif self.typ in ["id4"]:
start = [Vector([0, -self.o, 0]), Vector([0, -self.o, -self.h]),
Vector([0, -self.w, 0]), Vector([0, -self.w, -self.h])]
- print("CHAOS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
self.d = radians(self.run) / self.n
for i in range(self.n):
coords = []
# Base faces. Should be able to append more sections:
tId4_faces = [[0, 1, 3, 2]]
- t_inner = Matrix.Rotation(-self.t / self.o, 3, 'Z')
- coords.append(t_inner * start[0])
- coords.append(t_inner * start[1])
- t_outer = Matrix.Rotation(-self.t / self.w, 3, 'Z')
- coords.append(t_outer * start[2])
- coords.append(t_outer * start[3])
+ t_inner = Matrix.Rotation((-self.t / self.o) + (self.d * i), 3, 'Z')
+ coords.append((t_inner * start[0]) + Vector([0, 0, self.r * i]))
+ coords.append((t_inner * start[1]) + Vector([0, 0, self.r * i]))
+ t_outer = Matrix.Rotation((-self.t / self.w) + (self.d * i), 3, 'Z')
+ coords.append((t_outer * start[2]) + Vector([0, 0, self.r * i]))
+ coords.append((t_outer * start[3]) + Vector([0, 0, self.r * i]))
k = 0
for j in range(self.deg + 1):
k = (j * 4) + 4
- tId4_faces.append([k, k + 2, k + 6, k + 4])
- tId4_faces.append([k + 1, k + 3, k + 7, k + 5])
- tId4_faces.append([k, k + 1, k + 5, k + 4])
- tId4_faces.append([k + 2, k + 3, k + 7, k + 6])
+ tId4_faces.append([k, k - 4, k - 3, k + 1])
+ tId4_faces.append([k - 2, k - 1, k + 3, k + 2])
+ tId4_faces.append([k + 1, k - 3, k - 1, k + 3])
+ tId4_faces.append([k, k - 4, k - 2, k + 2])
rot = Matrix.Rotation(((self.d * j) / self.deg) + (self.d * i), 3, 'Z')
for v in start:
coords.append((rot * v) + Vector([0, 0, self.r * i]))
- self.G.Make_mesh(coords, tId4_faces, 'treads')
+ tId4_faces.append([k, k + 1, k + 3, k + 2])
+ self.G.Make_mesh(coords, tId4_faces, 'treads')
return
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