[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2837] trunk/py/scripts/addons/ space_view3d_math_vis: updaye for column major matrix
Campbell Barton
ideasman42 at gmail.com
Sat Dec 31 10:21:12 CET 2011
Revision: 2837
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=2837
Author: campbellbarton
Date: 2011-12-31 09:20:59 +0000 (Sat, 31 Dec 2011)
Log Message:
-----------
updaye for column major matrix
Modified Paths:
--------------
trunk/py/scripts/addons/space_view3d_math_vis/__init__.py
trunk/py/scripts/addons/space_view3d_math_vis/draw.py
Modified: trunk/py/scripts/addons/space_view3d_math_vis/__init__.py
===================================================================
--- trunk/py/scripts/addons/space_view3d_math_vis/__init__.py 2011-12-31 07:01:39 UTC (rev 2836)
+++ trunk/py/scripts/addons/space_view3d_math_vis/__init__.py 2011-12-31 09:20:59 UTC (rev 2837)
@@ -26,10 +26,10 @@
"api": 35622,
"location": "View3D > Tool Shelf or Console",
"description": "Display console defined mathutils variables in the 3D view",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
- "Scripts/3D_interaction/Math_Viz",
- "tracker_url": "http://projects.blender.org/tracker/index.php?"\
- "func=detail&aid=25545",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"
+ "Scripts/3D_interaction/Math_Viz",
+ "tracker_url": "http://projects.blender.org/tracker/index.php?"
+ "func=detail&aid=25545",
"support": "OFFICIAL",
"category": "3D View"}
Modified: trunk/py/scripts/addons/space_view3d_math_vis/draw.py
===================================================================
--- trunk/py/scripts/addons/space_view3d_math_vis/draw.py 2011-12-31 07:01:39 UTC (rev 2836)
+++ trunk/py/scripts/addons/space_view3d_math_vis/draw.py 2011-12-31 09:20:59 UTC (rev 2837)
@@ -220,12 +220,12 @@
loc = context.scene.cursor_location.copy()
for quat in data_quat.values():
mat = quat.to_matrix().to_4x4()
- mat[3][0:3] = loc
+ mat.translation = loc
draw_matrix(mat)
if data_euler:
loc = context.scene.cursor_location.copy()
for eul in data_euler.values():
mat = eul.to_matrix().to_4x4()
- mat[3][0:3] = loc
+ mat.translation = loc
draw_matrix(mat)
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