[Bf-docboard] Blender 2.5 Magazine: Call for content

Tony Mullen tony.mullen+bm at gmail.com
Wed Mar 30 12:47:13 CEST 2011


Hi Everybody,

(Apologies to anybody who got multiple copies of this mail).

Since I happen to be in Amsterdam for a while, Ton has decided to make
me useful and asked me to coordinate the content of the new magazine
which we hope to put out to accompany the official 2.5 stable release.

The idea, as some of you know, is to create an awesome-looking glossy
magazine to A) hand out at Siggraph 2011 for free to promote Blender
and B) make available for sale on the e-Shop (and eventually also as a
free pdf download). The focus is on what's new in 2.5*, so it should
be something that will appeal to people who already know 2.4* and also
people coming from other 3D software backgrounds. It's not for total
3D beginners. This may become a periodical, but for now we want to
focus on one killer issue.

I'm looking for people willing to produce high-quality content, mostly
in chunks between 2 and 3 pages. These could be tutorials on specific
features or just some process shots and general explanations. It's
intended in part as promotional material for a professional audience,
so good-looking material is a priority. A list of topics we'd like to
try to cover is included below.

We're hoping to be able to launch this on a minimal budget, so we're
not talking about payment at the moment. The content does not have to
be completely original. If you've got material from a book or training
video you've already released, we can use that also. You'll be
credited (of course) and we can also promote your
book/video/service/production in the pages of the magazine. We plan to
have a lot of copies circulating at Siggraph, so this can be quite
valuable publicity. If this whole effort does more than break even
then Ton might reconsider the question of payment, but for now this is
what's being proposed.

Anyway, please take a look at this list below and let me know if you
think you'd like to contribute one or more of the following chunks. We
are also looking for top quality artwork of course, so art submissions
are also more than welcome. If you have something in mind you'd like
to submit that isn't listed here, let me know.

If you got this from the bf-docboard list, please reply to me directly
at tony.mullen+bm at gmail.com.

Looking forward to hearing from you!

Best regards,

Tony

-Introducing Blender 2.5 (overview, brief list of new features) 2-3 pages
-Getting Started (Quickstart, interface tour) 3-4 pages
-In-Depth Feature Tour:
    The 3D Viewport (viewport rendering, navigating the space) 2-3 pages
    Mesh Modeling tutorial 2-3 pages
    Working with modifiers 2-3 pages
    UV Unwrapping 2-3 pages
    3D Texture Painting 2-3 pages
    Sculpting 2-3 pages
    Animation Basics (F-Curve system) 2-3 pages
    Rigging and constraints 2-3 pages
    Compositor and render pipeline 2-3 pages
    Working with libraries 2-3 pages
    The particle system 2-3 pages
    Creating hair 2-3 pages
    Smoke and fire 2-3 pages
    Fluid sim 2-3 pages
    Python scripting 2-3 pages
-The World of Sintel 5-6 pages
-The Blender Open Movie Workshop (1/2 page about each DVD?) 5-6 pages
-Blender in action (short blurbs about notable non-BF Blender projects
     around the world: Mercator, Tube, Project London, etc. Artwork,
process shots, etc.) 3-10 pages


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