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Hi Luca,<br>
<br>
Yes, I'm nearly OK with your TOC proposition, I'd just refine it a bit,
like that:<br>
<br>
<pre wrap="">Lighting<i></i>
<b class="moz-txt-star"><span class="moz-txt-tag">*</span>Lights<span
class="moz-txt-tag">*</span></b> (intro from your "Common Options")
Light properties (splitting Meta:Sandbox/Lighting/Lamps/Common Options)
Light Attenuation
Textures (splitting Meta:Sandbox/Lighting/Lamps/Common Options)
What light affects (splitting Meta:Sandbox/Lighting/Lamps/Common Options)
Lights in other contexts (is "Related settings" now)
<b class="moz-txt-star"><span class="moz-txt-tag">*</span>Shadows<span
class="moz-txt-tag">*</span></b> (now it is in "Meta:Sandbox/Lighting/Light and Shadows")
+ Shadow Properties (common shadow options)
+ Raytraced Shadow Properties (common raytraced shadow options)
<b class="moz-txt-star"><span class="moz-txt-tag">*</span>Volumetric lights<span
class="moz-txt-tag">*</span></b> (now it is in "Meta:Sandbox/Lighting/Light and Shadows")
<b class="moz-txt-star"><span class="moz-txt-tag">*</span>Lamps<span
class="moz-txt-tag">*</span></b>
Lamp
Raytraced Shadows
Hemi
Area
Raytraced Shadows
Spot
Buf <strike>Shadows</strike> Halo
Buffered <strike>Halo</strike> Shadows
Raytraced <strike>Halo</strike> Shadows
Sun
Raytraced Shadows
Sky and Atmosphere
Lighting Rigs
<b>*Radiosity*
</b>Rendering
Baking
<b class="moz-txt-star"><span class="moz-txt-tag">*</span>Scene light<span
class="moz-txt-tag">*</span></b>
Ambient Light
Ambient Occlusion
Exposure
</pre>
<br>
I think we are quite done now, so I'll prepare it directly for Manual
inclusion, and commit it in two weeks, except someone else as a (good
;) ) reason to be against that...<br>
<br>
Regards,<br>
Bastien<br>
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