[Bf-docboard] Proposal for restructuring the user manual

Campbell Barton ideasman42 at gmail.com
Sun Dec 28 23:37:39 CET 2014


On Mon, Dec 29, 2014 at 12:16 AM, Gaia <gaia.clary at machinimatrix.org> wrote:
> Hi;
> That was a lot of feedback so far :)
> Below is a revised version of a Blender Manual structure
> based on all comments and further ideas:
>
> Getting Started
>
> Introduction
> Installation
> Basic usage
>
> Interface
> 3D Interaction (not sure what to do with that)
> Setting the Default Scene
> Help System
> Render Engines (brief)
> Quick steps (to be defined)
>
> User Preferences
> The Data System
> Game Engine
> Extending Blender
> Troubleshooting
>
> Render Engines
>
> Blender Internal
> Cycles
> Freestyle
>
> Import/Export
>
> FBX
> Collada
> Wavefront
> ...
>
> Topics
>
> Modeling
> Materials
> Textures
> World
> Physics
> Modifiers (not sure if this is a topic or a reference article)
> Animation
>
> Rigging
>
> 2D
>
> Rendering
> Compositing
> Motion Tracking (maybe this is NOT 2D)
> Grease Pencil
>
> Constraints (not sure if this is a topic or a reference article)
>
> Reference (could be added later?)
>
> 3D View
> Timeline
> Graph Editor
> Dope Sheet
> NLA Editor
> UV Image Editor
> Video Sequence Editor
> Movie Clip Editor
> Text Editor
> Node Editor
> Logic Editor
> Properties Editor
> Outliner
> User Preferences (link to User Pref in the Getting Started Section?)
> Info Window
>
> Glossary
>
> -gaia-

Some brief comments,

- Is "Topics" intended to be a Page on its own? Titles like
"Animation" seem like they should be top level links.

- having '2D' as a section seems a bit arbitrary... are UV's 2D?
Grease pencil can be 3D too..., think its an unnecessary category.

- Space-Type Reference,.. can be nice, but would be wary of people
adding too much content there,
 they should be a quick reference of the space-type, but as details
about workflows should go in the manual.


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