<span><span title="">Hi Doug,<br><br>a few comments about your last
post.<br><br>* Axis Naming *<br>In fact, there is a standard about the
orientation of the axes. You might remember it from you geometry class
back in school, as a right-handed orientation for a three dimensional
coordinate system. It's a basic principle which lies as a foundation for
pretty much all modern engineering and architecture.<br><br><a href="http://en.wikipedia.org/wiki/Cartesian_coordinate_system" target="_blank">http://en.wikipedia.org/wiki/Cartesian_coordinate_system</a><br><br>*
Selecting objects *<br>I totally disagree with you. Mouse selection
with RMB should not be considered or promoted as an unprofessional
feature simply because the other tool users do differently. It's just
another way to do the same. I wouldn't call "unprofessional drivers" the
people in UK (again, apologies to my friends in UK for the example)
just
because they drive on the left side of the road while we all here in
America do it on the right side.<br><br>In my opinion, We should be
discussing whether certain functionality is properly implemented so that
an user moving from one tool to another can continue with his project.</span></span><br><br><span><span title="">Finally,
although the material produced directly by BF faces an expert audience,
we couldn't say that there isn't material available </span></span><span><span title="">
for beginners </span></span><span><span title="">in the community.</span></span>
The books from Tony Mullen, Roger Wickes, Rolland Hess, Allan Brito,
just to name a few, are the front gate to the Blender Universe. There
are thousands of free videotutorials in so many languages, that is hard
for me to believe that this issue is uncovered.<br><br>Well, that's just
my opinion! :-)<br><br>JuanD<br><br><br>-----------------------------------------------------<br><br><br>so sir !.<br><br>from your point of view whats the best tut you can recommend to me<br>so i can make one.<br><br>
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