[Bf-docboard] Script Licensing

joe joeedh at gmail.com
Thu Jun 5 20:31:02 CEST 2008


Erm. . .not sure if this is technically correct, like I said before the
copyright page in the wiki *does* have open content in it.  And by default
it should apply to every page in the wiki, unless someone added an exception
for scripts.

Joe

On Wed, Jun 4, 2008 at 8:28 AM, Juho Vepsäläinen <bebraw at gmail.com> wrote:

> Hi,
>
> Thank you Roger. I clarified the licensing terms at
> http://wiki.blender.org/index.php/Resources/PyNode_Cookbook .
> Hopefully it is fine now. Feel free to tweak it as you see necessary.
> :)
>
> Sincerely,
> Juho "BeBraw" Vepsäläinen
>
> 2008/6/4 Roger Wickes <rogerwickes at yahoo.com>:
> > Scripts that are posted and given to the public domain in an unrestricted
> > fashion, should NOT bear any copyright or other license/ownership title,
> > like the color ones. They just start off with import Blender. That is
> > easiest. anyone can use that fragment/code any way they want.
> >
> > If the author wants credit or wants to give credit to people who helped
> > them, they can say "thanks go out to Roger (PapaSmurf) and Campbell
> > (IdeasMan42) for this awesome script." in a comment in the header or
> > wherever in the code the help was given.
> >
> > If the author wishes some control over the future use of the script, that
> is
> > when they want to say
> >
> > Copyright (c) 2008 Roger D. Wickes, PO Box 680310, Marietta, GA 30068.
> All
> > rights reserved worldwide. Use or modification of this script is subject
> to
> > its license. This script is licensed under the Creative Commons with
> > Attribution license, a copy of which can be found <here>. By downloading
> or
> > using this script, the user agrees to the full terms of the license
> without
> > modification.
> >
> > The author must decide which license to use, and should NOT attempt to
> write
> > their own - it would be worthless in a court of law. Use any of the GNU
> or
> > CC licenses. If you own something, you may be liable for it as well, so
> be
> > careful when copyrighting software, and be sure to use an airtight
> license.
> >
> > ----------------
> > Sent by Roger Wickes for intended recipient. If you are not the intended
> > recipient, please delete this message and contact Mr. Wickes immediately.
> >
> > Atlantica Investments, Inc.
> > PO Box 680310, Marietta, GA 30068 USA
> >
> > ----- Original Message ----
> > From: "bf-docboard-request at blender.org" <bf-docboard-request at blender.org
> >
> > To: bf-docboard at blender.org
> > Sent: Wednesday, June 4, 2008 6:00:02 AM
> > Subject: Bf-docboard Digest, Vol 41, Issue 1
> >
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> >
> >   1. Blenderwiki - script licensing problem ( Juho Veps?l?inen )
> > _______________________________________________
> > Bf-docboard mailing list
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> > http://lists.blender.org/mailman/listinfo/bf-docboard
> > Hi,
> >
> > I added a simple script cookbook to the wiki. See
> > http://wiki.blender.org/index.php/Resources/PyNode_Cookbook . Does
> > anyone know if the scripts added directly to the wiki are
> > automatically bound to Open Content License? I mean is it possible to
> > use any other license for a script should it be provided directly at
> > the wiki? It might be nice if the script authors could choose the
> > license (GPL., BAL, OCL) (see
> > http://wiki.blender.org/index.php/Meta/Licenses for more information)
> > they like.
> >
> > In my opinion it would be great if the script author could include
> > something like "(C) *Year* *script author name* - released under My
> > Awesome License - www.linktomylicense.org" at the beginning of the
> > script instead of providing whole license as it takes a lot of space.
> >
> > I am not a licensing expert so that's why I am asking you. If anyone
> > has any sort idea regarding the issue, please let me know. This will
> > help the cookbook to evolve further and hopefully to gain some
> > popularity amongst the users. So far PyNodes have been pretty minor
> > feature but it would be great to see that changed.
> >
> > Sincerely
> > Juho "BeBraw" Vepsäläinen
> >
> >
> >
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> >
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