[Bf-education] A kind of Lego Digital Designer
Edwin Pilobello
e_pilobello at yahoo.com
Thu Nov 18 19:38:55 CET 2010
----- Original Message ----
Date: Wed, 17 Nov 2010 10:22:14 -0700
From: "John R. Nyquist" <john at nyquist.net>
Subject: Re: [Bf-education] A kind of Lego Digital Designer
What a great idea for an exercise in seeing and translating that to
Blender!
Regarding your other question, what age group are we talking about? Maybe
something like Alice?
================================
I believe she teaches 2nd grade (8 year olds). I'm not sure though.
I like Alice and teach it every Spring term to non-CS majors. Last time I tried
to use beta-3, it had only one view. So we fell back on v2.2 to avail of split
screen orthographic views.
For the design of the "game", I imagine limiting the UI to picking a block,
coloring it, then moving and positioning it in 3D space.
I'd take out scaling and whatever else one cannot do to a physical block of
wood.
In the "full" version of this exercise, the students get to build their
inventory of blocks. They have to choose the units, usually one BU to an inch
and build all the blocks in layer 1. When everyone is done modeling all
the shapes of blocks in layer 1, then the fun begins. They each in turn, come to
the front of the class to lay out a physical model for about two minutes. They
then have two minutes to copy the individual blocks from layer one to the
assigned layer, duplicate as many as needed, then position each block to
re-create the physical model. To grade, I go to each layer and see how they put
the virtual model together. This is usually my first in-class exercise after
they've learned to create basic block shapes.
The "lite" version of this exercise starts with a blend file where all the
blocks in layer one already built. This was the exercise that the teacher's son
got to practice in a "Talented and Gifted" class at a middle schools.
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