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  <body text="#000000" bgcolor="#ffffff"><div><div style="font-family: Calibri,sans-serif; font-size: 11pt;">I guess functional areas could just expand on the editor manual sections to provide user guidance on using these elements together, and user case studies. This sounds like a more logical and user friendly manual structure.</div></div><div dir="ltr"><hr><span style="font-family: Calibri,sans-serif; font-size: 11pt; font-weight: bold;">From: </span><span style="font-family: Calibri,sans-serif; font-size: 11pt;"><a href="mailto:gaia.clary@machinimatrix.org">Gaia</a></span><br><span style="font-family: Calibri,sans-serif; font-size: 11pt; font-weight: bold;">Sent: </span><span style="font-family: Calibri,sans-serif; font-size: 11pt;">‎27/‎12/‎2014 14:19</span><br><span style="font-family: Calibri,sans-serif; font-size: 11pt; font-weight: bold;">To: </span><span style="font-family: Calibri,sans-serif; font-size: 11pt;"><a href="mailto:bf-docboard@blender.org">Blender Documentation Project</a></span><br><span style="font-family: Calibri,sans-serif; font-size: 11pt; font-weight: bold;">Subject: </span><span style="font-family: Calibri,sans-serif; font-size: 11pt;">[Bf-docboard] Proposal for restructuring the user manual</span><br><br></div>
    Hi;<br>
    <br>
    I would like to propose some small first steps for beginning the
    restructuring of the first 2 levels of the documentation hierarchy:<br>
    <br>
    A bit of reasoning for why i propose this:<br>
    I guess that most people will first open the program, then open the
    documentation, and try to find their way. Since Blender uses the
    Editors all over the place, i think it is convenient to take care of
    this in the manual as well. So for example a user should not need to
    guess where he/she could possibly find something about the UV Image
    editor. But get this presented right away in the hierarchy. That's
    why i propose to add an "Editors" Section on the first documentation
    level.<br>
    <div class="wy-menu wy-menu-vertical" role="navigation" aria-label="main navigation" data-spy="affix">
      <ul>
        <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/basics/index.html">Basics</a></li>
        <ul>
          <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/introduction/index.html">Introduction</a></li>
          <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/installing_blender/index.html">Installation</a></li>
          <li class="toctree-l1">First Steps (<a href="https://www.youtube.com/watch?v=COUWLINzj-s&amp;index=1&amp;list=PL7541C8D8005D6E53">a
              Walk through video</a>)<br>
          </li>
          <li class="toctree-l1">Concepts</li>
          <ul>
            <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/3d_interaction/index.html">3D
                Interaction</a></li>
            <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/interface/index.html">Interface</a></li>
          </ul>
        </ul>
      </ul>
      <ul>
        <li class="toctree-l1">Editors<br>
        </li>
        <ul>
          <li class="toctree-l1">3D View</li>
          <li class="toctree-l1">Timeline</li>
          <li class="toctree-l1">Graph Editor</li>
          <li class="toctree-l1">Dope Sheet</li>
          <li class="toctree-l1">NLA Editor</li>
          <li class="toctree-l1">UV Image Editor</li>
          <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/sequencer/index.html">Video
              Sequence Editor</a></li>
          <li class="toctree-l1">Movie Clip Editor</li>
          <li class="toctree-l1">Text Editor</li>
          <li class="toctree-l1">Node Editor</li>
          <li class="toctree-l1">Logic Editor</li>
          <li class="toctree-l1">Properties Editor</li>
          <li class="toctree-l1">Outliner</li>
          <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/preferences/index.html">User
              Preferences</a></li>
          <li class="toctree-l1">Info Window</li>
        </ul>
      </ul>
      <ul>
        <li class="toctree-l1">Functional areas</li>
        <ul>
          <li class="toctree-l1">Import/Export (taken away from the Data
            System section)<br>
          </li>
          <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/modeling/index.html">Modeling</a></li>
          <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/materials/index.html">Materials</a></li>
          <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/textures/index.html">Textures</a></li>
          <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/world/index.html">World</a></li>
          <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/physics/index.html">Physics</a>
          </li>
          <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/modifiers/index.html">Modifiers</a></li>
          <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/animation/index.html">Animation</a></li>
          <ul>
            <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/rigging/index.html">Rigging</a></li>
          </ul>
          <li class="toctree-l1">2D</li>
          <ul>
            <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/render/index.html">Rendering</a></li>
            <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/composite_nodes/index.html">Compositing</a>
            </li>
            <li class="toctree-l1"><span class="reference internal"><a href="http://www.blender.org/manual/motion_tracking/index.html">Motion
                  Tracking</a> (maybe this is NOT 2D)<br>
              </span></li>
            <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/grease_pencil/index.html">Grease
                Pencil</a></li>
          </ul>
          <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/constraints/index.html">Constraints</a></li>
        </ul>
      </ul>
      <ul>
        <li class="toctree-l1">Advanced</li>
        <ul>
          <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/data_system/index.html">Data
              System</a></li>
          <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/game_engine/index.html">Game
              Engine</a></li>
          <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/extensions/index.html">Extending
              Blender</a></li>
        </ul>
      </ul>
      <ul>
        <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/troubleshooting/index.html">Troubleshooting</a></li>
      </ul>
      <ul>
        <li class="toctree-l1"><a class="reference internal" href="http://www.blender.org/manual/glossary/index.html">Glossary</a></li>
      </ul>
    </div>
    It may be possible that the "Functional Areas" and the "Editors" are
    just 2 different views on the same topic.<br>
    Thanks for reading up to here :) <br>
    -gaia-<br>
  

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