From bf-docboard@blender.org Mon Mar 1 07:33:18 2004 From: bf-docboard@blender.org (Stefano Selleri) Date: Mon, 1 Mar 2004 08:33:18 +0100 Subject: [Bf-docboard] Price-list References: <40403F74.6070102@vrotvrot.com> Message-ID: <012a01c3ff5f$7a977c70$080ea8c0@CEM.locale> Ok, forging my address eh :) Stefano ----- Original Message ----- From: "Bart Veldhuizen" To: Sent: Saturday, February 28, 2004 8:12 AM Subject: Re: [Bf-docboard] Price-list > Hi everyone, > > don't open this message - it contains a virus. > > Bart > > > > dselleri@det.unifi.it wrote: > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Mon Mar 1 15:30:16 2004 From: bf-docboard@blender.org (Fillier Keith) Date: Mon, 1 Mar 2004 12:00:16 -0330 Subject: [Bf-docboard] looking for blender tutorials for beginners-I have nothing Message-ID: <001801c3ffa2$1c60da00$2901a8c0@tech17> This is a multi-part message in MIME format. ------=_NextPart_000_0015_01C3FF84.C314EBC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I am tryiny to find downloadable tutorial material for beginners = learning Blender, latest version, etal, general information that can get = me started with program. I am a highschool art teacher at Discovery Collegiate, bonavista = Newfoundland, Canada, A0C 1B0. Email: ksfillier@hotmail.com I need all you can give me....thanks is written atop each cloud in the = sky, and always remember that the sun makes rain. ------=_NextPart_000_0015_01C3FF84.C314EBC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I am tryiny to find downloadable = tutorial material=20 for beginners learning Blender, latest version, etal, general = information that=20 can get me started with program.
 
I am a highschool art teacher at = Discovery=20 Collegiate, bonavista Newfoundland, Canada, A0C 1B0.
 
Email: ksfillier@hotmail.com
 
I need all you can give me....thanks is = written=20 atop each cloud in the sky, and always remember that the sun makes=20 rain.
------=_NextPart_000_0015_01C3FF84.C314EBC0-- From bf-docboard@blender.org Mon Mar 1 21:43:46 2004 From: bf-docboard@blender.org (Fabrice Oehler) Date: Mon, 01 Mar 2004 22:43:46 +0100 Subject: [Bf-docboard] Misleading sentence in section "Scaling Mirroring object" Message-ID: <4043AE92.6040600@espci.fr> This is a multi-part message in MIME format. --------------050400070703030403030909 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit The present documentation says : / A different application of the scale tool is mirroring objects, which is effectively nothing but a scaling with a negative factor in one direction. To mirror in the direction of the screen// X or Y axes, press *XKEY* or *YKEY*, respectively, during scale mode. If you want a precise mirroring, make sure you don't move the mouse before confirming the scaling with *LMB* or *ENTER*. /This no more up to date with 2.32 (at least on my PC), X press once scales toward the global X axis (without mirroring) and presse twice scales toward the local object X axis. same for Y_ and_ the Z axis The best method I found to effectively mirror object is (in edit mode/ or normal mode) Press S for entering scale mode Press X or Y or Z (once or twice for definig local or global mirroring) Press N (for entering numerical value, the selected axis value appears between < > ) Enter "-1" for mirroring Press SpaceBar to validate the moves Remarque : while entering the numerical value you can circle the selected axis by pressing TAB Hope this help Best regards Fabrice Oehler --------------050400070703030403030909 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit The present documentation says :
A different application of the scale tool is mirroring objects, which is effectively nothing but a scaling with a negative factor in one direction. To mirror in the direction of the screen X or Y axes, press XKEY or YKEY, respectively, during scale mode. If you want a precise mirroring, make sure you don't move the mouse before confirming the scaling with LMB or ENTER.

This no more up to date with 2.32 (at least on my PC), X press once scales toward the global X axis (without mirroring) and presse twice scales toward the local object X axis. same for Y and the Z axis

The best method I found to effectively mirror object is (in edit mode/ or normal mode)
Press S for entering scale mode
Press X or Y or Z (once or twice for definig local or global mirroring)
Press N (for entering numerical value, the selected axis value appears between  <  > )
Enter "-1" for mirroring
Press SpaceBar to validate the moves

Remarque   : while entering the numerical value you can circle the selected axis by pressing TAB

Hope this help
Best regards

Fabrice Oehler
--------------050400070703030403030909-- From bf-docboard@blender.org Tue Mar 2 07:48:43 2004 From: bf-docboard@blender.org (Stefano Selleri) Date: Tue, 2 Mar 2004 08:48:43 +0100 Subject: [Bf-docboard] looking for blender tutorials for beginners-I have nothing References: <001801c3ffa2$1c60da00$2901a8c0@tech17> Message-ID: <015801c4002a$cbca3670$080ea8c0@CEM.locale> This is a multi-part message in MIME format. ------=_NextPart_000_0153_01C40033.2A8ECBF0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hi! THe online doc at www.blender .org is a bit outdated, it refers to = Blender 2.28, because we are producing a printed manual (to appear soon) and all efforts are = toward that. Online doc will be upgraded soon. It is a matter of weeks. Tutorials are currently scattered all over blender sites. You can find a = list of tutorials on www.elysiun.com on the Question and answer forum. Please let we know if you need anything else. Stefano ----- Original Message -----=20 From: Fillier Keith=20 To: bf-docboard@blender.org=20 Sent: Monday, March 01, 2004 4:30 PM Subject: [Bf-docboard] looking for blender tutorials for beginners-I = have nothing I am tryiny to find downloadable tutorial material for beginners = learning Blender, latest version, etal, general information that can get = me started with program. I am a highschool art teacher at Discovery Collegiate, bonavista = Newfoundland, Canada, A0C 1B0. Email: ksfillier@hotmail.com I need all you can give me....thanks is written atop each cloud in the = sky, and always remember that the sun makes rain. ------=_NextPart_000_0153_01C40033.2A8ECBF0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Hi!
 
THe online doc at www.blender .org is a = bit=20 outdated, it refers to Blender 2.28, because
we are producing a printed manual (to = appear soon)=20 and all efforts are toward that. Online
doc will be upgraded soon. It is a = matter of=20 weeks.
 
Tutorials are currently scattered all = over blender=20 sites. You can find a list of tutorials on www.elysiun.com on the Question and = answer=20 forum.
 
Please let we know if you need anything = else.
 
Stefano
----- Original Message -----
From:=20 Fillier=20 Keith
To: bf-docboard@blender.org =
Sent: Monday, March 01, 2004 = 4:30=20 PM
Subject: [Bf-docboard] looking = for=20 blender tutorials for beginners-I have nothing

I am tryiny to find downloadable = tutorial=20 material for beginners learning Blender, latest version, etal, general = information that can get me started with program.
 
I am a highschool art teacher at = Discovery=20 Collegiate, bonavista Newfoundland, Canada, A0C 1B0.
 
Email: ksfillier@hotmail.com
 
I need all you can give me....thanks = is written=20 atop each cloud in the sky, and always remember that the sun makes=20 rain.
------=_NextPart_000_0153_01C40033.2A8ECBF0-- From bf-docboard@blender.org Tue Mar 2 07:49:53 2004 From: bf-docboard@blender.org (Stefano Selleri) Date: Tue, 2 Mar 2004 08:49:53 +0100 Subject: [Bf-docboard] Misleading sentence in section "Scaling Mirroring object" References: <4043AE92.6040600@espci.fr> Message-ID: <016401c4002a$f5ec3160$080ea8c0@CEM.locale> This is a multi-part message in MIME format. ------=_NextPart_000_015D_01C40033.54B09FD0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Thanx for submitting your note THe online doc is still at 2.28 stage and it will be upgraded to 2.32 = stage all at once very soon, just when the DTP people will give me back = the XML files of the doc... Stefano ----- Original Message -----=20 From: Fabrice Oehler=20 To: bf-docboard@blender.org=20 Sent: Monday, March 01, 2004 10:43 PM Subject: [Bf-docboard] Misleading sentence in section "Scaling = Mirroring object" The present documentation says : A different application of the scale tool is mirroring objects, which = is effectively nothing but a scaling with a negative factor in one = direction. To mirror in the direction of the screen X or Y axes, press = XKEY or YKEY, respectively, during scale mode. If you want a precise = mirroring, make sure you don't move the mouse before confirming the = scaling with LMB or ENTER. This no more up to date with 2.32 (at least on my PC), X press once = scales toward the global X axis (without mirroring) and presse twice = scales toward the local object X axis. same for Y and the Z axis The best method I found to effectively mirror object is (in edit mode/ = or normal mode) Press S for entering scale mode Press X or Y or Z (once or twice for definig local or global = mirroring) Press N (for entering numerical value, the selected axis value appears = between < > ) Enter "-1" for mirroring Press SpaceBar to validate the moves Remarque : while entering the numerical value you can circle the = selected axis by pressing TAB Hope this help Best regards=20 Fabrice Oehler ------=_NextPart_000_015D_01C40033.54B09FD0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Thanx for submitting your = note
 
THe online doc is still at 2.28 stage = and it will=20 be upgraded to 2.32 stage all at once very soon, just when the DTP = people will=20 give me back the XML files of the doc...
 
Stefano
----- Original Message -----
From:=20 Fabrice=20 Oehler
To: bf-docboard@blender.org =
Sent: Monday, March 01, 2004 = 10:43=20 PM
Subject: [Bf-docboard] = Misleading=20 sentence in section "Scaling Mirroring object"

The present documentation says :
A=20 different application of the scale tool is mirroring objects, which is = effectively nothing but a scaling with a negative factor in one = direction. To=20 mirror in the direction of the screen X or Y axes, press XKEY or YKEY, respectively, = during scale=20 mode. If you want a precise mirroring, make sure you don't move the = mouse=20 before confirming the scaling with LMB or ENTER.

This no more up to date with 2.32 = (at least=20 on my PC), X press once scales toward the global X axis (without = mirroring)=20 and presse twice scales toward the local object X axis. same for Y = and=20 the Z axis

The best method I found to effectively mirror object = is (in=20 edit mode/ or normal mode)
Press S for entering scale mode
Press = X or Y=20 or Z (once or twice for definig local or global mirroring)
Press N = (for=20 entering numerical value, the selected axis value appears = between =20 <  > )
Enter "-1" for mirroring
Press SpaceBar to = validate=20 the moves

Remarque   : while entering the numerical = value you=20 can circle the selected axis by pressing TAB

Hope this = help
Best=20 regards

Fabrice Oehler
------=_NextPart_000_015D_01C40033.54B09FD0-- From bf-docboard@blender.org Tue Mar 9 19:50:09 2004 From: bf-docboard@blender.org (Joseph) Date: Tue, 09 Mar 2004 11:50:09 -0800 Subject: [Bf-docboard] Gameengine tutorial redone (Well, the screenshots, anyway) Message-ID: <404E1FF1.7020702@prodigy.net> Heres my posting from blender.org's forums. I thought it might be a little bit more appropiate to post it here.) At first this may sound a bit stupid, redoing the screenshots of a gameengine tutorial,. However, SOLID has been released and the gameengine will soon be back. Yay. (actually, I couldn't sleep one night so I chose one random tutorial off of blender3d.org to redo. It only occured to me halfway through doing the screenshots that 2.32 didn't have the gameengine in it. Good thing it'll be back soon. . .) Anyway, you can find the tutorial at www.freewebs.com/joeedh . The server's kindof slow, but oh well. I tried to send a message to the contact email address at blender3d.org about it, but the email couldn't go through. I got a "Mail Delivery Subsystem" return email about it. So I thought I'd post it here. joeedh From bf-docboard@blender.org Fri Mar 12 13:23:11 2004 From: bf-docboard@blender.org (Stefano Selleri) Date: Fri, 12 Mar 2004 14:23:11 +0100 Subject: [Bf-docboard] Let's start again... Message-ID: <01cf01c40835$2ddccaf0$080ea8c0@CEM.locale> OK, Book is next to pubblication I will have all text back soon In the meantime I'm completely re-designing the tree It will be root -> Part -> chapter -> language I mean: There will be a top level of dirs relative to PARTS In each Part dir there will be a dir for each CHAPTER in the part each CHAPTER dir will hold: 1 dir containing figures without text ('gfx') 1 dir containig the XML in a given language. We will have 'en', 'it' 'es' dirs... whithin each localized dir there will be a subdir 'gfx_locale' with the figures containing text, which hence must be localized comments? Stefano ------------------------------------------------------------------------ Ing. Stefano SELLERI - DET - Univ. of Florence - Via Lombroso 6/17 50134 - Firenze. T. +39-055-4796751. F. +39-055-4796767 ------------------------------------------------------------------------ From bf-docboard@blender.org Fri Mar 12 19:35:08 2004 From: bf-docboard@blender.org (=?iso-8859-1?q?malefico=20andauer?=) Date: Fri, 12 Mar 2004 16:35:08 -0300 (ART) Subject: [Bf-docboard] Let's start again... In-Reply-To: <01cf01c40835$2ddccaf0$080ea8c0@CEM.locale> Message-ID: <20040312193508.35207.qmail@web60503.mail.yahoo.com> Sounds pretty nice. Cheers and congratulations for the good job. malefico. --- Stefano Selleri escribió: > OK, > > Book is next to pubblication > > I will have all text back soon > > In the meantime I'm completely re-designing the tree > > It will be > > root -> Part -> chapter -> language > > I mean: > > There will be a top level of dirs relative to PARTS > > In each Part dir there will be a dir for each > CHAPTER in the part > > each CHAPTER dir will hold: > > 1 dir containing figures without text ('gfx') > 1 dir containig the XML in a given language. We will > have 'en', 'it' 'es' > dirs... > whithin each localized dir there will be a subdir > 'gfx_locale' with the > figures > containing text, which hence must be localized > > comments? > > Stefano > > ------------------------------------------------------------------------ > Ing. Stefano SELLERI - DET - Univ. of Florence - Via > Lombroso 6/17 > 50134 - Firenze. T. +39-055-4796751. F. > +39-055-4796767 > ------------------------------------------------------------------------ > > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard ------------ Los mejores usados y las más tentadoras ofertas de 0km están en Yahoo! Autos. Comprá o vendé tu auto en http://autos.yahoo.com.ar From bf-docboard@blender.org Sun Mar 14 19:48:24 2004 From: bf-docboard@blender.org (Craig Sanders) Date: Sun, 14 Mar 2004 11:48:24 -0800 Subject: [Bf-docboard] documentation Message-ID: Your web site indicates you might need a tech writer to help out. I am a writer (16 years experience) and available. Perhaps I might be of service? Thank you for your time, Craig Sanders From bf-docboard@blender.org Sun Mar 14 21:38:13 2004 From: bf-docboard@blender.org (Martin Middleton) Date: Sun, 14 Mar 2004 16:38:13 -0500 Subject: [Bf-docboard] Let's start again... In-Reply-To: <01cf01c40835$2ddccaf0$080ea8c0@CEM.locale> References: <01cf01c40835$2ddccaf0$080ea8c0@CEM.locale> Message-ID: <6.0.3.0.0.20040314163731.04492328@localhost> Sounds like a good plan. I second malefico's congratulations! At 08:23 AM 3/12/2004, you wrote: >OK, > >Book is next to pubblication > >I will have all text back soon > >In the meantime I'm completely re-designing the tree > >It will be > >root -> Part -> chapter -> language > >I mean: > >There will be a top level of dirs relative to PARTS > >In each Part dir there will be a dir for each CHAPTER in the part > >each CHAPTER dir will hold: > >1 dir containing figures without text ('gfx') >1 dir containig the XML in a given language. We will have 'en', 'it' 'es' >dirs... >whithin each localized dir there will be a subdir 'gfx_locale' with the >figures >containing text, which hence must be localized > >comments? > >Stefano > >------------------------------------------------------------------------ >Ing. Stefano SELLERI - DET - Univ. of Florence - Via Lombroso 6/17 >50134 - Firenze. T. +39-055-4796751. F. +39-055-4796767 >------------------------------------------------------------------------ > >_______________________________________________ >Bf-docboard mailing list >Bf-docboard@blender.org >http://www.blender.org/mailman/listinfo/bf-docboard - martin From bf-docboard@blender.org Mon Mar 15 02:13:24 2004 From: bf-docboard@blender.org (David Jaquay) Date: Sun, 14 Mar 2004 20:13:24 -0600 Subject: [Bf-docboard] Re: Let's start again... In-Reply-To: <20040313110001.23704.44179.Mailman@localhost> References: <20040313110001.23704.44179.Mailman@localhost> Message-ID: <40551144.80304@jaquay.org> bf-docboard-request@blender.org wrote: >OK, > >Book is next to pubblication > >I will have all text back soon > >In the meantime I'm completely re-designing the tree > >It will be > >root -> Part -> chapter -> language > >I mean: > >There will be a top level of dirs relative to PARTS > >In each Part dir there will be a dir for each CHAPTER in the part > >each CHAPTER dir will hold: > >1 dir containing figures without text ('gfx') >1 dir containig the XML in a given language. We will have 'en', 'it' 'es' >dirs... >whithin each localized dir there will be a subdir 'gfx_locale' with the >figures >containing text, which hence must be localized > >comments? > >Stefano > > One comment, one question: Comment: It sounds like this layout is more intended for folks editing/contributing than for those reading, as it sounds like it'll be more difficult to just get one language. If this is the true intent, and those just reading the docs will get their copy elsewhere, that's okay. Otherwise, it might be something to consider. Question: When they go back up, will the "review & post patches" cycle be back in effect? Or will you be making available a list of tasks that a non-Blender-expert can pursue? (I'm still new here, and still willing to help...) Thanks, Dave From bf-docboard@blender.org Mon Mar 15 07:37:44 2004 From: bf-docboard@blender.org (Stefano Selleri) Date: Mon, 15 Mar 2004 08:37:44 +0100 Subject: [Bf-docboard] Re: Let's start again... References: <20040313110001.23704.44179.Mailman@localhost> <40551144.80304@jaquay.org> Message-ID: <000601c40a63$570e94f0$0100007f@CEM.locale> Hi! Thanx Malefico & Martin Craig, sure we would love help! I'm not native English, and most here are not! > Comment: It sounds like this layout is more intended for folks > editing/contributing than for those reading, as it sounds like it'll be > more difficult to just get one language. If this is the true intent, > and those just reading the docs will get their copy elsewhere, that's > okay. Otherwise, it might be something to consider. YOu are right. This side is purely for authors. Periodically the XML will be converted to HTML and PDF in language packages. This hjappened weekely up to November 2003. Readers, not authors, can browse HTML or download PDF. > Question: When they go back up, will the "review & post patches" cycle > be back in effect? Or will you be making available a list of tasks that > a non-Blender-expert can pursue? (I'm still new here, and still willing > to help...) Committing changes to the sources will still be moderated, but we need a larger base of authors, and responsibles for localization. For other tasks than core docs we will need tutorials! But we are still evaluating how these should be done. Stefano From bf-docboard@blender.org Mon Mar 15 07:37:44 2004 From: bf-docboard@blender.org (Stefano Selleri) Date: Mon, 15 Mar 2004 08:37:44 +0100 Subject: [Bf-docboard] Re: Let's start again... References: <20040313110001.23704.44179.Mailman@localhost> <40551144.80304@jaquay.org> Message-ID: <002201c40a64$0dbddad0$0100007f@CEM.locale> Hi! Thanx Malefico & Martin Craig, sure we would love help! I'm not native English, and most here are not! > Comment: It sounds like this layout is more intended for folks > editing/contributing than for those reading, as it sounds like it'll be > more difficult to just get one language. If this is the true intent, > and those just reading the docs will get their copy elsewhere, that's > okay. Otherwise, it might be something to consider. YOu are right. This side is purely for authors. Periodically the XML will be converted to HTML and PDF in language packages. This hjappened weekely up to November 2003. Readers, not authors, can browse HTML or download PDF. > Question: When they go back up, will the "review & post patches" cycle > be back in effect? Or will you be making available a list of tasks that > a non-Blender-expert can pursue? (I'm still new here, and still willing > to help...) Committing changes to the sources will still be moderated, but we need a larger base of authors, and responsibles for localization. For other tasks than core docs we will need tutorials! But we are still evaluating how these should be done. Stefano From bf-docboard@blender.org Tue Mar 9 17:37:42 2004 From: bf-docboard@blender.org (Joseph) Date: Tue, 09 Mar 2004 09:37:42 -0800 Subject: [Bf-docboard] Gameengine tutorial redone (Well, the screenshots, anyway) Message-ID: <404E00E6.8080001@prodigy.net> (Heres my posting from blender.org's forums. I thought it might be a little bit more appropiate to post it here.) At first this may sound a bit stupid, redoing the screenshots of a gameengine tutorial,. However, SOLID has been released and the gameengine will soon be back. Yay. (actually, I couldn't sleep one night so I chose one random tutorial off of blender3d.org to redo. It only occured to me halfway through doing the screenshots that 2.32 didn't have the gameengine in it. Good thing it'll be back soon. . .) Anyway, you can find the tutorial at www.freewebs.com/joeedh . The server's kindof slow, but oh well. I tried to send a message to the contact email address at blender3d.org about it, but the email couldn't go through. I got a "Mail Delivery Subsystem" return email about it. So I thought I'd post it here. joeedh From bf-docboard@blender.org Mon Mar 15 17:23:20 2004 From: bf-docboard@blender.org (Doug Holland) Date: Mon, 15 Mar 2004 10:23:20 -0700 Subject: [Bf-docboard] Re: Let's start again... In-Reply-To: <20040315110002.5395.43218.Mailman@localhost> References: <20040315110002.5395.43218.Mailman@localhost> Message-ID: <200403151023.31897.meldroc@frii.com> --Boundary-02=_TaeVAHh9drvVqpD Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Content-Disposition: inline I would also be willing to help. I'm still very new to Blender, and I'm no= t=20 as experienced as Craig Sanders, but I'm starting to get the hang of things= =20 like mesh editing and texturing, and I'm a native English speaker. Perhaps= I=20 can do some proofreading, write a small tutorial or two for raw newbies, or= =20 update existing tutorials so they're consistent with Blender 2.32. One good tutorial idea would show integration of Blender with Wings3D (whic= h=20 I've fallen in love with for mesh editing.) Please let me know where you=20 would like me to help. > From: "Stefano Selleri" > Subject: Re: [Bf-docboard] Re: Let's start again... > Date: Mon, 15 Mar 2004 08:37:44 +0100 > > Hi! > > Thanx Malefico & Martin > > Craig, sure we would love help! I'm not native English, and most here are > not! > > > Comment: It sounds like this layout is more intended for folks > > editing/contributing than for those reading, as it sounds like it'll be > > more difficult to just get one language. If this is the true intent, > > and those just reading the docs will get their copy elsewhere, that's > > okay. Otherwise, it might be something to consider. > > YOu are right. This side is purely for authors. > > Periodically the XML will be converted to HTML and PDF in language > packages. This hjappened weekely up to November 2003. > > Readers, not authors, can browse HTML or download PDF. > > > Question: When they go back up, will the "review & post patches" cycle > > be back in effect? Or will you be making available a list of tasks that > > a non-Blender-expert can pursue? (I'm still new here, and still willing > > to help...) > > Committing changes to the sources will still be moderated, > but we need a larger base of authors, and responsibles for > localization. > > For other tasks than core docs we will need tutorials! But we are still > evaluating how these should be done. > > Stefano > --Boundary-02=_TaeVAHh9drvVqpD Content-Type: application/pgp-signature Content-Description: signature -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQBAVeaTaI9tShILUQARAuE4AKDYh2FF+4vd0t2pnChBudquIorMBQCgpXOC DYnYylhXngucnH2BuwY10WE= =yxSx -----END PGP SIGNATURE----- --Boundary-02=_TaeVAHh9drvVqpD-- From bf-docboard@blender.org Mon Mar 15 17:46:46 2004 From: bf-docboard@blender.org (Craig Sanders) Date: Mon, 15 Mar 2004 09:46:46 -0800 Subject: [Bf-docboard] Re: Let's start again... In-Reply-To: <000601c40a63$570e94f0$0100007f@CEM.locale> Message-ID: Glad to be of service. Obviously, from the messages I'm getting off the board, you already have a mature document structure in place. I will need to learn how that's set up and how you do your production. What writing tools do you use? I can contribute in this area - FrameMaker, Word, InDesign, Illustrator, Photoshop, Acrobat, plus have expert skill with WebWorks Publisher for conversions. I am good with tutorials and task oriented scenarios. Can do some API work, but it isn't my strong suit. I'm willing to work with what ever you need to have done - just point me in the right direction. Suggestions? Recommendations? Craig -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org]On Behalf Of Stefano Selleri Sent: Sunday, March 14, 2004 11:38 PM To: bf-docboard@blender.org Subject: Re: [Bf-docboard] Re: Let's start again... Hi! Thanx Malefico & Martin Craig, sure we would love help! I'm not native English, and most here are not! > Comment: It sounds like this layout is more intended for folks > editing/contributing than for those reading, as it sounds like it'll be > more difficult to just get one language. If this is the true intent, > and those just reading the docs will get their copy elsewhere, that's > okay. Otherwise, it might be something to consider. YOu are right. This side is purely for authors. Periodically the XML will be converted to HTML and PDF in language packages. This hjappened weekely up to November 2003. Readers, not authors, can browse HTML or download PDF. > Question: When they go back up, will the "review & post patches" cycle > be back in effect? Or will you be making available a list of tasks that > a non-Blender-expert can pursue? (I'm still new here, and still willing > to help...) Committing changes to the sources will still be moderated, but we need a larger base of authors, and responsibles for localization. For other tasks than core docs we will need tutorials! But we are still evaluating how these should be done. Stefano _______________________________________________ Bf-docboard mailing list Bf-docboard@blender.org http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Mon Mar 15 17:49:03 2004 From: bf-docboard@blender.org (Craig Sanders) Date: Mon, 15 Mar 2004 09:49:03 -0800 Subject: [Bf-docboard] Re: Let's start again... In-Reply-To: <200403151023.31897.meldroc@frii.com> Message-ID: Doug, I'm also new to Blender. The last time I worked with a 3D package was over five years ago, with Stratavision. However, being new is really an asset since I come in with no preconceptions. Craig -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org]On Behalf Of Doug Holland Sent: Monday, March 15, 2004 9:23 AM To: bf-docboard@blender.org Subject: [Bf-docboard] Re: Let's start again... I would also be willing to help. I'm still very new to Blender, and I'm not as experienced as Craig Sanders, but I'm starting to get the hang of things like mesh editing and texturing, and I'm a native English speaker. Perhaps I can do some proofreading, write a small tutorial or two for raw newbies, or update existing tutorials so they're consistent with Blender 2.32. One good tutorial idea would show integration of Blender with Wings3D (which I've fallen in love with for mesh editing.) Please let me know where you would like me to help. > From: "Stefano Selleri" > Subject: Re: [Bf-docboard] Re: Let's start again... > Date: Mon, 15 Mar 2004 08:37:44 +0100 > > Hi! > > Thanx Malefico & Martin > > Craig, sure we would love help! I'm not native English, and most here are > not! > > > Comment: It sounds like this layout is more intended for folks > > editing/contributing than for those reading, as it sounds like it'll be > > more difficult to just get one language. If this is the true intent, > > and those just reading the docs will get their copy elsewhere, that's > > okay. Otherwise, it might be something to consider. > > YOu are right. This side is purely for authors. > > Periodically the XML will be converted to HTML and PDF in language > packages. This hjappened weekely up to November 2003. > > Readers, not authors, can browse HTML or download PDF. > > > Question: When they go back up, will the "review & post patches" cycle > > be back in effect? Or will you be making available a list of tasks that > > a non-Blender-expert can pursue? (I'm still new here, and still willing > > to help...) > > Committing changes to the sources will still be moderated, > but we need a larger base of authors, and responsibles for > localization. > > For other tasks than core docs we will need tutorials! But we are still > evaluating how these should be done. > > Stefano > From bf-docboard@blender.org Tue Mar 16 06:37:15 2004 From: bf-docboard@blender.org (Stefano Selleri) Date: Tue, 16 Mar 2004 07:37:15 +0100 Subject: [Bf-docboard] Re: Let's start again... References: Message-ID: <015401c40b21$2221e710$080ea8c0@CEM.locale> Hi, > What writing tools do you use? I can contribute in this area - FrameMaker, > Word, InDesign, Illustrator, Photoshop, Acrobat, plus have expert skill with > WebWorks Publisher for conversions. This is the real key issue. Up to now EMACS was used, and this is not exactly user friendly. I'm evaluating XMLmind but it has some drowbacks (one being not open source) But we are opened to suggestion. THe key point i that all the material is DocBook XML and we would prefear to stick to this standard. Stefano From bf-docboard@blender.org Tue Mar 16 17:07:03 2004 From: bf-docboard@blender.org (Craig Sanders) Date: Tue, 16 Mar 2004 09:07:03 -0800 Subject: [Bf-docboard] Re: Let's start again... In-Reply-To: <015401c40b21$2221e710$080ea8c0@CEM.locale> Message-ID: DocBook is a good protocol - however as I'm sure you have noticed, there is distinct lack of tools for using it. Most authors working with DocBook are still hacking it directly using either vi or emacs. Works, but slow, slow, and then slow, plus limited formatting capability. So we have two choices: First, stay with emacs and hope for tools to come to our doorstep (not likely in the very near future) or convert now to a more "user-friendly" such as the DTP tools normally used in professional writing. I am assuming that our primary distribution path is online via the net, which suggests HTML as the media of choice. However, we have also published in PDF and we have a printed manual - even if it is down-rev (they always are). There is apparently also interest in utilizing XML as the primary media. XML is growing in acceptance but isn't yet on the table for most users HTML is a valid media and readily prepared but has limited formatting capabilities. PDF is both widely accepted and readily accessed by the user community (the reader is free and browser plugins are available). It also affords almost unlimited formatting capabilities and - this is key - is readily printed. While much ado has been made about online doc sets, the fact remains that most readers are most at home with a tangible (read "book") information source when the material is complex and involved. Hence, my recommendation is to bite the bullet now and make the conversion to a tool that is available on all three major platforms (UNIX, Windows and Mac), can accept raw data from HTML, Word and many other major word processors, can output in print (postscript if necessary), PDF and online (HTML and PDF) formats, and is capable of working with very long documents. Namely, FrameMaker. What's the price? The biggest one is that your final writing and production is likely to be in the hands of a professional writer (a flaky bunch at best, and I know because I am one). Raw material can still be prepared (and will continue to be so for a long time) by others in the organization and will have to be converted each time we rev the doc set. Also, Frame is anything but open source; and not cheap, either. However, most pro writers who have been around for a while have a copy. It's just too common a tool in my world not to have it. The next best candidate would be, of course, MicroSloth Word. It can do all of the above, but does not provide the same formatting capabilities nor is it good at managing large documents (tends to die gracelessly and without warning). I'm willing to work with what we have, but I do suggest we think carefully and now about how we want to address docs in the future. Craig -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org]On Behalf Of Stefano Selleri Sent: Monday, March 15, 2004 10:37 PM To: bf-docboard@blender.org Subject: Re: [Bf-docboard] Re: Let's start again... Hi, > What writing tools do you use? I can contribute in this area - FrameMaker, > Word, InDesign, Illustrator, Photoshop, Acrobat, plus have expert skill with > WebWorks Publisher for conversions. This is the real key issue. Up to now EMACS was used, and this is not exactly user friendly. I'm evaluating XMLmind but it has some drowbacks (one being not open source) But we are opened to suggestion. THe key point i that all the material is DocBook XML and we would prefear to stick to this standard. Stefano _______________________________________________ Bf-docboard mailing list Bf-docboard@blender.org http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Tue Mar 16 23:39:32 2004 From: bf-docboard@blender.org (Craig Sanders) Date: Tue, 16 Mar 2004 15:39:32 -0800 Subject: [Bf-docboard] additional benefit Message-ID: One thing we cannot readily accomplish with XML (at least writing it by hand) is an index - and we definitely need one. Indexes are rated as the number one tool readers use to find information in a body of material. All the major word processors can produce an index. Another reason to consider a conversion at some point in future . . . . Craig From bf-docboard@blender.org Wed Mar 17 08:50:04 2004 From: bf-docboard@blender.org (Carsten Wartmann) Date: Wed, 17 Mar 2004 09:50:04 +0100 Subject: [Bf-docboard] additional benefit In-Reply-To: References: Message-ID: <16472.4412.853428.957370@blenderbuch.dyndns.org> Craig Sanders writes: > One thing we cannot readily accomplish with XML (at least writing it by > hand) is an index - and we definitely need one. Indexes are rated as the The gamekit has a index and it was surely not written by hand. So there is a possibility to generate one from handwritten XML. At least it was at the time I wrote the gamekit. Regards, carsten. From bf-docboard@blender.org Wed Mar 17 17:32:13 2004 From: bf-docboard@blender.org (Craig Sanders) Date: Wed, 17 Mar 2004 09:32:13 -0800 Subject: [Bf-docboard] additional benefit In-Reply-To: <16472.4412.853428.957370@blenderbuch.dyndns.org> Message-ID: That is good to hear. Could you tell me (or point me) to how you did that? Many thanks, Craig -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org]On Behalf Of Carsten Wartmann Sent: Wednesday, March 17, 2004 12:50 AM To: bf-docboard@blender.org Subject: Re: [Bf-docboard] additional benefit Craig Sanders writes: > One thing we cannot readily accomplish with XML (at least writing it by > hand) is an index - and we definitely need one. Indexes are rated as the The gamekit has a index and it was surely not written by hand. So there is a possibility to generate one from handwritten XML. At least it was at the time I wrote the gamekit. Regards, carsten. _______________________________________________ Bf-docboard mailing list Bf-docboard@blender.org http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Wed Mar 17 18:01:10 2004 From: bf-docboard@blender.org (Christian Plessl) Date: Wed, 17 Mar 2004 19:01:10 +0100 Subject: [Bf-docboard] Re: Let's start again... In-Reply-To: References: Message-ID: <40589266.2050308@tik.ee.ethz.ch> Craig Sanders wrote: > DocBook is a good protocol - however as I'm sure you have noticed, there is > distinct lack of tools for using it. Most authors working with DocBook are > still hacking it directly using either vi or emacs. Works, but slow, slow, > and then slow, plus limited formatting capability. > [....] > Hence, my recommendation is to bite the bullet now and make the conversion > to a tool that is available on all three major platforms (UNIX, Windows and > Mac), can accept raw data from HTML, Word and many other major word > processors, can output in print (postscript if necessary), PDF and online > (HTML and PDF) formats, and is capable of working with very long documents. > Namely, FrameMaker. It might be that the lack of sophisticated tools and the deficits in layout control for Docbook has limited the number of contributors so far. So your suggestion to use some more sophisticated tool like Framemaker may make sense. I don't intend to start a rant about tools, but before changing to some propriatery sofware solution I suggest to consider cross platform open-source alternatives. An alternative to Framemaker would be to use LaTeX. LaTeX is available for almost any computing platform and has been around for decades. The major advantages of LaTeX are: It's a plain text format, open-source, front ends are available and the basic syntax is easy. Cross-referencing and index generation is done easily. Detailed layout control is possible but more complex. LaTeX can be used to generate PS,PDF and HTML. Regards, Christian From bf-docboard@blender.org Wed Mar 17 20:25:19 2004 From: bf-docboard@blender.org (Martin Middleton) Date: Wed, 17 Mar 2004 15:25:19 -0500 Subject: [Bf-docboard] additional benefit In-Reply-To: <16472.4412.853428.957370@blenderbuch.dyndns.org> References: <16472.4412.853428.957370@blenderbuch.dyndns.org> Message-ID: <6.0.3.0.0.20040317143637.044d0468@localhost> DocBook definitely supports index generation and has support for arbitrary lists of secondary and tertiary elements as well as "See" and "SeeAlso" elements. While I never got around to completing the chapter on setting up various environments for DocBook (for an Appendix in the Blender Guide) I can say that support for doing this exists on pretty much every platform (including Windows). Once the Guide is unfrozen, I'll finish putting together doc for an Appendix explaining how to do this on multiple platforms. BTW, while there are commercial solutions, I've only been looking into Open Source, or otherwise free solutions to working with DocBook. At 03:50 AM 3/17/2004, you wrote: >Craig Sanders writes: > > One thing we cannot readily accomplish with XML (at least writing it by > > hand) is an index - and we definitely need one. Indexes are rated as the > >The gamekit has a index and it was surely not written by hand. > >So there is a possibility to generate one from handwritten XML. At >least it was at the time I wrote the gamekit. > >Regards, >carsten. >_______________________________________________ >Bf-docboard mailing list >Bf-docboard@blender.org >http://www.blender.org/mailman/listinfo/bf-docboard - martin From bf-docboard@blender.org Wed Mar 17 23:38:42 2004 From: bf-docboard@blender.org (Craig Sanders) Date: Wed, 17 Mar 2004 15:38:42 -0800 Subject: [Bf-docboard] additional benefit In-Reply-To: <6.0.3.0.0.20040317143637.044d0468@localhost> Message-ID: -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org]On Behalf Of Martin Middleton Sent: Wednesday, March 17, 2004 12:25 PM To: bf-docboard@blender.org Subject: Re: [Bf-docboard] additional benefit If we can make it work, then that should be the path we take. There is no point in spending money (and time) on a tool we already have. Thanks for the advice! Craig DocBook definitely supports index generation and has support for arbitrary lists of secondary and tertiary elements as well as "See" and "SeeAlso" elements. While I never got around to completing the chapter on setting up various environments for DocBook (for an Appendix in the Blender Guide) I can say that support for doing this exists on pretty much every platform (including Windows). Once the Guide is unfrozen, I'll finish putting together doc for an Appendix explaining how to do this on multiple platforms. BTW, while there are commercial solutions, I've only been looking into Open Source, or otherwise free solutions to working with DocBook. At 03:50 AM 3/17/2004, you wrote: >Craig Sanders writes: > > One thing we cannot readily accomplish with XML (at least writing it by > > hand) is an index - and we definitely need one. Indexes are rated as the > >The gamekit has a index and it was surely not written by hand. > >So there is a possibility to generate one from handwritten XML. At >least it was at the time I wrote the gamekit. > >Regards, >carsten. >_______________________________________________ >Bf-docboard mailing list >Bf-docboard@blender.org >http://www.blender.org/mailman/listinfo/bf-docboard - martin _______________________________________________ Bf-docboard mailing list Bf-docboard@blender.org http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Wed Mar 17 23:38:39 2004 From: bf-docboard@blender.org (Craig Sanders) Date: Wed, 17 Mar 2004 15:38:39 -0800 Subject: [Bf-docboard] Re: Let's start again... In-Reply-To: <40589266.2050308@tik.ee.ethz.ch> Message-ID: Good point. I haven't used LaTex before, although I know it has been around for a long time. Until the advent of PageMaker, it was really the only viable typesetting tool to be had. I will take a look and see. Thanks for the headsup!! Craig -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org]On Behalf Of Christian Plessl Sent: Wednesday, March 17, 2004 10:01 AM To: bf-docboard@blender.org Subject: Re: [Bf-docboard] Re: Let's start again... Craig Sanders wrote: > DocBook is a good protocol - however as I'm sure you have noticed, there is > distinct lack of tools for using it. Most authors working with DocBook are > still hacking it directly using either vi or emacs. Works, but slow, slow, > and then slow, plus limited formatting capability. > [....] > Hence, my recommendation is to bite the bullet now and make the conversion > to a tool that is available on all three major platforms (UNIX, Windows and > Mac), can accept raw data from HTML, Word and many other major word > processors, can output in print (postscript if necessary), PDF and online > (HTML and PDF) formats, and is capable of working with very long documents. > Namely, FrameMaker. It might be that the lack of sophisticated tools and the deficits in layout control for Docbook has limited the number of contributors so far. So your suggestion to use some more sophisticated tool like Framemaker may make sense. I don't intend to start a rant about tools, but before changing to some propriatery sofware solution I suggest to consider cross platform open-source alternatives. An alternative to Framemaker would be to use LaTeX. LaTeX is available for almost any computing platform and has been around for decades. The major advantages of LaTeX are: It's a plain text format, open-source, front ends are available and the basic syntax is easy. Cross-referencing and index generation is done easily. Detailed layout control is possible but more complex. LaTeX can be used to generate PS,PDF and HTML. Regards, Christian _______________________________________________ Bf-docboard mailing list Bf-docboard@blender.org http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Thu Mar 18 01:38:50 2004 From: bf-docboard@blender.org (Craig Sanders) Date: Wed, 17 Mar 2004 17:38:50 -0800 Subject: [Bf-docboard] additional benefit In-Reply-To: <6.0.3.0.0.20040317143637.044d0468@localhost> Message-ID: Okay - I confess to having spoken before I did my homework. First, it seems DocBook is a perfectly acceptable tool for producing raw documentation. Second, there are assorted software tools that permit all the fancy tech writing stuff; that is, indexes, TOCs, even help files. Third, using Tex and LaTex it is possible to produce outstanding typeset documents. Fourth, all of these tools are free. Fifth, many of them are already in use by this group. Sixth, I can always use a new skill. Seventh, crow is best eaten warm. Craig -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org]On Behalf Of Martin Middleton Sent: Wednesday, March 17, 2004 12:25 PM To: bf-docboard@blender.org Subject: Re: [Bf-docboard] additional benefit DocBook definitely supports index generation and has support for arbitrary lists of secondary and tertiary elements as well as "See" and "SeeAlso" elements. While I never got around to completing the chapter on setting up various environments for DocBook (for an Appendix in the Blender Guide) I can say that support for doing this exists on pretty much every platform (including Windows). Once the Guide is unfrozen, I'll finish putting together doc for an Appendix explaining how to do this on multiple platforms. BTW, while there are commercial solutions, I've only been looking into Open Source, or otherwise free solutions to working with DocBook. At 03:50 AM 3/17/2004, you wrote: >Craig Sanders writes: > > One thing we cannot readily accomplish with XML (at least writing it by > > hand) is an index - and we definitely need one. Indexes are rated as the > >The gamekit has a index and it was surely not written by hand. > >So there is a possibility to generate one from handwritten XML. At >least it was at the time I wrote the gamekit. > >Regards, >carsten. >_______________________________________________ >Bf-docboard mailing list >Bf-docboard@blender.org >http://www.blender.org/mailman/listinfo/bf-docboard - martin _______________________________________________ Bf-docboard mailing list Bf-docboard@blender.org http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Fri Mar 19 18:23:07 2004 From: bf-docboard@blender.org (Luke Stodola) Date: Fri, 19 Mar 2004 13:23:07 -0500 Subject: [Bf-docboard] software tools Message-ID: <405B3A8B.40005@fastmail.fm> Quick introduction: I'm a relative beginner to Blender and a native English speaker. I joined the list a while ago to repport a type, but realized it had already been fixed in the CVS version. (OT: Can the version on the website _please_ stay a little more up to date with the devel. version in the future?) I'd be happy to proofread any documentation or tutorials. I'd _strongly_ suggest sticking with free software tools. As others have said, DocBook is certainly powerfull enough (so far). What about sticking with DocBook but using more advanced tools than just vi or emacs? You might want to look into the conglomerate xml editor (http://www.conglomerate.org, debian package "conglomerate") to used instead of emacs. Also, the Passepartout program may be useful (at some future date?) to lay out the printed version (http://www.stacken.kth.se/project/pptout/); I have never used this myself, just stumbled upon it. Maybe someone with more experience in page layout can comment on passepartout's features? Finally, if you're considering MS-Word, consider OpenOffice as well and see if it fits the bill. Luke Stodola From bf-docboard@blender.org Fri Mar 19 18:24:21 2004 From: bf-docboard@blender.org (Craig Sanders) Date: Fri, 19 Mar 2004 10:24:21 -0800 Subject: [Bf-docboard] software tools In-Reply-To: <405B3A8B.40005@fastmail.fm> Message-ID: I wholeheartedly agree. I was very much mistaken in assuming that we need to "modernize" to "professional" writing tools. There are a wealth of tools available - am looking for one to learn now. Any suggestions as to what I should look for? Craig -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org]On Behalf Of Luke Stodola Sent: Friday, March 19, 2004 10:23 AM To: bf-docboard@blender.org Subject: [Bf-docboard] software tools Quick introduction: I'm a relative beginner to Blender and a native English speaker. I joined the list a while ago to repport a type, but realized it had already been fixed in the CVS version. (OT: Can the version on the website _please_ stay a little more up to date with the devel. version in the future?) I'd be happy to proofread any documentation or tutorials. I'd _strongly_ suggest sticking with free software tools. As others have said, DocBook is certainly powerfull enough (so far). What about sticking with DocBook but using more advanced tools than just vi or emacs? You might want to look into the conglomerate xml editor (http://www.conglomerate.org, debian package "conglomerate") to used instead of emacs. Also, the Passepartout program may be useful (at some future date?) to lay out the printed version (http://www.stacken.kth.se/project/pptout/); I have never used this myself, just stumbled upon it. Maybe someone with more experience in page layout can comment on passepartout's features? Finally, if you're considering MS-Word, consider OpenOffice as well and see if it fits the bill. Luke Stodola _______________________________________________ Bf-docboard mailing list Bf-docboard@blender.org http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Sat Mar 20 09:31:00 2004 From: bf-docboard@blender.org (Landis Fields) Date: Sat, 20 Mar 2004 09:31:00 -0000 Subject: [Bf-docboard] software tools In-Reply-To: References: <405B3A8B.40005@fastmail.fm> Message-ID: Luke Stodola (or anyone else that can help), Ok, I dont comment in the board much anymore because I have come to the conclusion that I do not understand anything at all regarding all of this XML and docbook talk!! I have asked before and recieved help from some but still nothing sticks for me. I would really like to help out but man am I behind on all of this. Its just that I think that I can do more damage for the community using XML rather than toying around with the creation of web and PDF based tutorials. As far as I understand you are all working in some type of language (XML)which is very flexible and can ultimately end up as a web tutorial or even part of the official Blender docs....let me know if I have this much right. Any help on this would be greatly appreciated. I am just trying to get up to speed so that I can help the community. Thanks again. Cheers, Landis From bf-docboard@blender.org Sat Mar 20 12:41:41 2004 From: bf-docboard@blender.org (Martin Middleton) Date: Sat, 20 Mar 2004 07:41:41 -0500 Subject: [Bf-docboard] software tools In-Reply-To: References: <405B3A8B.40005@fastmail.fm> Message-ID: <6.0.3.0.0.20040320072223.04489b78@localhost> Landis, An XML file consists of tags and data (for lack of a better term) just like an HTML file. You can look at and edit an XML file with any editor (even the Windows Notepad). XML is a subset of a larger and more complicated language called SGML which has been in use for years. XML is a data description language. It is similar to HTML; it's just that it was designed to do more than describe web pages. In the same way that HTML describes the format a web page, XML describes the format a document. A single XML file can describe everything from a one page article to a multi-volume series of books (though in the latter case the file would be pretty darn huge). The big difference is that the document output can be converted to HTML and displayed as a web page, converted to a PDF file, or numerous other formats, all from the same XML file. Hope this helps! At 04:31 AM 3/20/2004, you wrote: >Luke Stodola (or anyone else that can help), > >Ok, I dont comment in the board much anymore because I have come to the >conclusion that I do not understand anything at all regarding all of this >XML and docbook talk!! I have asked before and recieved help from some but >still nothing sticks for me. I would really like to help out but man am I >behind on all of this. Its just that I think that I can do more damage for >the community using XML rather than toying around with the creation of web >and PDF based tutorials. As far as I understand you are all working in some >type of language (XML)which is very flexible and can ultimately end up as a >web tutorial or even part of the official Blender docs....let me know if I >have this much right. Any help on this would be greatly appreciated. I am >just trying to get up to speed so that I can help the community. > >Thanks again. > >Cheers, >Landis >_______________________________________________ >Bf-docboard mailing list >Bf-docboard@blender.org >http://www.blender.org/mailman/listinfo/bf-docboard - Oso From bf-docboard@blender.org Sat Mar 20 20:33:44 2004 From: bf-docboard@blender.org (Landis Fields) Date: Sat, 20 Mar 2004 20:33:44 -0000 Subject: [Bf-docboard] software tools In-Reply-To: <6.0.3.0.0.20040320072223.04489b78@localhost> References: <405B3A8B.40005@fastmail.fm> , Message-ID: Martin, Awesome! Thank you very much! Ok, so now that I have a bit of an idea, what exactly are my options as far as tools are concerned? Now, I know that you said you could use notepad or any other text editor assuming that I already know the various tags for XML, however, what if I was looking for something to attach the tags for me (kinda like dreamweaver does with html)? Thanks ahead of time. Cheers, Landis From bf-docboard@blender.org Sat Mar 20 21:39:11 2004 From: bf-docboard@blender.org (Joseph) Date: Sat, 20 Mar 2004 13:39:11 -0800 Subject: [Bf-docboard] software tools 'XML'? In-Reply-To: References: <405B3A8B.40005@fastmail.fm> , Message-ID: <405CB9FF.90102@prodigy.net> Landis Fields wrote: >Martin, > >Awesome! Thank you very much! Ok, so now that I have a bit of an idea, what >exactly are my options as far as tools are concerned? Now, I know that you >said you could use notepad or any other text editor assuming that I already >know the various tags for XML, however, what if I was looking for something >to attach the tags for me (kinda like dreamweaver does with html)? > >Thanks ahead of time. > >Cheers, >Landis >_______________________________________________ >Bf-docboard mailing list >Bf-docboard@blender.org >http://www.blender.org/mailman/listinfo/bf-docboard > > > Hi, I'm new to this list, and I'm only redoing screenshots of tutorials. W What everyone is saying is kindof confusing. As far as I know, XML isn't any specific language, it's a specification. XML is simply a set of rules to follow when creating a markup language. For example, an office program (non-Microsoft of course) might save its files in an XML file format. A new version of HTML, XHTML, is currently being widely implemented. So, what's this "XML" you are all talking about? DocBook? joeedh From bf-docboard@blender.org Sun Mar 21 01:59:15 2004 From: bf-docboard@blender.org (Martin Middleton) Date: Sat, 20 Mar 2004 20:59:15 -0500 Subject: [Bf-docboard] software tools In-Reply-To: References: <405B3A8B.40005@fastmail.fm> Message-ID: <6.0.3.0.0.20040320203917.04489658@localhost> Personally, I'm used to creating my XML documents by hand. Normally, the response would be to download the CYGWIN environment and get support for Docbook from that, however, I definitely see the advantage of having tools which work the way you're requesting. While I haven't worked with any of these tools directly, here are a couple of places you can download free tools that I believe will do what you want: http://www.xmlcooktop.com/ http://www.morphon.com/xmleditor/index.shtml http://www.aioob.com/xmlpage/AioobXMLed.htm http://architag.com/xray/ At 03:33 PM 3/20/2004, you wrote: >Martin, > >Awesome! Thank you very much! Ok, so now that I have a bit of an idea, what >exactly are my options as far as tools are concerned? Now, I know that you >said you could use notepad or any other text editor assuming that I already >know the various tags for XML, however, what if I was looking for something >to attach the tags for me (kinda like dreamweaver does with html)? > >Thanks ahead of time. > >Cheers, >Landis >_______________________________________________ >Bf-docboard mailing list >Bf-docboard@blender.org >http://www.blender.org/mailman/listinfo/bf-docboard - Oso From bf-docboard@blender.org Sun Mar 21 02:06:45 2004 From: bf-docboard@blender.org (Martin Middleton) Date: Sat, 20 Mar 2004 21:06:45 -0500 Subject: [Bf-docboard] software tools 'XML'? In-Reply-To: <405CB9FF.90102@prodigy.net> References: <405B3A8B.40005@fastmail.fm> <405CB9FF.90102@prodigy.net> Message-ID: <6.0.3.0.0.20040320205952.04489280@localhost> Actually, XML is a markup language, just like HTML, XHTML, and SGML. DocBook is general purpose XML and SGML document type particularly well suited to books and papers about computer hardware and software (though it is by no means limited to these applications). If you want to learn all about DocBook (the method used by the Blender docboard to generate the manual), take a look at "The Definitive Guide to DocBook" located here: http://www.oasis-open.org/docbook/documentation/reference/html/docbook.html At 04:39 PM 3/20/2004, you wrote: >Hi, I'm new to this list, and I'm only redoing screenshots of tutorials. W > >What everyone is saying is kindof confusing. As far as I know, XML isn't >any specific language, it's a specification. XML is simply a set of rules >to follow when creating a markup language. For example, an office program >(non-Microsoft of course) might save its files in an XML file format. A >new version of HTML, XHTML, is currently being widely implemented. So, >what's this "XML" you are all talking about? DocBook? > >joeedh >_______________________________________________ >Bf-docboard mailing list >Bf-docboard@blender.org >http://www.blender.org/mailman/listinfo/bf-docboard - Oso From bf-docboard@blender.org Sun Mar 21 02:30:35 2004 From: bf-docboard@blender.org (Joseph) Date: Sat, 20 Mar 2004 18:30:35 -0800 Subject: [Bf-docboard] software tools 'XML'? In-Reply-To: <6.0.3.0.0.20040320205952.04489280@localhost> References: <405B3A8B.40005@fastmail.fm> <405CB9FF.90102@prodigy.net> <6.0.3.0.0.20040320205952.04489280@localhost> Message-ID: <405CFE4B.4000107@prodigy.net> Martin Middleton wrote: > Actually, XML is a markup language, just like HTML, XHTML, and SGML. > > DocBook is general purpose XML and SGML document type particularly > well suited to books and papers about computer hardware and software > (though it is by no means limited to these applications). > > If you want to learn all about DocBook (the method used by the Blender > docboard to generate the manual), take a look at "The Definitive Guide > to DocBook" located here: > > http://www.oasis-open.org/docbook/documentation/reference/html/docbook.html > > > At 04:39 PM 3/20/2004, you wrote: > >> Hi, I'm new to this list, and I'm only redoing screenshots of >> tutorials. W >> >> What everyone is saying is kindof confusing. As far as I know, XML >> isn't any specific language, it's a specification. XML is simply a >> set of rules to follow when creating a markup language. For example, >> an office program (non-Microsoft of course) might save its files in >> an XML file format. A new version of HTML, XHTML, is currently being >> widely implemented. So, what's this "XML" you are all talking >> about? DocBook? >> >> joeedh >> _______________________________________________ >> Bf-docboard mailing list >> Bf-docboard@blender.org >> http://www.blender.org/mailman/listinfo/bf-docboard > > > - Oso > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard > But. . .XHTML is based off of XML. XML is a markup language used to define other markup languages. Right? joeedh From bf-docboard@blender.org Sun Mar 21 03:07:03 2004 From: bf-docboard@blender.org (JS) Date: Sat, 20 Mar 2004 19:07:03 -0800 (PST) Subject: [Bf-docboard] software tools In-Reply-To: Message-ID: <20040321030703.80957.qmail@web60508.mail.yahoo.com> Three XML editors that look interesting: Open Source http://www.xerlin.org/ Shareware http://www.xmlmind.com/home.html Commercial http://www.oxygenxml.com/index.html __________________________________ Do you Yahoo!? Yahoo! Finance Tax Center - File online. File on time. http://taxes.yahoo.com/filing.html From bf-docboard@blender.org Sun Mar 21 06:28:37 2004 From: bf-docboard@blender.org (bf-docboard@blender.org) Date: Sun, 21 Mar 2004 17:28:37 +1100 Subject: [Bf-docboard] software tools 'XML'? In-Reply-To: <405CFE4B.4000107@prodigy.net> References: <405B3A8B.40005@fastmail.fm> <405CB9FF.90102@prodigy.net> <6.0.3.0.0.20040320205952.04489280@localhost> <405CFE4B.4000107@prodigy.net> Message-ID: <1079850517.405d36154e606@mail.warpax.com> Quoting Joseph : > Martin Middleton wrote: > > > Actually, XML is a markup language, just like HTML, XHTML, and SGML. > > > > DocBook is general purpose XML and SGML document type particularly > > well suited to books and papers about computer hardware and software > > (though it is by no means limited to these applications). > < ... snip ... > > > But. . .XHTML is based off of XML. XML is a markup language used to > define other markup languages. Right? Right! XML is a strict subset of SGML. XML and SGML are both often called "metalanguages", because they are used to describe other languages. For example, a valid set of elements ("tags") in an XML file, and their allowed nesting and attributes, can be defined in a Document Type Definition (DTD). HTML is normally regarded as an SGML application, while XHTML is an XML application. Docbook itself comes in two varieties: one for SGML and one for XML. There's nothing "special" about HTML, XHTML or Docbook from the perspective of XML or SGML. They are just common document types. Anyone can go out and define a new document type which conforms to XML and/or SGML standards. The major benefit of XML over SGML is its greater simplicity. It's easier to parse XML than SGML because a smaller set of features are supported. Jonathan Merritt. ------------------------------------------------- Warpax mail: Hosted by E-Host Internet Services http://www.e-host.net.au From bf-docboard@blender.org Sun Mar 21 16:36:02 2004 From: bf-docboard@blender.org (Craig Sanders) Date: Sun, 21 Mar 2004 08:36:02 -0800 Subject: (RE: [Bf-docboard] software tools In-Reply-To: <20040321030703.80957.qmail@web60508.mail.yahoo.com> Message-ID: XMLMind (the free version) has some limitations insofar as DTDs and FO conversions are concerned. However teamed up with emacs and MikTex it is a very good tool indeed. Not open source no, but free it is. -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org]On Behalf Of JS Sent: Saturday, March 20, 2004 7:07 PM To: bf-docboard@blender.org Subject: RE: [Bf-docboard] software tools Three XML editors that look interesting: Open Source http://www.xerlin.org/ Shareware http://www.xmlmind.com/home.html Commercial http://www.oxygenxml.com/index.html __________________________________ Do you Yahoo!? Yahoo! Finance Tax Center - File online. File on time. http://taxes.yahoo.com/filing.html _______________________________________________ Bf-docboard mailing list Bf-docboard@blender.org http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Tue Mar 16 10:08:44 2004 From: bf-docboard@blender.org (Martin Kleppmann) Date: 16 Mar 2004 10:08:44 +0000 Subject: [Bf-docboard] Re: Let's start again... Message-ID: On Mar 16 2004, Stefano Selleri wrote: > > What writing tools do you use? I can contribute in this area - > > FrameMaker, Word, InDesign, Illustrator, Photoshop, Acrobat, plus have > > expert skill with WebWorks Publisher for conversions. > > This is the real key issue. > Up to now EMACS was used, and this is not exactly user friendly. I think we should really stick to XML-DocBook. It does have the disadvantage that new contributors will have to learn it first - but would vastly increase the amount of work if we abandoned XML since CVS wouldn't work as effectively. We could consider exporting DocBook to some format understood by one of these word/layout processing packages once in a while, and creating a beautiful layout, but our priority should probably be to keep the docs up-to-date, not pretty. If we extend the introduction given to XML, DocBook & CVS in the appendix of the manual, it should be no problem for new users to get the hang of it. And there are also various free XML editors around that would make things easier. Martin -- +++ martin kleppmann +++ http://www.kleppmann.de +++ From bf-docboard@blender.org Sat Mar 20 12:05:37 2004 From: bf-docboard@blender.org (Jean Montambeault) Date: Sat, 20 Mar 2004 07:05:37 -0500 Subject: [Bf-docboard] software tools In-Reply-To: References: <405B3A8B.40005@fastmail.fm> Message-ID: <405C3391.1060300@videotron.ca> Landis Fields wrote: >Luke Stodola (or anyone else that can help), > >As far as I understand you are all working in some >type of language (XML)which is very flexible and can ultimately end up as a >web tutorial or even part of the official Blender docs....let me know if I >have this much right. Any help on this would be greatly appreciated. I am >just trying to get up to speed so that I can help the community. > >Thanks again. > >Cheers, >Landis > > I am going to follow that one real close. The advantages of that format seem to be enormous. I guess that I will succeed learning it from http://download.blender.org/documentation/html/x20707.html#BDP.LXA.L.OSO.db_example and http://docbook.org/tdg/en/html/docbook.html Also, as I am about to get my guide 2.3 I should find there some more complete info. Yet this is an awfully involved and time consuming process that I am sure repelled quite a few excellent contributors. Hopefully the learning curve can be made flatter. Back to reading the existing info. Regards Jean From bf-docboard@blender.org Sun Mar 21 11:33:17 2004 From: bf-docboard@blender.org (Jean Montambeault) Date: Sun, 21 Mar 2004 06:33:17 -0500 Subject: [Bf-docboard] software tools In-Reply-To: <6.0.3.0.0.20040320203917.04489658@localhost> References: <405B3A8B.40005@fastmail.fm> <6.0.3.0.0.20040320203917.04489658@localhost> Message-ID: <405D7D7D.3040005@videotron.ca> Martin Middleton wrote: > Personally, I'm used to creating my XML documents by hand. Normally, > the response would be to download the CYGWIN environment and get > support for Docbook from that, however, I definitely see the advantage > of having tools which work the way you're requesting. > Is the whole Cygwin environment necessary or could one just start with Emacs or Xemacs equipped with a docbook mode ? It's already quite a download just by itself. Regards Jean From bf-docboard@blender.org Mon Mar 22 07:37:41 2004 From: bf-docboard@blender.org (Stefano Selleri) Date: Mon, 22 Mar 2004 08:37:41 +0100 Subject: [Bf-docboard] software tools References: Message-ID: <018a01c40fe0$91c1e1b0$080ea8c0@CEM.locale> I spend a week trying to convert the current XML to XMLMind and I gave up it does not handle really BIG and STRUCTURED documents Now I'm restructuring dirs by hand with good old EMACS I will have a look at xerlin ASAP but I think it is more urgent to have doc back onlineand updated! So I will concentrate on this, as soon as it is up well... THere are all the 2.30->2.32 changes to integrate in it :) Stefano From bf-docboard@blender.org Mon Mar 22 15:05:06 2004 From: bf-docboard@blender.org (Martin Middleton) Date: Mon, 22 Mar 2004 10:05:06 -0500 Subject: [Bf-docboard] software tools In-Reply-To: <018a01c40fe0$91c1e1b0$080ea8c0@CEM.locale> References: <018a01c40fe0$91c1e1b0$080ea8c0@CEM.locale> Message-ID: <6.0.3.0.0.20040322100444.03ff8ba0@localhost> At 02:37 AM 3/22/2004, you wrote: >I spend a week trying to convert the current XML to XMLMind and I gave up >it does not handle really BIG and STRUCTURED documents > >Now I'm restructuring dirs by hand with good old EMACS > >I will have a look at xerlin ASAP but I think it is more urgent to have >doc back onlineand updated! I couldn't agree more. >So I will concentrate on this, as soon as it is up well... THere are all >the 2.30->2.32 changes >to integrate in it :) > >Stefano > > > > >_______________________________________________ >Bf-docboard mailing list >Bf-docboard@blender.org >http://www.blender.org/mailman/listinfo/bf-docboard - martin From bf-docboard@blender.org Mon Mar 22 15:10:49 2004 From: bf-docboard@blender.org (Martin Middleton) Date: Mon, 22 Mar 2004 10:10:49 -0500 Subject: [Bf-docboard] software tools In-Reply-To: <405D7D7D.3040005@videotron.ca> References: <405B3A8B.40005@fastmail.fm> <6.0.3.0.0.20040320203917.04489658@localhost> <405D7D7D.3040005@videotron.ca> Message-ID: <6.0.3.0.0.20040322100518.03ff8a58@localhost> At 06:33 AM 3/21/2004, you wrote: >[snip] >Is the whole Cygwin environment necessary or could one just start with >Emacs or Xemacs equipped with a docbook mode ? >It's already quite a download just by itself. Personally, I don't use the CYGWIN environment at all for this task. You can very easily start with Emacs if you want. I have actually been using Vim and the Dcobook environment created by the folks at e-novative: http://docbook.e-novative.de/ - martin From bf-docboard@blender.org Mon Mar 22 15:16:34 2004 From: bf-docboard@blender.org (JS) Date: Mon, 22 Mar 2004 07:16:34 -0800 (PST) Subject: [Bf-docboard] software tools In-Reply-To: <018a01c40fe0$91c1e1b0$080ea8c0@CEM.locale> Message-ID: <20040322151634.35879.qmail@web60509.mail.yahoo.com> An XML editor that I should have included in the previous list. Recommended by Fink guru "pogma". http://www.morphon.com/ __________________________________ Do you Yahoo!? Yahoo! Finance Tax Center - File online. File on time. http://taxes.yahoo.com/filing.html From bf-docboard@blender.org Mon Mar 22 17:24:46 2004 From: bf-docboard@blender.org (Craig Sanders) Date: Mon, 22 Mar 2004 09:24:46 -0800 Subject: [Bf-docboard] Re: Let's start again... In-Reply-To: Message-ID: Martin, I agree with you entirely. I misspoke when I first posted - I have since found (and am learning) a wealth of open source tools that do the job nicely. I am currently learning emacs with a LaTex backend, and also have XMLMind. This is a commercial package yes, but the standard edition is free and easily learned. It does a lot of the 'legwork' in coding to xml and the output can be readily loaded into emacs for indexing (yes, I also found out how to do that) and output to PDF or even typesetting if we get to that point. Your argument that we should work toward making the Blender doc set up to date rather than cosmetically acceptable is on the mark. I would add only that creating an index should be a priority because it makes the docs so much more usable. Thanks for your comments! Craig -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org]On Behalf Of Martin Kleppmann Sent: Tuesday, March 16, 2004 2:09 AM To: bf-docboard@blender.org Subject: Re: [Bf-docboard] Re: Let's start again... On Mar 16 2004, Stefano Selleri wrote: > > What writing tools do you use? I can contribute in this area - > > FrameMaker, Word, InDesign, Illustrator, Photoshop, Acrobat, plus have > > expert skill with WebWorks Publisher for conversions. > > This is the real key issue. > Up to now EMACS was used, and this is not exactly user friendly. I think we should really stick to XML-DocBook. It does have the disadvantage that new contributors will have to learn it first - but would vastly increase the amount of work if we abandoned XML since CVS wouldn't work as effectively. We could consider exporting DocBook to some format understood by one of these word/layout processing packages once in a while, and creating a beautiful layout, but our priority should probably be to keep the docs up-to-date, not pretty. If we extend the introduction given to XML, DocBook & CVS in the appendix of the manual, it should be no problem for new users to get the hang of it. And there are also various free XML editors around that would make things easier. Martin -- +++ martin kleppmann +++ http://www.kleppmann.de +++ _______________________________________________ Bf-docboard mailing list Bf-docboard@blender.org http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Mon Mar 22 17:35:03 2004 From: bf-docboard@blender.org (Craig Sanders) Date: Mon, 22 Mar 2004 09:35:03 -0800 Subject: [Bf-docboard] software tools In-Reply-To: <018a01c40fe0$91c1e1b0$080ea8c0@CEM.locale> Message-ID: Thanks for the heads up about XMLMind. I hadn't tried it with the actual docs. I have xerlin but have not looked at it yet. Emacs still seems to be the best candidate. Craig -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org]On Behalf Of Stefano Selleri Sent: Sunday, March 21, 2004 11:38 PM To: bf-docboard@blender.org Subject: Re: [Bf-docboard] software tools I spend a week trying to convert the current XML to XMLMind and I gave up it does not handle really BIG and STRUCTURED documents Now I'm restructuring dirs by hand with good old EMACS I will have a look at xerlin ASAP but I think it is more urgent to have doc back onlineand updated! So I will concentrate on this, as soon as it is up well... THere are all the 2.30->2.32 changes to integrate in it :) Stefano _______________________________________________ Bf-docboard mailing list Bf-docboard@blender.org http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Mon Mar 22 17:35:02 2004 From: bf-docboard@blender.org (Craig Sanders) Date: Mon, 22 Mar 2004 09:35:02 -0800 Subject: [Bf-docboard] software tools In-Reply-To: <405D7D7D.3040005@videotron.ca> Message-ID: Jean, I am in the middle of setting up my box with emacs with software from here: http://ourworld.compuserve.com/homepages/hoenicka_markus/book1.html Includes about everything necessary. I wouldn't mind using cygwin just for the additional utility it offers but it isn't necessary. You might also want to look at www.xmlmind.com as well. Craig -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org]On Behalf Of Jean Montambeault Sent: Sunday, March 21, 2004 3:33 AM To: bf-docboard@blender.org Subject: Re: [Bf-docboard] software tools Martin Middleton wrote: > Personally, I'm used to creating my XML documents by hand. Normally, > the response would be to download the CYGWIN environment and get > support for Docbook from that, however, I definitely see the advantage > of having tools which work the way you're requesting. > Is the whole Cygwin environment necessary or could one just start with Emacs or Xemacs equipped with a docbook mode ? It's already quite a download just by itself. 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sdjqX2MUyXWmLE6acGlHkqwtTVSMO2Nj3MkmplwvmhxpMKYsXJnUfiRl0/xNbsQ08MlwfSz7 fz49BPhyFfXx9qQMSPiIZRqfZ8XE3TF6BMh1doIETVQqNQGEvUIJFEfBeRRsFn547B1OZY/x xFE54uglgybqlwj1svdOgrfzuO0VD956k8kDfS4OFv14//p9CPtKxSwqAtjS1+j+RTV9MoAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA ------=_NextPart_000_0007_00002F02.00000B9F-- From bf-docboard@blender.org Wed Mar 24 08:59:25 2004 From: bf-docboard@blender.org (Carsten Wartmann) Date: Wed, 24 Mar 2004 09:59:25 +0100 Subject: [Bf-docboard] Re: Your archive In-Reply-To: <20040324065359.DD33D976C01D@xserve.blender.org> References: <20040324065359.DD33D976C01D@xserve.blender.org> Message-ID: <16481.19949.129469.180473@blenderbuch.dyndns.org> bart@vrotvrot.com writes: > Please have a look at the attached file. I dont think that was send by B@rt! Be carefull! Carsten. From bf-docboard@blender.org Wed Mar 24 11:02:50 2004 From: bf-docboard@blender.org (Bart) Date: Wed, 24 Mar 2004 12:02:50 +0100 (CET) Subject: [Bf-docboard] Re: Your archive In-Reply-To: <16481.19949.129469.180473@blenderbuch.dyndns.org> Message-ID: On Wed, 24 Mar 2004, Carsten Wartmann wrote: > bart@vrotvrot.com writes: > > Please have a look at the attached file. > > I dont think that was send by B@rt! Be carefull! Indeed! I am very confident that that message didn't originate from my pc. -- Bart Veldhuizen, bart@vrotvrot.com Web Droid From bf-docboard@blender.org Wed Mar 24 10:32:01 2004 From: bf-docboard@blender.org (Mooky) Date: Wed, 24 Mar 2004 11:32:01 +0100 Subject: [Bf-docboard] Wish agreement to begin the translation in French of this book Message-ID: <406163A1.7080403@wanadoo.fr> I congratulate you for works that you made each day for us all. I opened a site For the translation of the documentation of blender 2.X in French language. I will wish to know the licence of Blender Guide 2.32 and to have your agreement to begin the translation in French of this book. I hope that this message is in its place here if that is not let me know it I would understand. The link is http://blender.doc.fr.free.fr -- Arnaud.B http://perso.wanadoo.fr/avb.mooky.blender.fr http://blender.doc.fr.free.fr From bf-docboard@blender.org Wed Mar 24 11:09:09 2004 From: bf-docboard@blender.org (Stefano Selleri) Date: Wed, 24 Mar 2004 12:09:09 +0100 Subject: [Bf-docboard] Wish agreement to begin the translation in French of this book References: <406163A1.7080403@wanadoo.fr> Message-ID: <14b301c41190$7149a0b0$080ea8c0@CEM.locale> Hi! Blender Guide is under Open Content licence, as included in the documentation itself :) Stefano ----- Original Message ----- From: "Mooky" To: Sent: Wednesday, March 24, 2004 11:32 AM Subject: [Bf-docboard] Wish agreement to begin the translation in French of this book > I congratulate you for works that you made each day for us all. > I opened a site For the translation of the documentation of blender 2.X > in French language. > I will wish to know the licence of Blender Guide 2.32 and to have your > agreement to begin the translation in French of this book. > > I hope that this message is in its place here if that is not let me know > it I would understand. > > The link is > http://blender.doc.fr.free.fr > > -- > Arnaud.B > > http://perso.wanadoo.fr/avb.mooky.blender.fr > > http://blender.doc.fr.free.fr > > > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Wed Mar 24 17:30:41 2004 From: bf-docboard@blender.org (William Pollock) Date: Wed, 24 Mar 2004 09:30:41 -0800 Subject: [Bf-docboard] French translation In-Reply-To: <20040324110001.8187.58937.Mailman@localhost> Message-ID: <40615541.22677.15D01F@localhost> We can make the connection with a French publisher if you're interested in doing the translation. There's no guarantee that they'd publish it though. -------------------------------------------------------- William Pollock, President & Publisher No Starch Press (www.nostarch.com) +1 415.863.9900 > Message: 4 > Date: Wed, 24 Mar 2004 11:32:01 +0100 > From: Mooky > To: Bf-docboard@blender.org > Subject: [Bf-docboard] Wish agreement to begin the translation in > French of this book Reply-To: bf-docboard@blender.org > > I congratulate you for works that you made each day for us all. > I opened a site For the translation of the documentation of blender > 2.X in French language. I will wish to know the licence of Blender > Guide 2.32 and to have your agreement to begin the translation in > French of this book. > > I hope that this message is in its place here if that is not let me > know it I would understand. > > The link is > http://blender.doc.fr.free.fr > > -- > Arnaud.B > > http://perso.wanadoo.fr/avb.mooky.blender.fr > > http://blender.doc.fr.free.fr From bf-docboard@blender.org Wed Mar 24 19:17:39 2004 From: bf-docboard@blender.org (Mooky) Date: Wed, 24 Mar 2004 20:17:39 +0100 Subject: [Bf-docboard] Wish agreement to begin the translation in French of this book In-Reply-To: <14b301c41190$7149a0b0$080ea8c0@CEM.locale> References: <406163A1.7080403@wanadoo.fr> <14b301c41190$7149a0b0$080ea8c0@CEM.locale> Message-ID: <4061DED3.6050804@wanadoo.fr> Thank you for your fast answer, I will quickly add the licences OPL in the texts translated with the original version . Arnaud.B Stefano Selleri a écrit : >Hi! > >Blender Guide is under Open Content licence, as included in the >documentation itself :) > >Stefano >----- Original Message ----- >From: "Mooky" >To: >Sent: Wednesday, March 24, 2004 11:32 AM >Subject: [Bf-docboard] Wish agreement to begin the translation in French of >this book > >_______________________________________________ >Bf-docboard mailing list >Bf-docboard@blender.org >http://www.blender.org/mailman/listinfo/bf-docboard > > > From bf-docboard@blender.org Wed Mar 24 19:32:28 2004 From: bf-docboard@blender.org (Mooky) Date: Wed, 24 Mar 2004 20:32:28 +0100 Subject: [Bf-docboard] French translation In-Reply-To: <40615541.22677.15D01F@localhost> References: <40615541.22677.15D01F@localhost> Message-ID: <4061E24C.6080306@wanadoo.fr> Indeed it will be a good thing to publish French documentation. But it remains still much of work to do before the first publication. I adopts your proposal and I thank you. I will inform you of the evolution if you wish it. Thank's Arnaud.B William Pollock a écrit : >We can make the connection with a French publisher if you're interested in doing >the translation. There's no guarantee that they'd publish it though. > >-------------------------------------------------------- >William Pollock, President & Publisher >No Starch Press (www.nostarch.com) >+1 415.863.9900 > > > > >_______________________________________________ >Bf-docboard mailing list >Bf-docboard@blender.org >http://www.blender.org/mailman/listinfo/bf-docboard > > > -- @+ Mooky http://perso.wanadoo.fr/avb.mooky.blender.fr http://blender.doc.fr.free.fr From bf-docboard@blender.org Mon Mar 22 10:04:27 2004 From: bf-docboard@blender.org (Martin Kleppmann) Date: 22 Mar 2004 10:04:27 +0000 Subject: [Bf-docboard] Re: Let's start again... Message-ID: Strange! Did you also only just get this email? I sent it about 5 days ago, so it is obviously quite irrelevant to the discussion now. Very sorry. But why did it take so long? I've never seen an email so slow before. Well, I hope this one is faster. Sorry about that Martin On Mar 22 2004, Martin Kleppmann wrote: > On Mar 16 2004, Stefano Selleri wrote: > > > What writing tools do you use? I can contribute in this area - > > > FrameMaker, Word, InDesign, Illustrator, Photoshop, Acrobat, plus > > > have expert skill with WebWorks Publisher for conversions. > > > > This is the real key issue. > > Up to now EMACS was used, and this is not exactly user friendly. > > I think we should really stick to XML-DocBook. It does have the > disadvantage that new contributors will have to learn it first - but > would vastly increase the amount of work if we abandoned XML since CVS > wouldn't work as effectively. > > We could consider exporting DocBook to some format understood by one of > these word/layout processing packages once in a while, and creating a > beautiful layout, but our priority should probably be to keep the docs > up-to-date, not pretty. > > If we extend the introduction given to XML, DocBook & CVS in the > appendix of the manual, it should be no problem for new users to get the > hang of it. And there are also various free XML editors around that would > make things easier. > > Martin > > -- +++ martin kleppmann +++ http://www.kleppmann.de +++ From bf-docboard@blender.org Thu Mar 25 08:12:50 2004 From: bf-docboard@blender.org (Stefano Selleri) Date: Thu, 25 Mar 2004 09:12:50 +0100 Subject: [Bf-docboard] DocBook Message-ID: <00b301c41240$fa07d240$080ea8c0@CEM.locale> This is a multi-part message in MIME format. ------=_NextPart_000_00B0_01C41249.58A3D120 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Ok, I've rearranged the directory structure and, of course, I cannot get a PDF because "Latex capacity exceeded, sorry" Now, is there any DoicBook wizard out there to help me in doing a smart partitioning? I mean. I want to be able to compile the HTML of the full doc (THis = already works) but also to be able to build PDF of single parts (this should not exceed = LaTeX xapabilities Thanx Stefano ------------------------------------------------------------------------ Ing. Stefano SELLERI - DET - Univ. of Florence - Via Lombroso 6/17 50134 - Firenze. T. +39-055-4796751. F. +39-055-4796767 ------------------------------------------------------------------------ ------=_NextPart_000_00B0_01C41249.58A3D120 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Ok,
 
I've rearranged the directory structure = and, of=20 course, I cannot
get a PDF because
 
"Latex capacity exceeded, = sorry"
 
Now, is there any DoicBook wizard out = there to help=20 me in doing
a smart partitioning?
 
I mean. I want to be able to compile = the HTML of=20 the full doc (THis already works)
 
but also to be able to build PDF of = single parts=20 (this should not exceed LaTeX xapabilities
 
Thanx
 
Stefano
----------------------------------------------------------------= --------
Ing.=20 Stefano SELLERI - DET - Univ. of Florence - Via Lombroso 6/17
50134 - = Firenze. T. +39-055-4796751. F.=20 +39-055-4796767
------------------------------------------------------= ------------------
 
 
------=_NextPart_000_00B0_01C41249.58A3D120-- From bf-docboard@blender.org Thu Mar 25 13:15:22 2004 From: bf-docboard@blender.org (Carsten Wartmann) Date: Thu, 25 Mar 2004 14:15:22 +0100 Subject: [Bf-docboard] DocBook In-Reply-To: <00b301c41240$fa07d240$080ea8c0@CEM.locale> References: <00b301c41240$fa07d240$080ea8c0@CEM.locale> Message-ID: <16482.56170.782905.38194@blenderbuch.dyndns.org> Stefano Selleri writes: > Ok, > > I've rearranged the directory structure and, of course, I cannot > get a PDF because > > "Latex capacity exceeded, sorry" This can be caused by (at least ;-) two things: - Errors (recursions or similar) in the generated LateX source - or a big document There is a config file for increasing the Latex capacity, I just can´t remember where ist is ;-( No need to recompile as in the old days of latex ;-) > but also to be able to build PDF of single parts (this should not exceed LaTeX xapabilities I guess there will be possibly some problems with referencing these parts? Regards, Carsten. From bf-docboard@blender.org Thu Mar 25 13:26:30 2004 From: bf-docboard@blender.org (Kent Mein) Date: Thu, 25 Mar 2004 07:26:30 -0600 Subject: [Bf-docboard] DocBook In-Reply-To: <16482.56170.782905.38194@blenderbuch.dyndns.org> References: <00b301c41240$fa07d240$080ea8c0@CEM.locale> <16482.56170.782905.38194@blenderbuch.dyndns.org> Message-ID: <20040325132629.GA12094@cs.umn.edu> In reply to Carsten Wartmann (c.wartmann@gmx.net): > Stefano Selleri writes: > > Ok, > > > > I've rearranged the directory structure and, of course, I cannot > > get a PDF because > > > > "Latex capacity exceeded, sorry" > > This can be caused by (at least ;-) two things: > > - Errors (recursions or similar) in the generated LateX source > - or a big document > > There is a config file for increasing the Latex capacity, I just can?t > remember where ist is ;-( No need to recompile as in the old days of > latex ;-) Its texmf.cnf I think its generally the pool_size that people had problems with but you can increase any numbers you find in there. Kent -- mein@cs.umn.edu http://www.cs.umn.edu/~mein From bf-docboard@blender.org Thu Mar 25 13:58:14 2004 From: bf-docboard@blender.org (Stefano Selleri) Date: Thu, 25 Mar 2004 14:58:14 +0100 Subject: [Bf-docboard] DocBook References: <00b301c41240$fa07d240$080ea8c0@CEM.locale> <16482.56170.782905.38194@blenderbuch.dyndns.org> <20040325132629.GA12094@cs.umn.edu> Message-ID: <003d01c41271$3a5e4ec0$080ea8c0@CEM.locale> Hi! I've already browsed the net and rose values in latex conf files, but I also found evidences that, even if you rise limits arbitrarily, you might hit anyway a limit... so I'd say that the doc is too much :( Too much Images and hence references. That's why I'm thinking of splitting PDF generation in chunks, but I cannot create 'Part' PDF because cross references across parts are not handled! Stefano ----- Original Message ----- From: "Kent Mein" To: Sent: Thursday, March 25, 2004 2:26 PM Subject: Re: [Bf-docboard] DocBook > In reply to Carsten Wartmann (c.wartmann@gmx.net): > > > Stefano Selleri writes: > > > Ok, > > > > > > I've rearranged the directory structure and, of course, I cannot > > > get a PDF because > > > > > > "Latex capacity exceeded, sorry" > > > > This can be caused by (at least ;-) two things: > > > > - Errors (recursions or similar) in the generated LateX source > > - or a big document > > > > There is a config file for increasing the Latex capacity, I just can?t > > remember where ist is ;-( No need to recompile as in the old days of > > latex ;-) > > Its texmf.cnf I think its generally the pool_size that people had problems > with but you can increase any numbers you find in there. > > Kent > -- > mein@cs.umn.edu > http://www.cs.umn.edu/~mein > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Mon Mar 29 14:14:39 2004 From: bf-docboard@blender.org (Stefano Selleri) Date: Mon, 29 Mar 2004 15:14:39 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual2.32 - Imported sources Message-ID: <20040329131439.BFF919A6CD8E@xserve.blender.org> s68 (Stefano Selleri) 2004/03/29 15:14:39 CEST BlenderManual2.32 - Imported sources Update of /cvsroot/docboard/BlenderManual2.32 In directory xserve:/private/tmp/cvs-serv21248 Log Message: Status: Vendor Tag: tcvs-vendor Release Tags: tcvs-release No conflicts created by this import From bf-docboard@blender.org Mon Mar 29 14:18:19 2004 From: bf-docboard@blender.org (Stefano Selleri) Date: Mon, 29 Mar 2004 15:18:19 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual2.32 BlenderManual2en.xml Makefile Message-ID: <20040329131819.93F629A6CF31@xserve.blender.org> s68 (Stefano Selleri) 2004/03/29 15:18:19 CEST Added files: . BlenderManual2en.xml Makefile Log: Let's start again From bf-docboard@blender.org Mon Mar 29 14:21:11 2004 From: bf-docboard@blender.org (Stefano Selleri) Date: Mon, 29 Mar 2004 15:21:11 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual2.32/docbook-xml-4.2 ChangeLog README blender.mod calstblx.dtd catalog.xml dbcentx.mod dbgenent.mod dbhierx.mod dbnotnx.mod dbpoolx.mod docbook.cat docbookx.dtd soextblx.dtd BlenderManual2.32/docbook-xml-4.2/ent blender.ent ... Message-ID: <20040329132111.D59789A6E62C@xserve.blender.org> s68 (Stefano Selleri) 2004/03/29 15:21:11 CEST Added files: BlenderManual2.32/docbook-xml-4.2 ChangeLog README blender.mod calstblx.dtd catalog.xml dbcentx.mod dbgenent.mod dbhierx.mod dbnotnx.mod dbpoolx.mod docbook.cat docbookx.dtd soextblx.dtd BlenderManual2.32/docbook-xml-4.2/ent blender.ent iso-amsa.ent iso-amsb.ent iso-amsc.ent iso-amsn.ent iso-amso.ent iso-amsr.ent iso-box.ent iso-cyr1.ent iso-cyr2.ent iso-dia.ent iso-grk1.ent iso-grk2.ent iso-grk3.ent iso-grk4.ent iso-lat1.ent iso-lat2.ent iso-num.ent iso-pub.ent iso-tech.ent Log: XML DocBook stuff! From bf-docboard@blender.org Mon Mar 29 14:41:56 2004 From: bf-docboard@blender.org (Stefano Selleri) Date: Mon, 29 Mar 2004 15:41:56 +0200 Subject: [Bf-docboard] Restart Message-ID: <023a01c41593$9d6abb50$080ea8c0@CEM.locale> This is a multi-part message in MIME format. ------=_NextPart_000_0237_01C415A4.5DE2EFF0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Ok, I'm slowly uploading to CVS book material! Images are *not* the new ones and text is not *exactly* that on the book because last proofreading is not there I wuill update both in time, and de-freeze chapters one by one :) Stefano ------------------------------------------------------------------------ Ing. Stefano SELLERI - DET - Univ. of Florence - Via Lombroso 6/17 50134 - Firenze. T. +39-055-4796751. F. +39-055-4796767 ------------------------------------------------------------------------ ------=_NextPart_000_0237_01C415A4.5DE2EFF0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Ok,
 
I'm slowly uploading to CVS book=20 material!
 
Images are *not* the new ones and text = is not=20 *exactly* that on the book
because last proofreading is not = there
 
I wuill update both in time, and = de-freeze chapters=20 one by one :)
 
Stefano
----------------------------------------------------------------= --------
Ing.=20 Stefano SELLERI - DET - Univ. of Florence - Via Lombroso 6/17
50134 - = Firenze. T. +39-055-4796751. F.=20 +39-055-4796767
------------------------------------------------------= ------------------
 
 
------=_NextPart_000_0237_01C415A4.5DE2EFF0-- From bf-docboard@blender.org Mon Mar 29 14:47:59 2004 From: bf-docboard@blender.org (Stefano Selleri) Date: Mon, 29 Mar 2004 15:47:59 +0200 Subject: [Bf-docboard] Restart References: <023a01c41593$9d6abb50$080ea8c0@CEM.locale> Message-ID: <024601c41594$756c2020$080ea8c0@CEM.locale> This is a multi-part message in MIME format. ------=_NextPart_000_0241_01C415A5.35F51DA0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Uh! Please note that OLD repository BlenderManual is now=20 BlenderManual 2.28 And new stuff is going into=20 BlenderManual 2.32 Stefano ----- Original Message -----=20 From: Stefano Selleri=20 To: bf-docboard=20 Sent: Monday, March 29, 2004 3:41 PM Subject: [Bf-docboard] Restart Ok, I'm slowly uploading to CVS book material! Images are *not* the new ones and text is not *exactly* that on the = book because last proofreading is not there I wuill update both in time, and de-freeze chapters one by one :) Stefano = ------------------------------------------------------------------------ Ing. Stefano SELLERI - DET - Univ. of Florence - Via Lombroso 6/17 50134 - Firenze. T. +39-055-4796751. F. +39-055-4796767 = ------------------------------------------------------------------------ ------=_NextPart_000_0241_01C415A5.35F51DA0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Uh!
Please note that OLD = repository
 
BlenderManual
 
is now
 
BlenderManual 2.28
 
And new stuff is going into =
 
BlenderManual 2.32
 
 
Stefano
----- Original Message -----
From:=20 Stefano=20 Selleri
Sent: Monday, March 29, 2004 = 3:41=20 PM
Subject: [Bf-docboard] = Restart

Ok,
 
I'm slowly uploading to CVS book=20 material!
 
Images are *not* the new ones and = text is not=20 *exactly* that on the book
because last proofreading is not=20 there
 
I wuill update both in time, and = de-freeze=20 chapters one by one :)
 
Stefano
----------------------------------------------------------------= --------
Ing.=20 Stefano SELLERI - DET - Univ. of Florence - Via Lombroso 6/17
50134 = -=20 Firenze. T. +39-055-4796751. F.=20 = +39-055-4796767
------------------------------------------------------= ------------------
 
 
------=_NextPart_000_0241_01C415A5.35F51DA0-- From bf-docboard@blender.org Mon Mar 29 17:18:33 2004 From: bf-docboard@blender.org (Stefano Selleri) Date: Mon, 29 Mar 2004 18:18:33 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual2.32 BlenderManual2en.xml BlenderManual2.32/PartI/installation/en chapter_installation.xml section_installation_sources.xml BlenderManual2.32/PartI/interface/en chapter_interface.xml section_interface_3d.xml section_interface_concept.xml section_interface_functions.xml BlenderManual2.32/PartI/interface/gfx 3DCameraView.png ... Message-ID: <20040329161833.9D31B9A83D21@xserve.blender.org> s68 (Stefano Selleri) 2004/03/29 18:18:33 CEST Modified files: . BlenderManual2en.xml Added files: BlenderManual2.32/PartI/installation/en chapter_installation.xml section_installation_sources.xml BlenderManual2.32/PartI/interface/en chapter_interface.xml section_interface_3d.xml section_interface_concept.xml section_interface_functions.xml BlenderManual2.32/PartI/interface/gfx 3DCameraView.png 3DDrawMode.png 3DLayers.png 3DLocal.png 3DPerspective.png 3DTransScale.png 3DView.png 3DViewMode.png ConceptBigWindow.png ConceptButtons1.png ConceptButtons2.png ConceptButtons3.png ConceptButtons4.png ConceptScenes.png ConceptScreens.png ConceptSplit.png ConceptWinTypes.png VitalDisplayBtns.png VitalLoad.png VitalPreferences.png VitalSave.png WorldButtons.png BlenderManual2.32/PartI/introduction/en chapter_introduction.xml BlenderManual2.32/PartI/quick_start/en chapter_quickstart.xml BlenderManual2.32/PartI/quick_start/gfx Quick01.png Quick02.png Quick03.png Quick04.png Quick05.png Quick06.png Quick07.png Quick08.png Quick09.png Quick10.png Quick11.png Quick12.png Quick13.png Quick14.png Quick15.png Quick16.png Quick17.png Quick18.png Quick19.png Quick20.png Quick21.png Quick22.png Quick23.png Quick24.png Quick25.png Quick26.png Quick27.png Quick28.png Quick29.png Quick30.png Quick31.png Quick32.png Quick33.png Quick34.png Quick35.png Quick36.png Quick37.png Quick38.png Quick39.png Quick40.png Quick41.png Quick42.png Quick43.png Quick44.png Quick45.png Quick46.png Quick47.png Quick48.png Quick49.png Quick50.png Quick51.png Quick52.png Quick53.png Quick54.png Quick55.png Quick56.png Quick57.png Quick58.png Quick59.png Quick60.png Quick61.png Quick62.png Quick63.png Quick64.png Quick65.png Quick66.png Quick67.png BlenderManual2.32/Preamble/en book_info.xml Log: Adding Preamble Adding PartI Updating the Master File Revision Changes Path 1.2 +2 -2 BlenderManual2.32/BlenderManual2en.xml From bf-docboard@blender.org Tue Mar 30 05:31:17 2004 From: bf-docboard@blender.org (Martin Middleton) Date: Mon, 29 Mar 2004 23:31:17 -0500 Subject: [Bf-docboard] Restart In-Reply-To: <023a01c41593$9d6abb50$080ea8c0@CEM.locale> References: <023a01c41593$9d6abb50$080ea8c0@CEM.locale> Message-ID: <6.0.3.0.0.20040329233030.044e5868@localhost> --=====================_612521625==.ALT Content-Type: text/plain; charset="us-ascii"; format=flowed Yeah! I look forward to getting started again! At 08:41 AM 3/29/2004, you wrote: >Ok, > >I'm slowly uploading to CVS book material! > >Images are *not* the new ones and text is not *exactly* that on the book >because last proofreading is not there > >I wuill update both in time, and de-freeze chapters one by one :) > >Stefano >------------------------------------------------------------------------ >Ing. Stefano SELLERI - DET - Univ. of Florence - Via Lombroso 6/17 >50134 - Firenze. T. +39-055-4796751. F. +39-055-4796767 >------------------------------------------------------------------------ > > - Oso --=====================_612521625==.ALT Content-Type: text/html; charset="us-ascii" Yeah! I look forward to getting started again!

At 08:41 AM 3/29/2004, you wrote:
Ok,
 
I'm slowly uploading to CVS book material!
 
Images are *not* the new ones and text is not *exactly* that on the book
because last proofreading is not there
 
I wuill update both in time, and de-freeze chapters one by one :)
 
Stefano
------------------------------------------------------------------------
Ing. Stefano SELLERI - DET - Univ. of Florence - Via Lombroso 6/17
50134 - Firenze. T. +39-055-4796751. F. +39-055-4796767
------------------------------------------------------------------------
 
 

- Oso --=====================_612521625==.ALT-- From bf-docboard@blender.org Tue Mar 30 08:16:31 2004 From: bf-docboard@blender.org (Stefano Selleri) Date: Tue, 30 Mar 2004 09:16:31 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual2.32/ProjectManagement Schema.png Message-ID: <20040330071631.CDC859B07A97@xserve.blender.org> s68 (Stefano Selleri) 2004/03/30 09:16:31 CEST Added files: BlenderManual2.32/ProjectManagement Schema.png Log: Directory Tree structure of the new CVS Translators are welcome! Stefano From bf-docboard@blender.org Thu Mar 25 11:53:13 2004 From: bf-docboard@blender.org (bf-docboard@blender.org) Date: Thu, 25 Mar 2004 12:53:13 +0100 (CET) Subject: [Bf-docboard] French Doc In-Reply-To: <20040325110001.21496.26943.Mailman@localhost> References: <20040325110001.21496.26943.Mailman@localhost> Message-ID: <49193.172.18.105.5.1080215593.squirrel@webmail.uhb.fr> I'm very glad to hear about a french translation. But is there something on the way at this time or is it just an idea. If there's a need I can help. Cedric From bf-docboard@blender.org Tue Mar 30 13:25:15 2004 From: bf-docboard@blender.org (Mooky) Date: Tue, 30 Mar 2004 14:25:15 +0200 Subject: [Bf-docboard] French Doc In-Reply-To: <49193.172.18.105.5.1080215593.squirrel@webmail.uhb.fr> References: <20040325110001.21496.26943.Mailman@localhost> <49193.172.18.105.5.1080215593.squirrel@webmail.uhb.fr> Message-ID: <4069672B.6040509@wanadoo.fr> gemy_c@uhb.fr a écrit : >I'm very glad to hear about a french translation. But is there something >on the way at this time or is it just an idea. >If there's a need I can help. > >Cedric >_______________________________________________ >Bf-docboard mailing list >Bf-docboard@blender.org >http://www.blender.org/mailman/listinfo/bf-docboard > > > A french translation are in the way here http://blender.doc.fr.free.fr We work in the wikini for the moment. We're waiting to know how we must to do to work with the Blender Fondation. You are Welcome Cedric. Arnaud.B -- @+ Mooky http://perso.wanadoo.fr/avb.mooky.blender.fr http://blender.doc.fr.free.fr From bf-docboard@blender.org Tue Mar 30 13:37:21 2004 From: bf-docboard@blender.org (Mooky) Date: Tue, 30 Mar 2004 14:37:21 +0200 Subject: [Bf-docboard] CVS commit: BlenderManual2.32/ProjectManagement Schema.png In-Reply-To: <20040330071631.CDC859B07A97@xserve.blender.org> References: <20040330071631.CDC859B07A97@xserve.blender.org> Message-ID: <40696A01.9000904@wanadoo.fr> Stefano Selleri a écrit : >s68 (Stefano Selleri) 2004/03/30 09:16:31 CEST > > Added files: > BlenderManual2.32/ProjectManagement Schema.png > > Log: > Directory Tree structure of the new CVS > > Translators are welcome! > > Stefano >_______________________________________________ >Bf-docboard mailing list >Bf-docboard@blender.org >http://www.blender.org/mailman/listinfo/bf-docboard > > > Hello if you wish translators for the French version, I agree to help you. We have to begin the translation of the French Manual 2.2x. Let me know what it is necessary to do, In which manner you work, and I will pass the message on the Blender.doc.fr site. We can do it. -- @+ Mooky http://blender.doc.fr.free.fr http://perso.wanadoo.fr/avb.mooky.blender.fr From bf-docboard@blender.org Tue Mar 30 19:53:55 2004 From: bf-docboard@blender.org (Eric Oberlander) Date: Tue, 30 Mar 2004 19:53:55 +0100 Subject: [Bf-docboard] Some proposed changes to 2.32 Manual Message-ID: Hi Stefano I had a quick look over the new files in CVS, and have found some things I would change, detailed below. These are mainly typos (spelling), or minor tweaks in grammer. I'll add them to CVS when you announce the sections are 'unfrozen'. Regards. Eric Index: BlenderManual2.32/PartI/interface/en/section_interface_concept.xml =================================================================== RCS file: /cvsroot/docboard/BlenderManual2.32/PartI/interface/en/section_interface_con cept.xml,v retrieving revision 1.1 diff -r1.1 section_interface_concept.xml 225c225 < all window headers tends to be much cleaner, less cluttered --- > all window headers tend to be much cleaner, less cluttered 231,232c231,232 < this is one of the main new features of the 2.30 interface. Menu now < allows to directly access many of the features and commands which previously --- > this is one of the main new features of the 2.30 interface. Menus now > allow you to directly access many of the features and commands which previously 256c256 < extend to fill the whole screen. To return to normal size, use --- > extend to fill the whole screen. To return to normal size, use the 258c258 < the button again or CTRL-UPARROW. --- > button again or CTRL-UPARROW. 264c264 < Contextes, Panels and Buttons --- > Contexts, Panels and Buttons 268c268 < user interfaces, and they become ever more nice in 2.30. --- > user interfaces, and they became even nicer in 2.30. 274,275c274,275 < Buttons are mostly grouped in the Button Window. As for Blender 2.3 < The Button Window shows six main contextes, --- > Buttons are mostly grouped in the Button Window. As of Blender 2.3 > the Button Window shows six main contexts, 277c277 < which might be subdivided into a variable number of sub-contextes, --- > which might be subdivided into a variable number of sub-contexts, 433,434c433,434 < The same method of operations applies, except that single LMB clicks must be --- > The same method of operation applies, except that single LMB clicks must be 483c483 < This contains 6 main contextes, arranged on two lines, each of which opens --- > This contains 6 main contexts, arranged on two lines, each of which opens 488,489c488,489 < Three of these contextes opens the same three menus present < in the 3D Viewport header, of other three Add --- > Three of these contexts open the same three menus present > in the 3D Viewport header, of the other three, Add 492c492 < () --- > (). 495d494 < ****FIG HERE*** 497c496 < Datablock link buttons --- > The Toolbox Index: BlenderManual2.32/PartI/introduction/en/chapter_introduction.xml =================================================================== RCS file: /cvsroot/docboard/BlenderManual2.32/PartI/introduction/en/chapter_introducti on.xml,v retrieving revision 1.1 diff -r1.1 chapter_introduction.xml 11c11 < broad range of 3D content. It offers full functionality for modeling, --- > broad range of 3D content. It offers full functionality for modelling, 28c28 < essential tools for the creation of 3D content, including modeling, --- > essential tools for the creation of 3D content, including modelling, 82,83c82,83 < concept as most commercial modelers cost several thousands of (US) < dollars. NaN hoped to bring professional level 3D modeling and animation --- > concept as most commercial modellers cost several thousands of (US) > dollars. NaN hoped to bring professional level 3D modelling and animation 230c230 < 2.31 December 2003 Upgrade to stablize 2.3x UI project. --- > 2.31 December 2003 Upgrade to stable 2.3x UI project. 319,320c319,320 < Being freely available from start, even while closed source, helped < a lot in Blender's diffusion. A large, stable and active community of --- > Being freely available from the start, even while closed source, helped > a lot in Blender's adoption. A large, stable and active community of 332c332 < The development community, centered around the Blender --- > The Development Community, centered around the Blender 345,346c345,346 < gamemakers and any Blender fan gathers to show their creations, get < feedback on it, and ask help to get better insight in Blender --- > gamemakers and Blender fans gather to show their creations, get > feedback on them, and ask for help to get a better insight into Blender's 353c353 < community exhibits a lot of independent sites, in local languages or --- > community has created a lot of independent sites, in local languages or 358c358 < opened on irc.freenode.net. You can join these with your favorite IRC --- > open on irc.freenode.net. You can join these with your favorite IRC 363c363 < of these is accessible even without a IRC client but with a plain Java --- > of these is accessible even without an IRC client, using a plain Java From bf-docboard@blender.org Tue Mar 30 10:45:00 2004 From: bf-docboard@blender.org (bf-docboard@blender.org) Date: Tue, 30 Mar 2004 11:45:00 +0200 (CEST) Subject: [Bf-docboard] BlenderManual Message-ID: <1217.81.53.95.78.1080639900.squirrel@webmail.uhb.fr> I've just receive the Officiel BlenderManual. Wow, what a great job !! I'm going to have a lot of work. I just don't understand everything about this manual and its relationship with the docboard. If the manual is free, would it be possible to make translations in different languages. If yes, how and who would be in charge of this ? In fact, many french people would like to use Blender but are stopped because there 's very little docs available in their language. I could help stopping this ignorance. Cédric