[Bf-docboard] Proposal for restructuring the user manual
Pep Ribal
pepribal at gmail.com
Sun Dec 28 00:14:43 CET 2014
Hi,
if you are suggesting to make an editor-by-editor documentation, I think
that you are talking not about a Blender manual, but about a Blender
Reference.
I completely agree with you that this would be really good to have, but
it's not a manual restructure. It's a new thing. Manual is, and should
stay IMHO, topic-driven. A reference should be editor-driven.
However, I think it's important to focus on having an accurate and
up-to-date manual now. If this is accomplished, I completely support the
Blender Reference idea.
Regards,
Pep.
El 27/12/14 a las 22:18, Gaia escribió:
> Hi;
>
> I would like to propose some small first steps for beginning the
> restructuring of the first 2 levels of the documentation hierarchy:
>
> A bit of reasoning for why i propose this:
> I guess that most people will first open the program, then open the
> documentation, and try to find their way. Since Blender uses the
> Editors all over the place, i think it is convenient to take care of
> this in the manual as well. So for example a user should not need to
> guess where he/she could possibly find something about the UV Image
> editor. But get this presented right away in the hierarchy. That's why
> i propose to add an "Editors" Section on the first documentation level.
>
> * Basics <http://www.blender.org/manual/basics/index.html>
> o Introduction
> <http://www.blender.org/manual/introduction/index.html>
> o Installation
> <http://www.blender.org/manual/installing_blender/index.html>
> o First Steps (a Walk through video
> <https://www.youtube.com/watch?v=COUWLINzj-s&index=1&list=PL7541C8D8005D6E53>)
> o Concepts
> + 3D Interaction
> <http://www.blender.org/manual/3d_interaction/index.html>
> + Interface <http://www.blender.org/manual/interface/index.html>
>
> * Editors
> o 3D View
> o Timeline
> o Graph Editor
> o Dope Sheet
> o NLA Editor
> o UV Image Editor
> o Video Sequence Editor
> <http://www.blender.org/manual/sequencer/index.html>
> o Movie Clip Editor
> o Text Editor
> o Node Editor
> o Logic Editor
> o Properties Editor
> o Outliner
> o User Preferences
> <http://www.blender.org/manual/preferences/index.html>
> o Info Window
>
> * Functional areas
> o Import/Export (taken away from the Data System section)
> o Modeling <http://www.blender.org/manual/modeling/index.html>
> o Materials <http://www.blender.org/manual/materials/index.html>
> o Textures <http://www.blender.org/manual/textures/index.html>
> o World <http://www.blender.org/manual/world/index.html>
> o Physics <http://www.blender.org/manual/physics/index.html>
> o Modifiers <http://www.blender.org/manual/modifiers/index.html>
> o Animation <http://www.blender.org/manual/animation/index.html>
> + Rigging <http://www.blender.org/manual/rigging/index.html>
> o 2D
> + Rendering <http://www.blender.org/manual/render/index.html>
> + Compositing
> <http://www.blender.org/manual/composite_nodes/index.html>
> + Motion Tracking
> <http://www.blender.org/manual/motion_tracking/index.html>
> (maybe this is NOT 2D)
> + Grease Pencil
> <http://www.blender.org/manual/grease_pencil/index.html>
> o Constraints <http://www.blender.org/manual/constraints/index.html>
>
> * Advanced
> o Data System <http://www.blender.org/manual/data_system/index.html>
> o Game Engine <http://www.blender.org/manual/game_engine/index.html>
> o Extending Blender
> <http://www.blender.org/manual/extensions/index.html>
>
> * Troubleshooting
> <http://www.blender.org/manual/troubleshooting/index.html>
>
> * Glossary <http://www.blender.org/manual/glossary/index.html>
>
> It may be possible that the "Functional Areas" and the "Editors" are
> just 2 different views on the same topic.
> Thanks for reading up to here :)
> -gaia-
>
>
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