[Bf-docboard] Modeling Introduction needs to mention three modes or six modes?

Ethos Erlanger ethos.erlanger at comcast.net
Sat Sep 19 05:17:00 CEST 2015


The Introduction section of the Modeling topic should include basic
information about the Modes that are currently available for modeling.

 

There are three modes that are primarily used for modeling: Object, Edit,
and Sculpt.

 

The Weight Paint Mode may be considered a modeling mode, but I am not yet
familiar enough with the vocabulary that is used in the community of CG
artists to know if they consider physics and rigging a part of modeling, or
a separate part of Blender related to motion or animation.

 

Because I do not yet know the three "paint modes", I would not be a good
candidate to write this introduction at this time for fear of writing half
the story. But the introduction should include all six modes for clarity
even if some of the modes are explained more fully in another section
related to a topic such as Texturing, Physics, or Animation.

 

I would write this new paragraph of the Modeling Introduction at a later
time when I become more familiar with the three Paint Modes. Or, I could
write this part of the Modeling Introduction now based on my current
understanding and leave it for others to expand or modify it.

 

As a relative new reader of the documentation I looked for a hierarchy in
the Modeling Introduction and do not see it, or do not see it clearly
because I am new. Mentioning the Modeling Modes in the Modeling Introduction
may help to define the hierarchy for new readers like myself.

 

Feedback welcome.

 

Ethos Erlanger

 

 

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