[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [671] trunk/py/scripts/addons: - batch one of add mesh updates

Florian Meyer florianfelix at web.de
Sun May 16 18:04:45 CEST 2010


Revision: 671
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=671
Author:   testscreenings
Date:     2010-05-16 18:04:45 +0200 (Sun, 16 May 2010)

Log Message:
-----------
- batch one of add mesh updates
- removed view alignment in the object creation
- added view alignment through align_matrix in the invoke

- if the 'VIEW' alignment preference is set and the object properties are changed
the object is rotated always to the view alignment of the view when the operator was called.
--> doesn't snap to new view rotation when orbiting around object and changing properties.

Modified Paths:
--------------
    trunk/py/scripts/addons/add_mesh_3d_function_surface.py
    trunk/py/scripts/addons/add_mesh_archimedean_solids.py
    trunk/py/scripts/addons/add_mesh_gears.py
    trunk/py/scripts/addons/add_mesh_gemstones.py
    trunk/py/scripts/addons/add_mesh_pipe_joint.py
    trunk/py/scripts/addons/add_mesh_spindle.py
    trunk/py/scripts/addons/add_mesh_sqorus.py

Modified: trunk/py/scripts/addons/add_mesh_3d_function_surface.py
===================================================================
--- trunk/py/scripts/addons/add_mesh_3d_function_surface.py	2010-05-16 09:57:01 UTC (rev 670)
+++ trunk/py/scripts/addons/add_mesh_3d_function_surface.py	2010-05-16 16:04:45 UTC (rev 671)
@@ -130,18 +130,18 @@
         ob['recall'] = recall_properties
 
 
-# Apply view rotation to objects if "Align To" for
-# new objects was set to "VIEW" in the User Preference.
-def apply_object_align(context, ob):
-    obj_align = bpy.context.user_preferences.edit.object_align
-
+# calculates the matrix for the new object
+# depending on user pref
+def align_matrix(context):
+    loc = TranslationMatrix(context.scene.cursor_location)
+    obj_align = context.user_preferences.edit.object_align
     if (context.space_data.type == 'VIEW_3D'
         and obj_align == 'VIEW'):
-            view3d = context.space_data
-            region = view3d.region_3d
-            viewMatrix = region.view_matrix
-            rot = viewMatrix.rotation_part()
-            ob.rotation_euler = rot.invert().to_euler()
+        rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
+    else:
+        rot = Matrix()
+    align_matrix = loc * rot
+    return align_matrix
 
 
 # Create a new mesh (object) from verts/edges/faces.
@@ -150,7 +150,7 @@
 # name ... Name of the new mesh (& object).
 # edit ... Replace existing mesh data.
 # Note: Using "edit" will destroy/delete existing mesh data.
-def create_mesh_object(context, verts, edges, faces, name, edit):
+def create_mesh_object(context, verts, edges, faces, name, edit, align_matrix):
     scene = context.scene
     obj_act = scene.objects.active
 
@@ -203,10 +203,9 @@
         ob_new.selected = True
 
         # Place the object at the 3D cursor location.
-        ob_new.location = scene.cursor_location
+        # apply viewRotaion
+        ob_new.matrix = align_matrix
 
-        apply_object_align(context, ob_new)
-
     if obj_act and obj_act.mode == 'EDIT':
         if not edit:
             # We are in EditMode, switch to ObjectMode.
@@ -342,6 +341,7 @@
         min=0.01,
         max=100.0,
         unit="LENGTH")
+    align_matrix = Matrix()
 
     def execute(self, context):
         edit = self.properties.edit
@@ -401,7 +401,7 @@
 
             edgeloop_prev = edgeloop_cur
 
-        obj = create_mesh_object(context, verts, [], faces, "Z Function", edit)
+        obj = create_mesh_object(context, verts, [], faces, "Z Function", edit, self.align_matrix)
 
         # Store 'recall' properties in the object.
         recall_args_list = {
@@ -415,6 +415,10 @@
 
         return {'FINISHED'}
 
+    def invoke(self, context, event):
+        self.align_matrix = align_matrix(context)
+        self.execute(context)
+        return {'FINISHED'}
 
 def xyz_function_surface_faces(self, x_eq, y_eq, z_eq,
     range_u_min, range_u_max, range_u_step, wrap_u,
@@ -589,6 +593,8 @@
         description="V Wrap around",
         default=False)
 
+    align_matrix = Matrix()
+
     def execute(self, context):
         props = self.properties
 
@@ -610,7 +616,7 @@
             return {'CANCELLED'}
 
         obj = create_mesh_object(context, verts, [], faces,
-            "XYZ Function", props.edit)
+            "XYZ Function", props.edit, self.align_matrix)
 
         # Store 'recall' properties in the object.
         recall_args_list = {
@@ -630,7 +636,12 @@
 
         return {'FINISHED'}
 
+    def invoke(self, context, event):
+        self.align_matrix = align_matrix(context)
+        self.execute(context)
+        return {'FINISHED'}
 
+
 ################################
 import space_info
 

Modified: trunk/py/scripts/addons/add_mesh_archimedean_solids.py
===================================================================
--- trunk/py/scripts/addons/add_mesh_archimedean_solids.py	2010-05-16 09:57:01 UTC (rev 670)
+++ trunk/py/scripts/addons/add_mesh_archimedean_solids.py	2010-05-16 16:04:45 UTC (rev 671)
@@ -54,18 +54,18 @@
         ob['recall'] = recall_properties
 
 
-# Apply view rotation to objects if "Align To" for
-# new objects was set to "VIEW" in the User Preference.
-def apply_object_align(context, ob):
-    obj_align = bpy.context.user_preferences.edit.object_align
-
+# calculates the matrix for the new object
+# depending on user pref
+def align_matrix(context):
+    loc = TranslationMatrix(context.scene.cursor_location)
+    obj_align = context.user_preferences.edit.object_align
     if (context.space_data.type == 'VIEW_3D'
         and obj_align == 'VIEW'):
-            view3d = context.space_data
-            region = view3d.region_3d
-            viewMatrix = region.view_matrix
-            rot = viewMatrix.rotation_part()
-            ob.rotation_euler = rot.invert().to_euler()
+        rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
+    else:
+        rot = Matrix()
+    align_matrix = loc * rot
+    return align_matrix
 
 
 # Create a new mesh (object) from verts/edges/faces.
@@ -74,7 +74,7 @@
 # name ... Name of the new mesh (& object).
 # edit ... Replace existing mesh data.
 # Note: Using "edit" will destroy/delete existing mesh data.
-def create_mesh_object(context, verts, edges, faces, name, edit):
+def create_mesh_object(context, verts, edges, faces, name, edit, align_matrix):
     scene = context.scene
     obj_act = scene.objects.active
 
@@ -127,10 +127,9 @@
         ob_new.selected = True
 
         # Place the object at the 3D cursor location.
-        ob_new.location = scene.cursor_location
+        # apply viewRotaion
+        ob_new.matrix = align_matrix
 
-        apply_object_align(context, ob_new)
-
     if obj_act and obj_act.mode == 'EDIT':
         if not edit:
             # We are in EditMode, switch to ObjectMode.
@@ -1179,6 +1178,7 @@
     star_ngons = BoolProperty(name='Star N-Gon',
         description='Create star-shaped hexagons.',
         default=False)
+    align_matrix = Matrix()
 
     def execute(self, context):
         props = self.properties
@@ -1191,7 +1191,7 @@
             return {'CANCELLED'}
 
         obj = create_mesh_object(context, verts, [], faces,
-            'TrTetrahedron', props.edit)
+            'TrTetrahedron', props.edit, self.align_matrix)
 
         # Store 'recall' properties in the object.
         recall_args_list = {
@@ -1202,7 +1202,12 @@
 
         return {'FINISHED'}
 
+    def invoke(self, context, event):
+        self.align_matrix = align_matrix(context)
+        self.execute(context)
+        return {'FINISHED'}
 
+
 class AddCuboctahedron(bpy.types.Operator):
     '''Add a mesh for a cuboctahedron (truncated cube).'''
     bl_idname = 'mesh.primitive_cuboctahedron_add'
@@ -1225,6 +1230,7 @@
     star_ngons = BoolProperty(name='Star N-Gon',
         description='Create star-shaped octagons.',
         default=False)
+    align_matrix = Matrix()
 
     def execute(self, context):
         props = self.properties
@@ -1236,7 +1242,7 @@
         if not verts:
             return {'CANCELLED'}
 
-        obj = create_mesh_object(context, verts, [], faces, name, props.edit)
+        obj = create_mesh_object(context, verts, [], faces, name, props.edit, self.align_matrix)
 
         # Store 'recall' properties in the object.
         recall_args_list = {
@@ -1247,7 +1253,12 @@
 
         return {'FINISHED'}
 
+    def invoke(self, context, event):
+        self.align_matrix = align_matrix(context)
+        self.execute(context)
+        return {'FINISHED'}
 
+
 class AddRhombicuboctahedron(bpy.types.Operator):
     '''Add a mesh for a rhombicuboctahedron.'''
     bl_idname = 'mesh.primitive_rhombicuboctahedron_add'
@@ -1265,6 +1276,7 @@
         min=0.01,
         max=1.99,
         default=sqrt(2.0) / (1.0 + sqrt(2) / 2.0))
+    align_matrix = Matrix()
 
     def execute(self, context):
         props = self.properties
@@ -1275,7 +1287,7 @@
             return {'CANCELLED'}
 
         obj = create_mesh_object(context, verts, [], faces,
-            'Rhombicuboctahedron', props.edit)
+            'Rhombicuboctahedron', props.edit, self.align_matrix)
 
         # Store 'recall' properties in the object.
         recall_args_list = {
@@ -1285,7 +1297,12 @@
 
         return {'FINISHED'}
 
+    def invoke(self, context, event):
+        self.align_matrix = align_matrix(context)
+        self.execute(context)
+        return {'FINISHED'}
 
+
 class AddTruncatedOctahedron(bpy.types.Operator):
     '''Add a mesh for a truncated octahedron.'''
     bl_idname = 'mesh.primitive_truncated_octahedron_add'
@@ -1307,6 +1324,7 @@
     star_ngons = BoolProperty(name='Star N-Gon',
         description='Create star-shaped hexagons.',
         default=False)
+    align_matrix = Matrix()
 
     def execute(self, context):
         props = self.properties
@@ -1319,7 +1337,7 @@
             return {'CANCELLED'}
 
         obj = create_mesh_object(context, verts, [], faces,
-            'TrOctahedron', props.edit)
+            'TrOctahedron', props.edit, self.align_matrix)
 
         # Store 'recall' properties in the object.
         recall_args_list = {
@@ -1330,7 +1348,12 @@
 
         return {'FINISHED'}
 
+    def invoke(self, context, event):
+        self.align_matrix = align_matrix(context)
+        self.execute(context)
+        return {'FINISHED'}
 
+
 class AddTruncatedCuboctahedron(bpy.types.Operator):
     '''Add a mesh for a truncated cuboctahedron.'''
     bl_idname = 'mesh.primitive_truncated_cuboctahedron_add'
@@ -1357,6 +1380,7 @@
     star_ngons = BoolProperty(name='Star N-Gon',
         description='Create star-shaped octagons.',
         default=False)
+    align_matrix = Matrix()
 
     def execute(self, context):
         props = self.properties
@@ -1370,7 +1394,7 @@
             return {'CANCELLED'}
 
         obj = create_mesh_object(context, verts, [], faces,
-            'TrCuboctahedron', props.edit)
+            'TrCuboctahedron', props.edit, self.align_matrix)
 
         # Store 'recall' properties in the object.
         recall_args_list = {
@@ -1382,7 +1406,12 @@
 
         return {'FINISHED'}
 
+    def invoke(self, context, event):
+        self.align_matrix = align_matrix(context)
+        self.execute(context)
+        return {'FINISHED'}
 
+
 class INFO_MT_mesh_archimedean_solids_add(bpy.types.Menu):
     # Define the "Archimedean Solids" menu
     bl_idname = "INFO_MT_mesh_archimedean_solids_add"

Modified: trunk/py/scripts/addons/add_mesh_gears.py

@@ Diff output truncated at 10240 characters. @@



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