[Bf-education] Bf-education Digest, Vol 49, Issue 6

Christopher Chenoweth chs200123 at yahoo.com
Mon Sep 21 22:54:52 CEST 2009


Are these accredited online college courses? If so I would like to tack them
onto my Fall education training and get my company to pay for them. $3000.00
is very steep for my personal expenses however if accredited, my company
will pay for virtually anything. 



-----Original Message-----
From: bf-education-bounces at blender.org
[mailto:bf-education-bounces at blender.org] On Behalf Of
bf-education-request at blender.org
Sent: Sunday, September 20, 2009 3:19 PM
To: bf-education at blender.org
Subject: Bf-education Digest, Vol 49, Issue 6

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Today's Topics:

   1. Re: Bf-education Digest, Vol 49, Issue 4 (Roger Wickes)


----------------------------------------------------------------------

Message: 1
Date: Sun, 20 Sep 2009 19:18:30 +0000 (GMT)
From: Roger Wickes <rogerwickes at yahoo.com>
Subject: Re: [Bf-education] Bf-education Digest, Vol 49, Issue 4
To: Blender Educators and Trainers <bf-education at blender.org>
Message-ID: <949676.61604.qm at web30405.mail.mud.yahoo.com>
Content-Type: text/plain; charset="us-ascii"

my syllabus is available at my site rogerwickes.com under Presentations.

 ----------------
Sent by Roger Wickes for intended recipient. If you are not the intended
recipient, please delete this message and contact Mr. Wickes immediately.




________________________________
From: Dale Rogers (gmail) <dalerrogers at gmail.com>
To: bf-education at blender.org
Sent: Sunday, September 20, 2009 2:15:04 PM
Subject: Re: [Bf-education] Bf-education Digest, Vol 49, Issue 4

I'm the Program Coordinator and main instructor for the multimedia program
at Nashville State. I would love to see your course description and
syllabus. I've been toying with the idea of pulling Blender into my
curriculum once the other primary courses are developed and delivered.

Dale




Dale R. Rogers, M.Ed.
Program Coordinator & Instructor, Multimedia Design
Nashville State Community College
615.353.3504 ofc.
W: dale.rogers at nscc.edu
H: dalerrogers at gmail.com
http://www.nscc.edu/depart/viscom/multimedia
http://www.linkedin.com/in/dalerrogers
http://www.dalerrogers.com
http://www.digitalZEN.tv



On Sep 20, 2009, at 5:00 AM, bf-education-request at blender.org wrote:

Send Bf-education mailing list submissions to
>bf-education at blender.org
>
>To subscribe or unsubscribe via the World Wide Web, visit
>http://lists.blender.org/mailman/listinfo/bf-education
>or, via email, send a message with subject or body 'help' to
>bf-education-request at blender.org
>
>You can reach the person managing the list at
>bf-education-owner at blender.org
>
>When replying, please edit your Subject line so it is more specific
>than "Re: Contents of Bf-education digest..."
>
>
>Today's Topics:
>
>  1. Re: college level curriculum (Jorge Otero)
>  2. Re: college level curriculum (Hiisi)
>
>
>----------------------------------------------------------------------
>
>Message: 1
>Date: Sat, 19 Sep 2009 11:08:15 -0500
>From: Jorge Otero <jorgeotero at gmail.com>
>Subject: Re: [Bf-education] college level curriculum
>To: Blender Educators and Trainers <bf-education at blender.org>
>Message-ID:
><2f8e86430909190908x522440e9y5df1e60ea902033a at mail.gmail.com>
>Content-Type: text/plain; charset="iso-8859-1"
>
>I used to teach a course for graphic students and we focused on modeling,
>materials and render of products
>for printed ads.
>
>Jorge
>
>On Sat, Sep 19, 2009 at 10:51 AM, John Nyquist
<john.nyquist at gmail.com>wrote:
>
>
>Either format (or both) would be good. Focusing on illustration sounds
>>
>like a good idea, there is soooo much in Blender before you even get
>>
>to animation.
>>
>
>>
>Regards,
>>
>John
>>
>
>>
>
>>
>On Fri, Sep 18, 2009 at 11:06 PM, Nicholas Jainschigg <njainsch at risd.edu>
>>
>wrote:
>>
>Hi--
>>>
>I'm teaching a class called 3D for Illustration at The Rhode Island
>>>
>School
>>
>of Design. I've been teaching the class for about eight years. I started
>>>
>with Cinema 4D, but for the last three years, I've been using Blender and
>>>
>ZBrush. I got tired of students asking me about cracked software, and I
>>>
>was
>>
>finding that I was using Blender more and more in my personal artistic
>>>
>exploration and in some professional jobs. As far as I know, it was the
>>>
>first class revolving around FOSS at RISD, although there are now classes
>>>
>involving Processing, as well.
>>>
>
>>>
>The class doesn't explicitly go into animation, though, just modeling,
>>>
>texturing, and rendering. Special emphasis is placed on Blender as a
>>>
>creative tool, rather than as a means to reproduce stuff that's already
>>>
>out
>>
>there, whether the real world or the latest high-rez game.
>>>
>
>>>
>I'm happy to post the relatively rough course description I've written up
>>>
>for my students--it's week-by-week for a twelve week semester, but it's
>>>
>fairly bare-bones, and I constantly tweak stuff based on whether the
>>>
>students are "getting it" or not, so it's really more of a road map than
>>>
>a
>>
>detailed travelogue.
>>>
>If there's interest, should I just send it out as plaintext or post it as
>>>
>a
>>
>PDF?
>>>
>Best,
>>>
>Nick J.
>>>
>
>>>
>
>>>
>On Sat, Aug 15, 2009 at 2:52 PM, John R. Nyquist <john at nyquist.net>
>>>
>wrote:
>>
>
>>>>
>I've been toying with the idea of proposing a Blender class for one of
>>>>
>the local colleges. Do any of you have curriculum for college that
>>>>
>you'd share (or know of them). I've never taught a college class, I've
>>>>
>always done instructor-led or video training (which I think has
>>>>
>different needs than college courses). It'd be nice If I could do it
>>>>
>in the Spring.
>>>>
>
>>>>
>Regards,
>>>>
>John
>>>>
>
>>>>
>--
>>>>
>=======================
>>>>
>John R. Nyquist
>>>>
>Nyquist Art + Logic
>>>>
>http://nyquist.net/
>>>>
>http://bitsofblender.com/
>>>>
>=======================
>>>>
>_______________________________________________
>>>>
>Bf-education mailing list
>>>>
>Bf-education at blender.org
>>>>
>http://lists.blender.org/mailman/listinfo/bf-education
>>>>
>
>>>
>
>>>
>_______________________________________________
>>>
>Bf-education mailing list
>>>
>Bf-education at blender.org
>>>
>http://lists.blender.org/mailman/listinfo/bf-education
>>>
>
>>>
>
>>>
>
>>
>
>>
>
>>
>--
>>
>=======================
>>
>John R. Nyquist
>>
>Nyquist Art + Logic
>>
>http://nyquist.net/
>>
>http://bitsofblender.com/
>>
>=======================
>>
>_______________________________________________
>>
>Bf-education mailing list
>>
>Bf-education at blender.org
>>
>http://lists.blender.org/mailman/listinfo/bf-education
>>
>
>>-------------- next part --------------
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>------------------------------
>
>Message: 2
>Date: Sun, 20 Sep 2009 13:28:32 +0400
>From: Hiisi <very-cool at rambler.ru>
>Subject: Re: [Bf-education] college level curriculum
>To: Blender Educators and Trainers <bf-education at blender.org>
>Message-ID:
><fc81b69f0909200228j4205336cob238f75fd138d460 at mail.gmail.com>
>Content-Type: text/plain; charset=ISO-8859-1
>
>2009/9/19, Nicholas Jainschigg <njainsch at risd.edu>:
>
>Hi--
>>
>I'm teaching a class called 3D for Illustration at The Rhode Island School
>>
>of Design. I've been teaching the class for about eight years. I started
>>
>with Cinema 4D, but for the last three years, I've been using Blender and
>>
>ZBrush. I got tired of students asking me about cracked software, and I was
>>
>finding that I was using Blender more and more in my personal artistic
>>
>exploration and in some professional jobs. As far as I know, it was the
>>
>first class revolving around FOSS at RISD, although there are now classes
>>
>involving Processing, as well.
>>
>
>>
>The class doesn't explicitly go into animation, though, just modeling,
>>
>texturing, and rendering. Special emphasis is placed on Blender as a
>>
>creative tool, rather than as a means to reproduce stuff that's already out
>>
>there, whether the real world or the latest high-rez game.
>>
>
>>
>I'm happy to post the relatively rough course description I've written up
>>
>for my students--it's week-by-week for a twelve week semester, but it's
>>
>fairly bare-bones, and I constantly tweak stuff based on whether the
>>
>students are "getting it" or not, so it's really more of a road map than a
>>
>detailed travelogue.
>>
>If there's interest, should I just send it out as plaintext or post it as a
>>
>PDF?
>>
>Best,
>>
>Nick J.
>>
>
>>
>
>>
>I'm working at basic school in Moscow, Russia. I used to teach 3D
>Studio Max, but recently I managed to persuade the school director to
>switch to use Blender. My mine educational program for beginners
>composed of materials from 'The essential Blender' book. Then I have
>some tutorials from the WEB and by my own for more advanced
>blender-heads. And the second part of the course is designed for
>programming-oriented peoples, who would like to know how to make games
>with Blender. For that part I'm using mainly 'The Blender gamekit'
>book.
>Dear Nick, I also would like to see your course description!
>-- 
>Hiisi.
>Registered Linux User #487982. Be counted at: http://counter.li.org/
>--
>Spandex is a privilege, not a right.
>--
>SIP: hiisi at ekiga.net
>------------------------------
>pub   1024D/085B139A 2009-09-11
>uid                  Hiisi (Hiisi Troll) <saippua5 at gmail.com>
>sub   2048g/F9138A60 2009-09-11
>
>
>------------------------------
>
>_______________________________________________
>Bf-education mailing list
>Bf-education at blender.org
>http://lists.blender.org/mailman/listinfo/bf-education
>
>
>End of Bf-education Digest, Vol 49, Issue 4
>*******************************************
>



      
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