From bf-docboard@blender.org Sat May 3 16:37:50 2003 From: bf-docboard@blender.org (Christian Plessl) Date: Sat, 3 May 2003 17:37:50 +0200 Subject: [Bf-docboard] Small patch to BlenderManual.xml Message-ID: <200305031737.50295.plessl@tik.ee.ethz.ch> --Boundary-00=_OJ+s+6JDxePPmW/ Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Content-Disposition: inline In the current cvs version of the Blender Manual are two entity definitions missing in BlenderManual.xml. Therefore the BlenderManual.xml docbook file cannot be processed. Please find attached to this mail the corresponding patch against the newest cvs version, that fixes this problem. Best regards, Christian -- Christian Plessl Computer Engineering and Networks Lab, ETH Zurich, Switzerland --Boundary-00=_OJ+s+6JDxePPmW/ Content-Type: text/x-diff; charset="us-ascii"; name="manual.diff" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="manual.diff" Index: BlenderManual.xml =================================================================== RCS file: /cvsroot/docboard/BlenderManual/BlenderManual.xml,v retrieving revision 1.8 diff -r1.8 BlenderManual.xml 14a15,16 > > --Boundary-00=_OJ+s+6JDxePPmW/-- From bf-docboard@blender.org Sun May 4 08:51:00 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Sun, 4 May 2003 09:51:00 +0200 Subject: [Bf-docboard] Small patch to BlenderManual.xml References: <200305031737.50295.plessl@tik.ee.ethz.ch> Message-ID: <001e01c31211$eb082770$080ea8c0@agave> Thanx :) Actually I get them as warnings and processing goes to the end... Stefano ----- Original Message ----- From: "Christian Plessl" To: Sent: Saturday, May 03, 2003 5:37 PM Subject: [Bf-docboard] Small patch to BlenderManual.xml > In the current cvs version of the Blender Manual are two entity definitions > missing in BlenderManual.xml. Therefore the BlenderManual.xml docbook file > cannot be processed. > > Please find attached to this mail the corresponding patch against the newest > cvs version, that fixes this problem. > > Best regards, > Christian > > -- > Christian Plessl > Computer Engineering and Networks Lab, ETH Zurich, Switzerland > From bf-docboard@blender.org Tue May 6 12:53:10 2003 From: bf-docboard@blender.org (Dani Walther) Date: Tue, 6 May 2003 13:53:10 +0200 Subject: [Bf-docboard] Blender Message-ID: <002701c313c6$16e3dc30$0100a8c0@dani> This is a multi-part message in MIME format. ------=_NextPart_000_0022_01C313D6.D47DF720 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I'm a german blender user and I want to help developing Blender. At the = moment I just feel able to translate parts of the manual to german. Can anyone tell me how to make this best? I want to avoid translating = parts that somebody else is aktually translating. How doas this CVS = thing work and how could I best edit and work with that DocBook format? = I know these are very general questions, so every kind of help is = welcome. I work on a Windows system. Daniel Walther ------=_NextPart_000_0022_01C313D6.D47DF720 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

I'm a german = blender user=20 and I want to help developing Blender. At the moment I just feel = able to=20 translate parts of the manual to german.

Can anyone tell = me how to=20 make this best? I want to avoid translating parts that somebody = else is=20 aktually translating. How doas this CVS = thing=20 work and how could I best edit and work with that DocBook = format? I = know these=20 are very general questions, so every kind of help is welcome.

I work on a = Windows=20 system.

 
 
Daniel Walther
------=_NextPart_000_0022_01C313D6.D47DF720-- From bf-docboard@blender.org Wed May 7 10:12:17 2003 From: bf-docboard@blender.org (Ton Roosendaal) Date: Wed, 7 May 2003 11:12:17 +0200 Subject: [Bf-docboard] Blender In-Reply-To: <002701c313c6$16e3dc30$0100a8c0@dani> Message-ID: Hi Daniel, Thanks for the offer! As far as I know, there is no group translating =20= to German right now. For CVS you can read the instructions at the cvs page of the =20 projects.blender.org site. It requires a unix shell though... as a =20 Windows user you can also download WinCVS (ask google) which has a gui. But maybe learning cvs is out of the scope for you. Simply then attach =20= the translated works to a mail to this list. Someone else then can put =20= it in cvs. With docbook I also have no experience... someone else might point you =20= to useful information. -Ton- On Tuesday, May 6, 2003, at 13:53 Europe/Amsterdam, Dani Walther wrote: > I'm a german blender user and I want to help=A0developing Blender. At =20= > the moment I just feel able to translate parts of the manual=A0to > = german. > > Can anyone tell me how to make this best? I want to avoid translating =20= > parts that=A0somebody else is aktually translating.How doas this CVS =20= > thing work and how could I best edit and work with that DocBook =20 > format?I know these are very general questions, so every kind of help =20= > is welcome. > > I work on a Windows system. > > =A0 > =A0 > Daniel Walther > ------------------------------------------------------------------------=20= -- Ton Roosendaal Blender Foundation ton@blender.org From bf-docboard@blender.org Wed May 7 11:23:58 2003 From: bf-docboard@blender.org (Martin Middleton) Date: Wed, 07 May 2003 06:23:58 -0400 Subject: [Bf-docboard] Blender In-Reply-To: <002701c313c6$16e3dc30$0100a8c0@dani> Message-ID: <5.1.1.6.2.20030507061723.00aa0948@incoming.verizon.net> The easiest way to get started using DocBook under windows is to go to http://www.e-novative.de and download their e-novative DocBook environment (eDE). In addition to being a simple to install and easy to use DocBook generator it also contains the complete text of the DocBook Manual. You'll need to change a couple if things in the default XML file for the blender manual in order to build it, but I can help you out, if you need help. I do DocBook work under both Windows and Linux. At 07:53 AM 5/6/2003, you wrote: >I'm a german blender user and I want to help developing Blender. At the >moment I just feel able to translate parts of the manual to >german."urn:schemas-microsoft-com:office:office" /> > >Can anyone tell me how to make this best? I want to avoid translating >parts that somebody else is aktually translating. How doas this CVS thing >work and how could I best edit and work with that DocBook format? I know >these are very general questions, so every kind of help is welcome. > >I work on a Windows system. > > >Daniel Walther Martin Middleton 96 Union Street Bridgewater, MA 02324-1416 From bf-docboard@blender.org Sun May 11 08:08:38 2003 From: bf-docboard@blender.org (Satoshi Yamasaki) Date: Sun, 11 May 2003 16:08:38 +0900 Subject: [Bf-docboard] Chanpter Character Animation Message-ID: <003801c3178c$25708fe0$0200a8c0@yamxp> Hi there, Where do the Action window, the Action actuator, and the Python section go?:) I'm suprised that they are not in the table of contents of the Blender Documentation page because I've translated them now...:( From bf-docboard@blender.org Sun May 11 17:00:07 2003 From: bf-docboard@blender.org (Felix Rabe) Date: Sun, 11 May 2003 18:00:07 +0200 Subject: [Bf-docboard] Light Chapter In-Reply-To: <155e01c30efb$fac96a70$080ea8c0@agave> References: <155e01c30efb$fac96a70$080ea8c0@agave> Message-ID: <3EBE7387.7030901@web.de> Stefano Selleri wrote: > Ok, I'm around 50%, maybe. > > Got a question on Equations. Just an idea: How about making a separate appendix containing the equations? Then it could be done using the most suitable technique (e.g., (La)TeX). TeXmacs / LyX could then be helpful as well. Felix From bf-docboard@blender.org Sun May 11 17:45:24 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Sun, 11 May 2003 18:45:24 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual make Message-ID: <200305111645.h4BGjOJF027316@xserve.blender.org> bartv (Bart Veldhuizen) 2003/05/11 18:45:24 CEST Modified files: . make Log: file format had changed to Windows instead of Unix; refused to compile & publish Revision Changes Path 1.3 +1 -3 BlenderManual/make From bf-docboard@blender.org Sun May 11 18:49:43 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Sun, 11 May 2003 19:49:43 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/introduction chapter_introduction.xml BlenderManual/chapters/character_animation chapter_character_animation.xml Message-ID: <200305111749.h4BHnhB7029644@xserve.blender.org> bartv (Bart Veldhuizen) 2003/05/11 19:49:43 CEST Modified files: BlenderManual/chapters/introduction chapter_introduction.xml BlenderManual/chapters/character_animation chapter_character_animation.xml Log: fixed several sections that caused the TOC to incorrect Revision Changes Path 1.6 +8 -6 BlenderManual/chapters/introduction/chapter_introduction.xml 1.4 +147 -138 BlenderManual/chapters/character_animation/chapter_character_animation.xml From bf-docboard@blender.org Sun May 11 18:50:58 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Sun, 11 May 2003 19:50:58 +0200 Subject: [Bf-docboard] Chanpter Character Animation In-Reply-To: <003801c3178c$25708fe0$0200a8c0@yamxp> Message-ID: <001601c317e5$e1441170$660011ac@oxygen> Hi Satoshi, I looked at the .xml file for that chapter and there were a few problems that caused the sections to disappear from the table of contents. They're back now! You can either take a look at the on-line HTML version or update your CVS tree. Cheers, Bart -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org] On Behalf Of Satoshi Yamasaki Sent: zondag 11 mei 2003 9:09 To: bf-docboard@blender.org Subject: [Bf-docboard] Chanpter Character Animation Hi there, Where do the Action window, the Action actuator, and the Python section go?:) I'm suprised that they are not in the table of contents of the Blender Documentation page because I've translated them now...:( _______________________________________________ Bf-docboard mailing list Bf-docboard@blender.org http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Mon May 12 01:12:50 2003 From: bf-docboard@blender.org (Satoshi Yamasaki) Date: Mon, 12 May 2003 09:12:50 +0900 Subject: [Bf-docboard] Chanpter Character Animation References: <001601c317e5$e1441170$660011ac@oxygen> Message-ID: <001501c3181b$39bc9630$0200a8c0@yamxp> Hi Bart, I saw and got them now. Thank you for quick work ! :) Regards, ---------------------------------------- Written by Satoshi Yamasaki.(AKA yamyam) - Mail Address: yamyam@yo.rim.or.jp - Site Address: http://www.yo.rim.or.jp/~yamyam/ ----- Original Message ----- From: "Bart Veldhuizen" To: Sent: Monday, May 12, 2003 2:50 AM Subject: RE: [Bf-docboard] Chanpter Character Animation > Hi Satoshi, > > I looked at the .xml file for that chapter and there were a few problems > that caused the sections to disappear from the table of contents. > They're back now! You can either take a look at the on-line HTML version > or update your CVS tree. > > Cheers, > > Bart From bf-docboard@blender.org Tue May 13 07:16:00 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Tue, 13 May 2003 08:16:00 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual BlenderManual.xml glossary.xml BlenderManual/chapters/rendering chapter_rendering.xml Message-ID: <200305130616.h4D6G0of000544@xserve.blender.org> bartv (Bart Veldhuizen) 2003/05/13 08:15:59 CEST Modified files: . BlenderManual.xml glossary.xml BlenderManual/chapters/rendering chapter_rendering.xml Log: - added oversampling to the glossary - added antialiasing section to rendering chapter Revision Changes Path 1.9 +10 -2 BlenderManual/BlenderManual.xml 1.2 +846 -841 BlenderManual/glossary.xml 1.5 +24 -2 BlenderManual/chapters/rendering/chapter_rendering.xml From bf-docboard@blender.org Tue May 13 09:01:53 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Tue, 13 May 2003 10:01:53 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual Makefile Message-ID: <200305130801.h4D81r0C003310@xserve.blender.org> s68 (Stefano Selleri) 2003/05/13 10:01:53 CEST Added files: . Makefile Log: From bf-docboard@blender.org Tue May 13 09:05:29 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Tue, 13 May 2003 10:05:29 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/gfx/chapter_lighting DistanceGraph.png HemiScheme.png LampButtonsButton.png LampButtons.png LampGeneralButtons.png LampHemiExample.png LampHemiSunExample.png LampLampButtons.png LampLampExample.png LampSpotBut1.png LampSpotBut2.png ... Message-ID: <200305130805.h4D85Tx2003473@xserve.blender.org> s68 (Stefano Selleri) 2003/05/13 10:05:29 CEST Added files: BlenderManual/gfx/chapter_lighting DistanceGraph.png HemiScheme.png LampButtonsButton.png LampButtons.png LampGeneralButtons.png LampHemiExample.png LampHemiSunExample.png LampLampButtons.png LampLampExample.png LampSpotBut1.png LampSpotBut2.png LampSpotBut3.png LampSpotExample.png LampSunExample2.png LampSunExample.png LampSun.png LinearE.png LinSpheE.png QuadraticE.png QuaSpheE.png RenderingButtonsButton.png SpotScheme.png SpotSetup.png SpotShadowEx1.png VarD.png VarE.png VarI.png VarQ1.png VarQ2.png Varr.png Log: From bf-docboard@blender.org Tue May 13 09:06:41 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Tue, 13 May 2003 10:06:41 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/lighting section_LampTypes.xml section_Shadows.xml section_TweakingLight.xml section_VolumetricLight.xml chapter_lighting.xml Message-ID: <200305130806.h4D86fAn003562@xserve.blender.org> s68 (Stefano Selleri) 2003/05/13 10:06:41 CEST Modified files: BlenderManual/chapters/lighting chapter_lighting.xml Added files: BlenderManual/chapters/lighting section_LampTypes.xml section_Shadows.xml section_TweakingLight.xml section_VolumetricLight.xml Log: Revision Changes Path 1.2 +49 -5 BlenderManual/chapters/lighting/chapter_lighting.xml From bf-docboard@blender.org Tue May 13 09:07:06 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Tue, 13 May 2003 10:07:06 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual BlenderManual.xml Message-ID: <200305130807.h4D876nu003584@xserve.blender.org> s68 (Stefano Selleri) 2003/05/13 10:07:06 CEST Modified files: . BlenderManual.xml Log: Revision Changes Path 1.10 +7 -3 BlenderManual/BlenderManual.xml From bf-docboard@blender.org Tue May 13 09:26:53 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Tue, 13 May 2003 10:26:53 +0200 Subject: [Bf-docboard] Hrm... Message-ID: <1ede01c31929$6b9e5d00$080ea8c0@agave> This is a multi-part message in MIME format. ------=_NextPart_000_1EDB_01C3193A.2C1DE4A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable OK, I'll learn to add 'log' text next time... Stefano ------------------------------------------------------------------------ Ing. Stefano SELLERI - DET - Univ. of Florence - Via Lombroso 6/17 50134 - Firenze. T. +39-055-4796751. F. +39-055-4796767 ------------------------------------------------------------------------ ------=_NextPart_000_1EDB_01C3193A.2C1DE4A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
OK,
 
I'll learn to add 'log' text next=20 time...
 
Stefano
----------------------------------------------------------------= --------
Ing.=20 Stefano SELLERI - DET - Univ. of Florence - Via Lombroso 6/17
50134 - = Firenze. T. +39-055-4796751. F.=20 +39-055-4796767
------------------------------------------------------= ------------------
 
 
------=_NextPart_000_1EDB_01C3193A.2C1DE4A0-- From bf-docboard@blender.org Tue May 13 09:23:39 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Tue, 13 May 2003 10:23:39 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual Makefile Message-ID: <200305130823.h4D8NdW9003988@xserve.blender.org> s68 (Stefano Selleri) 2003/05/13 10:23:39 CEST Modified files: . Makefile Log: Makefile for good old make utility Revision Changes Path 1.4 +3 -0 BlenderManual/Makefile From bf-docboard@blender.org Tue May 13 11:06:04 2003 From: bf-docboard@blender.org (Christian Plessl) Date: Tue, 13 May 2003 12:06:04 +0200 Subject: [Bf-docboard] CVS commit: BlenderManual Makefile In-Reply-To: <200305130801.h4D81r0C003310@xserve.blender.org> References: <200305130801.h4D81r0C003310@xserve.blender.org> Message-ID: <200305131206.04554.plessl@tik.ee.ethz.ch> On Tuesday 13 May 2003 10:01, Stefano Selleri wrote: > s68 (Stefano Selleri) 2003/05/13 10:01:53 CEST > Added files: > . Makefile Great. A working Makefile was missing until now. I noticed 2 problems with this Makefile: 1) make html: creates html documentation as expected. But there is a problem with the path of the images. There is no gfx subdirectory in html and the images cannot be displayed because of that. As a workaround, I had to create a symbolic link to the gfx directory in the html directory. 2) make pdf: after outputting many warnings like this one: "LaTeX Warning: Reference `1709' on page vii undefined on input line 5965." pdfjadetex crashed with the following error: LaTeX Warning: Reference `1764' on page vii undefined on input line 5990. ! TeX capacity exceeded, sorry [save size=4000]. p l.6003 {} 14-\/5\endSeq{}. \endSeq{}\Node% ! ==> Fatal error occurred, the output PDF file not finished! Transcript written on BlenderManual.log. So far, I don't have a solution for that problem. Regards, Christian -- Christian Plessl Computer Engineering Lab (TIK), ETH Zurich, Switzerland From bf-docboard@blender.org Tue May 13 13:01:40 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Tue, 13 May 2003 14:01:40 +0200 Subject: [Bf-docboard] CVS commit: BlenderManual Makefile References: <200305130801.h4D81r0C003310@xserve.blender.org> <200305131206.04554.plessl@tik.ee.ethz.ch> Message-ID: <1f0e01c31947$6d4ea970$080ea8c0@agave> Thanx ;) > 1) make html: creates html documentation as expected. But there is a problem > with the path of the images. There is no gfx subdirectory in html and the > images cannot be displayed because of that. As a workaround, I had to create > a symbolic link to the gfx directory in the html directory. Yes, I forgot to say... that's exactly what I have on my box. > 2) make pdf: after outputting many warnings like this one: > "LaTeX Warning: Reference `1709' on page vii undefined on input line 5965." > pdfjadetex crashed with the following error: This is new to me... I'll investigate... Stefano From bf-docboard@blender.org Tue May 13 13:16:56 2003 From: bf-docboard@blender.org (Martin Middleton) Date: Tue, 13 May 2003 08:16:56 -0400 Subject: [Bf-docboard] CVS commit: BlenderManual Makefile In-Reply-To: <1f0e01c31947$6d4ea970$080ea8c0@agave> References: <200305130801.h4D81r0C003310@xserve.blender.org> <200305131206.04554.plessl@tik.ee.ethz.ch> Message-ID: <5.1.1.6.2.20030513081347.00a89a70@incoming.verizon.net> At 08:01 AM 5/13/2003, you wrote: >Thanx ;) > > > 1) make html: creates html documentation as expected. But there is a >problem > > with the path of the images. There is no gfx subdirectory in html and the > > images cannot be displayed because of that. As a workaround, I had to >create > > a symbolic link to the gfx directory in the html directory. > >Yes, I forgot to say... that's exactly what I have on my box. > > > 2) make pdf: after outputting many warnings like this one: > > "LaTeX Warning: Reference `1709' on page vii undefined on input line >5965." > > pdfjadetex crashed with the following error: > >This is new to me... I'll investigate... Don't know if this is the same issue or not, but I've run into a similar problem with other Docbooks. One aspect in particular as that the TeX installation needs to be changed to accomodate for the large needs of Docbook. A document which describes this entire process can be found in http://www.redhat.com/mirrors/LDP/HOWTO/mini/DocBook-Install/install.html Look at section 3.2.2.1. Hope this helps. >Stefano > >_______________________________________________ >Bf-docboard mailing list >Bf-docboard@blender.org >http://www.blender.org/mailman/listinfo/bf-docboard - martin From bf-docboard@blender.org Tue May 13 17:09:00 2003 From: bf-docboard@blender.org (Christian Plessl) Date: Tue, 13 May 2003 18:09:00 +0200 Subject: [Bf-docboard] CVS commit: BlenderManual Makefile In-Reply-To: <5.1.1.6.2.20030513081347.00a89a70@incoming.verizon.net> References: <200305130801.h4D81r0C003310@xserve.blender.org> <200305131206.04554.plessl@tik.ee.ethz.ch> <5.1.1.6.2.20030513081347.00a89a70@incoming.verizon.net> Message-ID: <200305131809.00892.plessl@tik.ee.ethz.ch> > Don't know if this is the same issue or not, but I've run into a similar > problem with other Docbooks. > One aspect in particular as that the TeX installation needs to be changed > to accomodate for the large needs of Docbook. A document which describes > this entire process can be found in > > http://www.redhat.com/mirrors/LDP/HOWTO/mini/DocBook-Install/install.html > > Look at section 3.2.2.1. I upgraded from tetex-1.x to tetex-2.02 and reinstalled jadetex, this did the trick. I guess the standard configuration for tex in tetex 2.02 has some more usefull defaults for buffer sizes. Now the pdf is produced, but not all images are displayed correctly. E.g. images in chapter 11 which are inserted with the following command are displayed correctly:
Animation Buttons Window
But the images in other chapters, e.g. chapter 3 are missing in the PDF output. These figures are included differently, see code below. ( tag instead of tag.) The image file exists in the correct directory.
The File Select window
The interessting point is, that the html output does include the images correctly, but not the pdf document. Best regards, Christian -- Christian Plessl Computer Engineering Lab (TIK), ETH Zurich, Switzerland From bf-docboard@blender.org Wed May 14 08:13:02 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Wed, 14 May 2003 09:13:02 +0200 Subject: [Bf-docboard] CVS commit: BlenderManual Makefile In-Reply-To: <200305131809.00892.plessl@tik.ee.ethz.ch> Message-ID: <000e01c319e8$420f6c80$660011ac@oxygen> Hmm, Is there a reason that the new Makefile uses pdf: BlenderManual.xml docbook2tex $(SOURCE) pdfjadetex $(TEX) >/dev/null pdfjadetex $(TEX) >/dev/null Instead of 'docbook2pdf'? Could that cause these problems? Bart -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org] On Behalf Of Christian Plessl Sent: dinsdag 13 mei 2003 18:09 To: bf-docboard@blender.org Subject: Re: [Bf-docboard] CVS commit: BlenderManual Makefile > Don't know if this is the same issue or not, but I've run into a > similar problem with other Docbooks. One aspect in particular as that > the TeX installation needs to be changed to accomodate for the large > needs of Docbook. A document which describes this entire process can > be found in > > http://www.redhat.com/mirrors/LDP/HOWTO/mini/DocBook-Install/install.h > tml > > Look at section 3.2.2.1. I upgraded from tetex-1.x to tetex-2.02 and reinstalled jadetex, this did the trick. I guess the standard configuration for tex in tetex 2.02 has some more usefull defaults for buffer sizes. Now the pdf is produced, but not all images are displayed correctly. E.g. images in chapter 11 which are inserted with the following command are displayed correctly:
Animation Buttons Window
But the images in other chapters, e.g. chapter 3 are missing in the PDF output. These figures are included differently, see code below. ( tag instead of tag.) The image file exists in the correct directory.
The File Select window
The interessting point is, that the html output does include the images correctly, but not the pdf document. Best regards, Christian -- Christian Plessl Computer Engineering Lab (TIK), ETH Zurich, Switzerland _______________________________________________ Bf-docboard mailing list Bf-docboard@blender.org http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Wed May 14 08:21:51 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Wed, 14 May 2003 09:21:51 +0200 Subject: [Bf-docboard] CVS commit: BlenderManual Makefile References: <000e01c319e8$420f6c80$660011ac@oxygen> Message-ID: <220d01c319e9$7ffd0ab0$080ea8c0@agave> Well, it is exactly the same. If you open 'docbook2pdf' you'll see those three lines, basically. I made that because at the beginning to tune the makefile (and my XML) I was only going to tex. I'll go back to docbook2pdf and see... Stefano ----- Original Message ----- From: "Bart Veldhuizen" To: Sent: Wednesday, May 14, 2003 9:13 AM Subject: RE: [Bf-docboard] CVS commit: BlenderManual Makefile > Hmm, > > Is there a reason that the new Makefile uses > > pdf: BlenderManual.xml > docbook2tex $(SOURCE) > pdfjadetex $(TEX) >/dev/null > pdfjadetex $(TEX) >/dev/null > > Instead of 'docbook2pdf'? Could that cause these problems? > > Bart > > -----Original Message----- > From: bf-docboard-admin@blender.org > [mailto:bf-docboard-admin@blender.org] On Behalf Of Christian Plessl > Sent: dinsdag 13 mei 2003 18:09 > To: bf-docboard@blender.org > Subject: Re: [Bf-docboard] CVS commit: BlenderManual Makefile > > > > Don't know if this is the same issue or not, but I've run into a > > similar problem with other Docbooks. One aspect in particular as that > > the TeX installation needs to be changed to accomodate for the large > > needs of Docbook. A document which describes this entire process can > > be found in > > > > http://www.redhat.com/mirrors/LDP/HOWTO/mini/DocBook-Install/install.h > > tml > > > > Look at section 3.2.2.1. > > I upgraded from tetex-1.x to tetex-2.02 and reinstalled jadetex, this > did the > trick. I guess the standard configuration for tex in tetex 2.02 has some > more > usefull defaults for buffer sizes. > > Now the pdf is produced, but not all images are displayed correctly. > E.g. > images in chapter 11 which are inserted with the following command are > displayed correctly: > >
> Animation Buttons Window > scale="50"/>
> > But the images in other chapters, e.g. chapter 3 are missing in the PDF > output. These figures are included differently, see code below. > ( > tag instead of tag.) The image file exists in the correct > directory. > >
> The File Select window > > > format="PNG"/> > > >
> > The interessting point is, that the html output does include the images > correctly, but not the pdf document. > > Best regards, > Christian > > -- > Christian Plessl > Computer Engineering Lab (TIK), ETH Zurich, Switzerland > > > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard > > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Wed May 14 20:58:53 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Wed, 14 May 2003 21:58:53 +0200 Subject: [Bf-docboard] CVS commit: BlenderManual Makefile In-Reply-To: <200305131809.00892.plessl@tik.ee.ethz.ch> Message-ID: <001c01c31a53$3f5e0580$660011ac@oxygen> Stefano, I think that you have checked in your images as 'ascii' files instead of as 'binary' files. I cannot open the PNG files in the gfx/chapter_lighting and 'make pdf' is spewing out errors here, too.. Bart -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org] On Behalf Of Christian Plessl Sent: dinsdag 13 mei 2003 18:09 To: bf-docboard@blender.org Subject: Re: [Bf-docboard] CVS commit: BlenderManual Makefile > Don't know if this is the same issue or not, but I've run into a > similar problem with other Docbooks. One aspect in particular as that > the TeX installation needs to be changed to accomodate for the large > needs of Docbook. A document which describes this entire process can > be found in > > http://www.redhat.com/mirrors/LDP/HOWTO/mini/DocBook-Install/install.h > tml > > Look at section 3.2.2.1. I upgraded from tetex-1.x to tetex-2.02 and reinstalled jadetex, this did the trick. I guess the standard configuration for tex in tetex 2.02 has some more usefull defaults for buffer sizes. Now the pdf is produced, but not all images are displayed correctly. E.g. images in chapter 11 which are inserted with the following command are displayed correctly:
Animation Buttons Window
But the images in other chapters, e.g. chapter 3 are missing in the PDF output. These figures are included differently, see code below. ( tag instead of tag.) The image file exists in the correct directory.
The File Select window
The interessting point is, that the html output does include the images correctly, but not the pdf document. Best regards, Christian -- Christian Plessl Computer Engineering Lab (TIK), ETH Zurich, Switzerland _______________________________________________ Bf-docboard mailing list Bf-docboard@blender.org http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Wed May 14 21:00:17 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Wed, 14 May 2003 22:00:17 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/gfx/chapter_lighting Varr.png Message-ID: <200305142000.h4EK0HtM006977@xserve.blender.org> bartv (Bart Veldhuizen) 2003/05/14 22:00:17 CEST Modified files: BlenderManual/gfx/chapter_lighting Varr.png Log: *** keyword substitution change *** Revision Changes Path 1.2 +1 -1 BlenderManual/gfx/chapter_lighting/Varr.png From bf-docboard@blender.org Wed May 14 21:07:09 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Wed, 14 May 2003 22:07:09 +0200 Subject: [Bf-docboard] CVS commit: BlenderManual/gfx/chapter_lighting Varr.png In-Reply-To: <200305142000.h4EK0HtM006977@xserve.blender.org> Message-ID: <000001c31a54$6a276e90$660011ac@oxygen> Stefano, I tried to set this file to the correct type (binary) - could you please try to commit it again and see if this would allow me to fetch the correct version? Thanks! Bart -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org] On Behalf Of Bart Veldhuizen Sent: woensdag 14 mei 2003 22:00 To: bf-docboard@blender.org Subject: [Bf-docboard] CVS commit: BlenderManual/gfx/chapter_lighting Varr.png bartv (Bart Veldhuizen) 2003/05/14 22:00:17 CEST Modified files: BlenderManual/gfx/chapter_lighting Varr.png Log: *** keyword substitution change *** Revision Changes Path 1.2 +1 -1 BlenderManual/gfx/chapter_lighting/Varr.png _______________________________________________ Bf-docboard mailing list Bf-docboard@blender.org http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Wed May 14 21:12:58 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Wed, 14 May 2003 22:12:58 +0200 Subject: [Bf-docboard] CVS commit: BlenderManual Makefile In-Reply-To: <220d01c319e9$7ffd0ab0$080ea8c0@agave> Message-ID: <000101c31a55$364575d0$660011ac@oxygen> Ah! I wasn't aware of that :) Please see my other mail - I think the cause is in the newly added image files. Cheers, Bart -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org] On Behalf Of Stefano Selleri Sent: woensdag 14 mei 2003 9:22 To: bf-docboard@blender.org Subject: Re: [Bf-docboard] CVS commit: BlenderManual Makefile Well, it is exactly the same. If you open 'docbook2pdf' you'll see those three lines, basically. I made that because at the beginning to tune the makefile (and my XML) I was only going to tex. I'll go back to docbook2pdf and see... Stefano ----- Original Message ----- From: "Bart Veldhuizen" To: Sent: Wednesday, May 14, 2003 9:13 AM Subject: RE: [Bf-docboard] CVS commit: BlenderManual Makefile > Hmm, > > Is there a reason that the new Makefile uses > > pdf: BlenderManual.xml > docbook2tex $(SOURCE) > pdfjadetex $(TEX) >/dev/null > pdfjadetex $(TEX) >/dev/null > > Instead of 'docbook2pdf'? Could that cause these problems? > > Bart > > -----Original Message----- > From: bf-docboard-admin@blender.org > [mailto:bf-docboard-admin@blender.org] On Behalf Of Christian Plessl > Sent: dinsdag 13 mei 2003 18:09 > To: bf-docboard@blender.org > Subject: Re: [Bf-docboard] CVS commit: BlenderManual Makefile > > > > Don't know if this is the same issue or not, but I've run into a > > similar problem with other Docbooks. One aspect in particular as that > > the TeX installation needs to be changed to accomodate for the large > > needs of Docbook. A document which describes this entire process can > > be found in > > > > http://www.redhat.com/mirrors/LDP/HOWTO/mini/DocBook-Install/install > > .h > > tml > > > > Look at section 3.2.2.1. > > I upgraded from tetex-1.x to tetex-2.02 and reinstalled jadetex, this > did the trick. I guess the standard configuration for tex in tetex > 2.02 has some more > usefull defaults for buffer sizes. > > Now the pdf is produced, but not all images are displayed correctly. > E.g. images in chapter 11 which are inserted with the following > command are displayed correctly: > >
> Animation Buttons Window > scale="50"/>
> > But the images in other chapters, e.g. chapter 3 are missing in the > PDF > output. These figures are included differently, see code below. > ( > tag instead of tag.) The image file exists in the correct > directory. > >
> The File Select window > > > format="PNG"/> > > >
> > The interessting point is, that the html output does include the > images > correctly, but not the pdf document. > > Best regards, > Christian > > -- > Christian Plessl > Computer Engineering Lab (TIK), ETH Zurich, Switzerland > > > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard > > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard _______________________________________________ Bf-docboard mailing list Bf-docboard@blender.org http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Thu May 15 08:43:33 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Thu, 15 May 2003 09:43:33 +0200 Subject: [Bf-docboard] CVS commit: BlenderManual Makefile References: <000101c31a55$364575d0$660011ac@oxygen> Message-ID: <043801c31ab5$b3225400$080ea8c0@agave> I'll try to change all to binary myself... Stefano ----- Original Message ----- From: "Bart Veldhuizen" To: Sent: Wednesday, May 14, 2003 10:12 PM Subject: RE: [Bf-docboard] CVS commit: BlenderManual Makefile > Ah! I wasn't aware of that :) Please see my other mail - I think the > cause is in the newly added image files. > > Cheers, > > Bart > > -----Original Message----- > From: bf-docboard-admin@blender.org > [mailto:bf-docboard-admin@blender.org] On Behalf Of Stefano Selleri > Sent: woensdag 14 mei 2003 9:22 > To: bf-docboard@blender.org > Subject: Re: [Bf-docboard] CVS commit: BlenderManual Makefile > > > Well, it is exactly the same. > > If you open 'docbook2pdf' you'll see those three lines, basically. > > I made that because at the beginning to tune the makefile (and my XML) I > was only going to tex. > > I'll go back to docbook2pdf and see... > > Stefano > > ----- Original Message ----- > From: "Bart Veldhuizen" > To: > Sent: Wednesday, May 14, 2003 9:13 AM > Subject: RE: [Bf-docboard] CVS commit: BlenderManual Makefile > > > > Hmm, > > > > Is there a reason that the new Makefile uses > > > > pdf: BlenderManual.xml > > docbook2tex $(SOURCE) > > pdfjadetex $(TEX) >/dev/null > > pdfjadetex $(TEX) >/dev/null > > > > Instead of 'docbook2pdf'? Could that cause these problems? > > > > Bart > > > > -----Original Message----- > > From: bf-docboard-admin@blender.org > > [mailto:bf-docboard-admin@blender.org] On Behalf Of Christian Plessl > > Sent: dinsdag 13 mei 2003 18:09 > > To: bf-docboard@blender.org > > Subject: Re: [Bf-docboard] CVS commit: BlenderManual Makefile > > > > > > > Don't know if this is the same issue or not, but I've run into a > > > similar problem with other Docbooks. One aspect in particular as > that > > > the TeX installation needs to be changed to accomodate for the large > > > > needs of Docbook. A document which describes this entire process can > > > > be found in > > > > > > http://www.redhat.com/mirrors/LDP/HOWTO/mini/DocBook-Install/install > > > .h > > > tml > > > > > > Look at section 3.2.2.1. > > > > I upgraded from tetex-1.x to tetex-2.02 and reinstalled jadetex, this > > did the trick. I guess the standard configuration for tex in tetex > > 2.02 has some more > > usefull defaults for buffer sizes. > > > > Now the pdf is produced, but not all images are displayed correctly. > > E.g. images in chapter 11 which are inserted with the following > > command are displayed correctly: > > > >
> > Animation Buttons Window > > > scale="50"/>
> > > > But the images in other chapters, e.g. chapter 3 are missing in the > > PDF > > output. These figures are included differently, see code below. > > ( > > tag instead of tag.) The image file exists in the correct > > directory. > > > >
> > The File Select window > > > > > > > format="PNG"/> > > > > > >
> > > > The interessting point is, that the html output does include the > > images > > correctly, but not the pdf document. > > > > Best regards, > > Christian > > > > -- > > Christian Plessl > > Computer Engineering Lab (TIK), ETH Zurich, Switzerland > > > > > > _______________________________________________ > > Bf-docboard mailing list > > Bf-docboard@blender.org > > http://www.blender.org/mailman/listinfo/bf-docboard > > > > _______________________________________________ > > Bf-docboard mailing list > > Bf-docboard@blender.org > > http://www.blender.org/mailman/listinfo/bf-docboard > > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard > > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Thu May 15 08:49:48 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Thu, 15 May 2003 09:49:48 +0200 Subject: [Bf-docboard] CVS commit: BlenderManual Makefile References: <000101c31a55$364575d0$660011ac@oxygen> Message-ID: <000b01c31ab6$9212edf0$080ea8c0@agave> Arg... the VMware doesn't want to boot my Linux Virtual Machine with all the DocBook because YafRay is allocating too much memory :( Stefano ----- Original Message ----- From: "Bart Veldhuizen" To: Sent: Wednesday, May 14, 2003 10:12 PM Subject: RE: [Bf-docboard] CVS commit: BlenderManual Makefile > Ah! I wasn't aware of that :) Please see my other mail - I think the > cause is in the newly added image files. > > Cheers, > > Bart > > -----Original Message----- > From: bf-docboard-admin@blender.org > [mailto:bf-docboard-admin@blender.org] On Behalf Of Stefano Selleri > Sent: woensdag 14 mei 2003 9:22 > To: bf-docboard@blender.org > Subject: Re: [Bf-docboard] CVS commit: BlenderManual Makefile > > > Well, it is exactly the same. > > If you open 'docbook2pdf' you'll see those three lines, basically. > > I made that because at the beginning to tune the makefile (and my XML) I > was only going to tex. > > I'll go back to docbook2pdf and see... > > Stefano > > ----- Original Message ----- > From: "Bart Veldhuizen" > To: > Sent: Wednesday, May 14, 2003 9:13 AM > Subject: RE: [Bf-docboard] CVS commit: BlenderManual Makefile > > > > Hmm, > > > > Is there a reason that the new Makefile uses > > > > pdf: BlenderManual.xml > > docbook2tex $(SOURCE) > > pdfjadetex $(TEX) >/dev/null > > pdfjadetex $(TEX) >/dev/null > > > > Instead of 'docbook2pdf'? Could that cause these problems? > > > > Bart > > > > -----Original Message----- > > From: bf-docboard-admin@blender.org > > [mailto:bf-docboard-admin@blender.org] On Behalf Of Christian Plessl > > Sent: dinsdag 13 mei 2003 18:09 > > To: bf-docboard@blender.org > > Subject: Re: [Bf-docboard] CVS commit: BlenderManual Makefile > > > > > > > Don't know if this is the same issue or not, but I've run into a > > > similar problem with other Docbooks. One aspect in particular as > that > > > the TeX installation needs to be changed to accomodate for the large > > > > needs of Docbook. A document which describes this entire process can > > > > be found in > > > > > > http://www.redhat.com/mirrors/LDP/HOWTO/mini/DocBook-Install/install > > > .h > > > tml > > > > > > Look at section 3.2.2.1. > > > > I upgraded from tetex-1.x to tetex-2.02 and reinstalled jadetex, this > > did the trick. I guess the standard configuration for tex in tetex > > 2.02 has some more > > usefull defaults for buffer sizes. > > > > Now the pdf is produced, but not all images are displayed correctly. > > E.g. images in chapter 11 which are inserted with the following > > command are displayed correctly: > > > >
> > Animation Buttons Window > > > scale="50"/>
> > > > But the images in other chapters, e.g. chapter 3 are missing in the > > PDF > > output. These figures are included differently, see code below. > > ( > > tag instead of tag.) The image file exists in the correct > > directory. > > > >
> > The File Select window > > > > > > > format="PNG"/> > > > > > >
> > > > The interessting point is, that the html output does include the > > images > > correctly, but not the pdf document. > > > > Best regards, > > Christian > > > > -- > > Christian Plessl > > Computer Engineering Lab (TIK), ETH Zurich, Switzerland > > > > > > _______________________________________________ > > Bf-docboard mailing list > > Bf-docboard@blender.org > > http://www.blender.org/mailman/listinfo/bf-docboard > > > > _______________________________________________ > > Bf-docboard mailing list > > Bf-docboard@blender.org > > http://www.blender.org/mailman/listinfo/bf-docboard > > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard > > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Thu May 15 10:18:25 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Thu, 15 May 2003 11:18:25 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/lighting section_VolumetricLight.xml Message-ID: <200305150918.h4F9IP6g000980@xserve.blender.org> s68 (Stefano Selleri) 2003/05/15 11:18:25 CEST Modified files: BlenderManual/chapters/lighting section_VolumetricLight.xml Log: First draft Revision Changes Path 1.2 +99 -1 BlenderManual/chapters/lighting/section_VolumetricLight.xml From bf-docboard@blender.org Thu May 15 10:19:52 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Thu, 15 May 2003 11:19:52 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/gfx/chapter_lighting HaloEx1.png HaloEx2.png HaloEx3.png HaloIntButton.png HaloScheme.png HaloStepButton.png Message-ID: <200305150919.h4F9JqPc001092@xserve.blender.org> s68 (Stefano Selleri) 2003/05/15 11:19:51 CEST Added files: BlenderManual/gfx/chapter_lighting HaloEx1.png HaloEx2.png HaloEx3.png HaloIntButton.png HaloScheme.png HaloStepButton.png Log: iVolumetric Light Figs. From bf-docboard@blender.org Thu May 15 10:29:17 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Thu, 15 May 2003 11:29:17 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/gfx/chapter_lighting Varr.png Message-ID: <200305150929.h4F9THEO001352@xserve.blender.org> s68 (Stefano Selleri) 2003/05/15 11:29:17 CEST Modified files: BlenderManual/gfx/chapter_lighting Varr.png Log: Correct format Revision Changes Path 1.3 +1 -1 BlenderManual/gfx/chapter_lighting/Varr.png From bf-docboard@blender.org Thu May 15 10:37:20 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Thu, 15 May 2003 11:37:20 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/gfx/chapter_lighting VarQ2.png Message-ID: <200305150937.h4F9bK0F001648@xserve.blender.org> s68 (Stefano Selleri) 2003/05/15 11:37:20 CEST Modified files: BlenderManual/gfx/chapter_lighting VarQ2.png Log: Correct Format Revision Changes Path 1.2 +1 -1 BlenderManual/gfx/chapter_lighting/VarQ2.png From bf-docboard@blender.org Thu May 15 10:41:21 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Thu, 15 May 2003 11:41:21 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/gfx/chapter_lighting VarQ1.png Message-ID: <200305150941.h4F9fLmE001868@xserve.blender.org> s68 (Stefano Selleri) 2003/05/15 11:41:21 CEST Modified files: BlenderManual/gfx/chapter_lighting VarQ1.png Log: Correct Format Revision Changes Path 1.2 +1 -2 BlenderManual/gfx/chapter_lighting/VarQ1.png From bf-docboard@blender.org Thu May 15 10:41:48 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Thu, 15 May 2003 11:41:48 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/gfx/chapter_lighting VarE.png Message-ID: <200305150941.h4F9fmQX001899@xserve.blender.org> s68 (Stefano Selleri) 2003/05/15 11:41:48 CEST Modified files: BlenderManual/gfx/chapter_lighting VarE.png Log: Correct Format Revision Changes Path 1.2 +1 -1 BlenderManual/gfx/chapter_lighting/VarE.png From bf-docboard@blender.org Thu May 15 10:41:35 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Thu, 15 May 2003 11:41:35 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/gfx/chapter_lighting VarI.png Message-ID: <200305150941.h4F9fZVw001883@xserve.blender.org> s68 (Stefano Selleri) 2003/05/15 11:41:35 CEST Modified files: BlenderManual/gfx/chapter_lighting VarI.png Log: Correct Format Revision Changes Path 1.2 +1 -2 BlenderManual/gfx/chapter_lighting/VarI.png From bf-docboard@blender.org Thu May 15 10:42:07 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Thu, 15 May 2003 11:42:07 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/gfx/chapter_lighting VarD.png Message-ID: <200305150942.h4F9g7fd001969@xserve.blender.org> s68 (Stefano Selleri) 2003/05/15 11:42:07 CEST Modified files: BlenderManual/gfx/chapter_lighting VarD.png Log: Correct Format Revision Changes Path 1.2 +1 -1 BlenderManual/gfx/chapter_lighting/VarD.png From bf-docboard@blender.org Thu May 15 10:44:05 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Thu, 15 May 2003 11:44:05 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/gfx/chapter_lighting DistanceGraph.png HemiScheme.png Message-ID: <200305150944.h4F9i5K8002072@xserve.blender.org> s68 (Stefano Selleri) 2003/05/15 11:44:05 CEST Modified files: BlenderManual/gfx/chapter_lighting DistanceGraph.png HemiScheme.png Log: Correct Format Revision Changes Path 1.2 +1 -1 BlenderManual/gfx/chapter_lighting/DistanceGraph.png 1.2 +1 -1 BlenderManual/gfx/chapter_lighting/HemiScheme.png From bf-docboard@blender.org Thu May 15 10:49:04 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Thu, 15 May 2003 11:49:04 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/gfx/chapter_lighting LampButtonsButton.png LampButtons.png LampGeneralButtons.png LampHemiExample.png LampHemiSunExample.png LampLampButtons.png LampLampExample.png LampSpotBut1.png LampSpotBut2.png LampSpotBut3.png LampSpotExample.png ... Message-ID: <200305150949.h4F9n4mT002371@xserve.blender.org> s68 (Stefano Selleri) 2003/05/15 11:49:04 CEST Modified files: BlenderManual/gfx/chapter_lighting LampButtonsButton.png LampButtons.png LampGeneralButtons.png LampHemiExample.png LampHemiSunExample.png LampLampButtons.png LampLampExample.png LampSpotBut1.png LampSpotBut2.png LampSpotBut3.png LampSpotExample.png LampSunExample2.png LampSunExample.png LampSun.png Log: Correct Format Revision Changes Path 1.2 +2 -2 BlenderManual/gfx/chapter_lighting/LampButtonsButton.png 1.2 +1 -1 BlenderManual/gfx/chapter_lighting/LampButtons.png 1.2 +18 -16 BlenderManual/gfx/chapter_lighting/LampGeneralButtons.png 1.2 +57 -30 BlenderManual/gfx/chapter_lighting/LampHemiExample.png 1.2 +78 -71 BlenderManual/gfx/chapter_lighting/LampHemiSunExample.png 1.2 +27 -22 BlenderManual/gfx/chapter_lighting/LampLampButtons.png 1.2 +1 -1 BlenderManual/gfx/chapter_lighting/LampLampExample.png 1.2 +5 -2 BlenderManual/gfx/chapter_lighting/LampSpotBut1.png 1.2 +7 -5 BlenderManual/gfx/chapter_lighting/LampSpotBut2.png 1.2 +1 -1 BlenderManual/gfx/chapter_lighting/LampSpotBut3.png 1.2 +1 -1 BlenderManual/gfx/chapter_lighting/LampSpotExample.png 1.2 +30 -27 BlenderManual/gfx/chapter_lighting/LampSunExample2.png 1.2 +51 -49 BlenderManual/gfx/chapter_lighting/LampSunExample.png 1.2 +17 -24 BlenderManual/gfx/chapter_lighting/LampSun.png From bf-docboard@blender.org Thu May 15 10:51:57 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Thu, 15 May 2003 11:51:57 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/gfx/chapter_lighting LinearE.png LinSpheE.png QuadraticE.png QuaSpheE.png RenderingButtonsButton.png SpotScheme.png SpotSetup.png SpotShadowEx1.png Message-ID: <200305150951.h4F9pvJO002519@xserve.blender.org> s68 (Stefano Selleri) 2003/05/15 11:51:57 CEST Modified files: BlenderManual/gfx/chapter_lighting LinearE.png LinSpheE.png QuadraticE.png QuaSpheE.png RenderingButtonsButton.png SpotScheme.png SpotSetup.png SpotShadowEx1.png Log: Correct Format Revision Changes Path 1.2 +1 -1 BlenderManual/gfx/chapter_lighting/LinearE.png 1.2 +1 -1 BlenderManual/gfx/chapter_lighting/LinSpheE.png 1.2 +1 -1 BlenderManual/gfx/chapter_lighting/QuadraticE.png 1.2 +1 -1 BlenderManual/gfx/chapter_lighting/QuaSpheE.png 1.2 +2 -2 BlenderManual/gfx/chapter_lighting/RenderingButtonsButton.png 1.2 +1 -1 BlenderManual/gfx/chapter_lighting/SpotScheme.png 1.2 +8 -10 BlenderManual/gfx/chapter_lighting/SpotSetup.png 1.2 +1 -1 BlenderManual/gfx/chapter_lighting/SpotShadowEx1.png From bf-docboard@blender.org Thu May 15 10:59:00 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Thu, 15 May 2003 11:59:00 +0200 Subject: [Bf-docboard] Uhu... Message-ID: <006c01c31ac8$9eb80fb0$080ea8c0@agave> This is a multi-part message in MIME format. ------=_NextPart_000_0067_01C31AD9.5F3C7950 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ...when I Spam, I Spam ;) Stefano ------------------------------------------------------------------------ Ing. Stefano SELLERI - DET - Univ. of Florence - Via Lombroso 6/17 50134 - Firenze. T. +39-055-4796751. F. +39-055-4796767 ------------------------------------------------------------------------ ------=_NextPart_000_0067_01C31AD9.5F3C7950 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
...when I Spam, I Spam ;)
 
Stefano
----------------------------------------------------------------= --------
Ing.=20 Stefano SELLERI - DET - Univ. of Florence - Via Lombroso 6/17
50134 - = Firenze. T. +39-055-4796751. F.=20 +39-055-4796767
------------------------------------------------------= ------------------
 
 
------=_NextPart_000_0067_01C31AD9.5F3C7950-- From bf-docboard@blender.org Thu May 15 11:23:22 2003 From: bf-docboard@blender.org (Bart) Date: Thu, 15 May 2003 12:23:22 +0200 (CEST) Subject: [Bf-docboard] Uhu... In-Reply-To: <006c01c31ac8$9eb80fb0$080ea8c0@agave> Message-ID: You're the master of spam!! :-) On Thu, 15 May 2003, Stefano Selleri wrote: > ...when I Spam, I Spam ;) > > Stefano > ------------------------------------------------------------------------ > Ing. Stefano SELLERI - DET - Univ. of Florence - Via Lombroso 6/17 > 50134 - Firenze. T. +39-055-4796751. F. +39-055-4796767 > ------------------------------------------------------------------------ > > > -- Bart Veldhuizen, bart@vrotvrot.com Web Droid From bf-docboard@blender.org Thu May 15 22:18:17 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Thu, 15 May 2003 23:18:17 +0200 Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/lighting section_VolumetricLight.xml In-Reply-To: <200305150918.h4F9IP6g000980@xserve.blender.org> Message-ID: <000001c31b27$80ccdd50$660011ac@oxygen> Hi Stefano, The graphics are ok now and 'make pdf' works correctly. Would you like me to place the new copies on download.blender.org? Bart -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org] On Behalf Of Stefano Selleri Sent: donderdag 15 mei 2003 11:18 To: bf-docboard@blender.org Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/lighting section_VolumetricLight.xml s68 (Stefano Selleri) 2003/05/15 11:18:25 CEST Modified files: BlenderManual/chapters/lighting section_VolumetricLight.xml Log: First draft Revision Changes Path 1.2 +99 -1 BlenderManual/chapters/lighting/section_VolumetricLight.xml _______________________________________________ Bf-docboard mailing list Bf-docboard@blender.org http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Fri May 16 07:34:48 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Fri, 16 May 2003 08:34:48 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/appendices/changelog appendix_changelog_2.27.xml appendix_changelog.xml BlenderManual BlenderManual.xml BlenderManual/appendices/command_line_arguments appendix_command_line_arguments.xml Message-ID: <200305160634.h4G6YmTg011841@xserve.blender.org> bartv (Bart Veldhuizen) 2003/05/16 08:34:48 CEST Modified files: BlenderManual/appendices/changelog appendix_changelog.xml . BlenderManual.xml BlenderManual/appendices/command_line_arguments appendix_command_line_arguments.xml Added files: BlenderManual/appendices/changelog appendix_changelog_2.27.xml Log: added 2.27 changelog Revision Changes Path 1.3 +1 -0 BlenderManual/appendices/changelog/appendix_changelog.xml 1.11 +8 -5 BlenderManual/BlenderManual.xml 1.5 +1 -1 BlenderManual/appendices/command_line_arguments/appendix_command_line_arguments.xml From bf-docboard@blender.org Sat May 17 18:10:06 2003 From: bf-docboard@blender.org (Christian Plessl) Date: Sat, 17 May 2003 19:10:06 +0200 Subject: [Bf-docboard] Corrections to docmentation Message-ID: <200305171910.06618.plessl@tik.ee.ethz.ch> Curretnly I'm doing some experiments with a different way of creating the PDF documentation (docbook xsl stylesheets -> saxon -> fop). The saxon XML parser seems to be more picky regarding the XML syntax. I found the following problems with the XML sources that should be fixed: In chapters/lighting/chapter_lighting.xml: Error on line 48 column 0, Entities need a semicolon delimiter. &LampTypes; instead of &LampTypes In chapters/lighting/section_LampTypes.xml: Error on line 413 column 33: missing whitespace between attributes:
instead of
Could someone with cvs commit rights take care of incorporating these tiny fixes? Best regards, Christian -- Christian Plessl Computer Engineering and Networks Lab, ETH Zurich, Switzerland From bf-docboard@blender.org Sun May 18 10:50:54 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Sun, 18 May 2003 11:50:54 +0200 Subject: [Bf-docboard] Corrections to docmentation In-Reply-To: <200305171910.06618.plessl@tik.ee.ethz.ch> Message-ID: <000001c31d22$f9c22650$660011ac@oxygen> Done! -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org] On Behalf Of Christian Plessl Sent: zaterdag 17 mei 2003 19:10 To: bf-docboard@blender.org Subject: [Bf-docboard] Corrections to docmentation Curretnly I'm doing some experiments with a different way of creating the PDF documentation (docbook xsl stylesheets -> saxon -> fop). The saxon XML parser seems to be more picky regarding the XML syntax. I found the following problems with the XML sources that should be fixed: In chapters/lighting/chapter_lighting.xml: Error on line 48 column 0, Entities need a semicolon delimiter. &LampTypes; instead of &LampTypes In chapters/lighting/section_LampTypes.xml: Error on line 413 column 33: missing whitespace between attributes:
instead of
Could someone with cvs commit rights take care of incorporating these tiny fixes? Best regards, Christian -- Christian Plessl Computer Engineering and Networks Lab, ETH Zurich, Switzerland _______________________________________________ Bf-docboard mailing list Bf-docboard@blender.org http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Sun May 18 10:50:15 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Sun, 18 May 2003 11:50:15 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/lighting section_LampTypes.xml chapter_lighting.xml Message-ID: <200305180950.h4I9oFiI005748@xserve.blender.org> bartv (Bart Veldhuizen) 2003/05/18 11:50:15 CEST Modified files: BlenderManual/chapters/lighting section_LampTypes.xml chapter_lighting.xml Log: Curretnly I'm doing some experiments with a different way of creating the PDF documentation (docbook xsl stylesheets -> saxon -> fop). The saxon XML parser seems to be more picky regarding the XML syntax. I found the following problems with the XML sources that should be fixed: In chapters/lighting/chapter_lighting.xml: Error on line 48 column 0, Entities need a semicolon delimiter. &LampTypes; instead of &LampTypes In chapters/lighting/section_LampTypes.xml: Error on line 413 column 33: missing whitespace between attributes:
instead of
Could someone with cvs commit rights take care of incorporating these tiny fixes? Revision Changes Path 1.2 +1 -1 BlenderManual/chapters/lighting/section_LampTypes.xml 1.3 +4 -4 BlenderManual/chapters/lighting/chapter_lighting.xml From bf-docboard@blender.org Sun May 18 13:49:45 2003 From: bf-docboard@blender.org (Ton Roosendaal) Date: Sun, 18 May 2003 14:49:45 +0200 Subject: [Bf-docboard] japanese doc site Message-ID: <33A49E76-892F-11D7-9E1B-0030654FA84A@blender.org> Hi, You might know this one, but just wanted to paste here: http://f11.aaacafe.ne.jp/~hige/ According someone who can read it, they're very active! -Ton- ------------------------------------------------------------------------ -- Ton Roosendaal Blender Foundation ton@blender.org From bf-docboard@blender.org Tue May 20 14:35:08 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Tue, 20 May 2003 15:35:08 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/gfx/chapter_lighting TweakClip.png TweakEx10.png TweakEx11.png TweakEx1.png TweakEx2.png TweakEx3.png TweakEx4.png TweakEx5.png TweakEx6.png TweakEx7.png TweakEx8.png TweakEx9.png TweakScheme1.png TweakScheme2.png TweakScheme3.png ... Message-ID: <200305201335.h4KDZ8lI000818@xserve.blender.org> s68 (Stefano Selleri) 2003/05/20 15:35:08 CEST Added files: BlenderManual/gfx/chapter_lighting TweakClip.png TweakEx10.png TweakEx11.png TweakEx1.png TweakEx2.png TweakEx3.png TweakEx4.png TweakEx5.png TweakEx6.png TweakEx7.png TweakEx8.png TweakEx9.png TweakScheme1.png TweakScheme2.png TweakScheme3.png TweakScheme4.png TweakScheme5.png TweakScheme6.png TweakScheme7.png TweakShadow1.png TweakShadow2.png Log: Tweaking Light images From bf-docboard@blender.org Tue May 20 14:38:19 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Tue, 20 May 2003 15:38:19 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/lighting section_TweakingLight.xml Message-ID: <200305201338.h4KDcJsr000967@xserve.blender.org> s68 (Stefano Selleri) 2003/05/20 15:38:19 CEST Modified files: BlenderManual/chapters/lighting section_TweakingLight.xml Log: Some text added :) Revision Changes Path 1.2 +429 -1 BlenderManual/chapters/lighting/section_TweakingLight.xml From bf-docboard@blender.org Tue May 20 14:44:20 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Tue, 20 May 2003 15:44:20 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual BlenderManual.xml Message-ID: <200305201344.h4KDiKSJ001292@xserve.blender.org> s68 (Stefano Selleri) 2003/05/20 15:44:20 CEST Modified files: . BlenderManual.xml Log: Updated... Revision Changes Path 1.12 +1 -1 BlenderManual/BlenderManual.xml From bf-docboard@blender.org Tue May 20 14:51:14 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Tue, 20 May 2003 15:51:14 +0200 Subject: [Bf-docboard] Argh... Message-ID: <184601c31ed6$e4483d40$080ea8c0@agave> This is a multi-part message in MIME format. ------=_NextPart_000_1843_01C31EE7.A4CA35E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I'm still unable to upload the html and the pdf... Stefano ------------------------------------------------------------------------ Ing. Stefano SELLERI - DET - Univ. of Florence - Via Lombroso 6/17 50134 - Firenze. T. +39-055-4796751. F. +39-055-4796767 ------------------------------------------------------------------------ ------=_NextPart_000_1843_01C31EE7.A4CA35E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I'm still unable to upload the html and = the=20 pdf...
 
Stefano
----------------------------------------------------------------= --------
Ing.=20 Stefano SELLERI - DET - Univ. of Florence - Via Lombroso 6/17
50134 - = Firenze. T. +39-055-4796751. F.=20 +39-055-4796767
------------------------------------------------------= ------------------
 
 
------=_NextPart_000_1843_01C31EE7.A4CA35E0-- From bf-docboard@blender.org Tue May 20 15:12:02 2003 From: bf-docboard@blender.org (Ton Roosendaal) Date: Tue, 20 May 2003 16:12:02 +0200 Subject: [Bf-docboard] Python API docs! Message-ID: <0705819C-8ACD-11D7-9E1B-0030654FA84A@blender.org> Hi team, The python coders in Blender are finalizing their complete make-over the old chaotic code. It's all still 2.25 compatible, and extended with modules for Armature/Bones. For the 2.28 release they need help checking and updating the old docs. If anyone here feels inspired, please join the new Python discussion maillist: http://www.blender.org/mailman/listinfo/bf-python/ Thanks! -Ton- ------------------------------------------------------------------------ -- Ton Roosendaal Blender Foundation ton@blender.org From bf-docboard@blender.org Tue May 20 16:30:10 2003 From: bf-docboard@blender.org (Bart) Date: Tue, 20 May 2003 17:30:10 +0200 (CEST) Subject: [Bf-docboard] Argh... In-Reply-To: <184601c31ed6$e4483d40$080ea8c0@agave> Message-ID: Stefano, can you please try to log on to www.blender.org with ssh? Your CVS account should do the trick... Next, go to /Library/WebServer/Documents/download.blender.org/ and go to the documentation directory. Do you have write access there? I think everyone *should* be member of the 'webmin' group. In that case, you should be able to overwrite the files that I published there.. Bart On Tue, 20 May 2003, Stefano Selleri wrote: > I'm still unable to upload the html and the pdf... > > Stefano > ------------------------------------------------------------------------ > Ing. Stefano SELLERI - DET - Univ. of Florence - Via Lombroso 6/17 > 50134 - Firenze. T. +39-055-4796751. F. +39-055-4796767 > ------------------------------------------------------------------------ > > > -- Bart Veldhuizen, bart@vrotvrot.com Web Droid From bf-docboard@blender.org Tue May 20 16:13:36 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Tue, 20 May 2003 17:13:36 +0200 Subject: [Bf-docboard] Argh... References: Message-ID: <474701c31ee2$65bf8bc0$080ea8c0@agave> I can log in, but not with the CVS account (s68) rather with a login account (stefano) but I cannot write... >touch BlenderManual.pdf.gz replies with 'Permission denied' looks like I am in groups 'staff' and 'docboard'.... Stefano ----- Original Message ----- From: "Bart" To: "bf-docboard" Sent: Tuesday, May 20, 2003 5:30 PM Subject: Re: [Bf-docboard] Argh... > Stefano, > > can you please try to log on to www.blender.org with ssh? Your CVS account > should do the trick... > > Next, go to /Library/WebServer/Documents/download.blender.org/ and go to > the documentation directory. Do you have write access there? > > I think everyone *should* be member of the 'webmin' group. In that case, > you should be able to overwrite the files that I published there.. > > Bart > > > On Tue, 20 May 2003, Stefano Selleri wrote: > > > I'm still unable to upload the html and the pdf... > > > > Stefano > > ------------------------------------------------------------------------ > > Ing. Stefano SELLERI - DET - Univ. of Florence - Via Lombroso 6/17 > > 50134 - Firenze. T. +39-055-4796751. F. +39-055-4796767 > > ------------------------------------------------------------------------ > > > > > > > > -- > Bart Veldhuizen, bart@vrotvrot.com > Web Droid > > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Tue May 20 16:42:26 2003 From: bf-docboard@blender.org (Bart) Date: Tue, 20 May 2003 17:42:26 +0200 (CEST) Subject: [Bf-docboard] Argh... In-Reply-To: <474701c31ee2$65bf8bc0$080ea8c0@agave> Message-ID: Ton, who is sysadmin of blender.org nowadays? Can you ask him to make a 'docboard' group and add Stephano and me to it? Also ask him to give the docboard group write access to the documentation directory on blender.org please. Gracias! Bart On Tue, 20 May 2003, Stefano Selleri wrote: > I can log in, but not with the CVS account (s68) rather with a login account > (stefano) > > but I cannot write... > > >touch BlenderManual.pdf.gz > > replies with 'Permission denied' > > looks like I am in groups 'staff' and 'docboard'.... > > Stefano > > > ----- Original Message ----- > From: "Bart" > To: "bf-docboard" > Sent: Tuesday, May 20, 2003 5:30 PM > Subject: Re: [Bf-docboard] Argh... > > > > Stefano, > > > > can you please try to log on to www.blender.org with ssh? Your CVS account > > should do the trick... > > > > Next, go to /Library/WebServer/Documents/download.blender.org/ and go to > > the documentation directory. Do you have write access there? > > > > I think everyone *should* be member of the 'webmin' group. In that case, > > you should be able to overwrite the files that I published there.. > > > > Bart > > > > > > On Tue, 20 May 2003, Stefano Selleri wrote: > > > > > I'm still unable to upload the html and the pdf... > > > > > > Stefano > > > ------------------------------------------------------------------------ > > > Ing. Stefano SELLERI - DET - Univ. of Florence - Via Lombroso 6/17 > > > 50134 - Firenze. T. +39-055-4796751. F. +39-055-4796767 > > > ------------------------------------------------------------------------ > > > > > > > > > > > > > -- > > Bart Veldhuizen, bart@vrotvrot.com > > Web Droid > > > > _______________________________________________ > > Bf-docboard mailing list > > Bf-docboard@blender.org > > http://www.blender.org/mailman/listinfo/bf-docboard > > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard > -- Bart Veldhuizen, bart@vrotvrot.com Web Droid From bf-docboard@blender.org Tue May 20 16:10:21 2003 From: bf-docboard@blender.org (Eric Oberlander) Date: Tue, 20 May 2003 16:10:21 +0100 Subject: [Bf-docboard] Corrections offered for Blender Manual Message-ID: > This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. --MS_Mac_OE_3136291821_1945177_MIME_Part Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit Hi I've just discovered Blender from the series of articles running in the UK's Linux Format magazine, and have installed it, and am now trying to get to grips with it :) I found the impressive Blender Manual, and wondered if you wanted to receive corrections for typos or grammatical/spelling errors? As an example, I've attached a tarred archive which contains a diff file of the changes I would make to the appendix_documentation_project.xml file in CVS. Please let me know if you found that useful, and if you'd like any further help. Kind regards. Eric -- Eric Oberlander Architect 5a York Road, North Berwick, Scotland EH39 4LX T: 01620 895046 F: 01620 895938 --MS_Mac_OE_3136291821_1945177_MIME_Part Content-type: application/x-gzip; name="app_doc_proj_xml.tar.gz"; x-mac-creator="477A6970"; x-mac-type="477A6970" Content-disposition: attachment Content-transfer-encoding: base64 H4sIAFVFyj4AA+1YW2/bNhTOa/orTvPSFnAcK3bteHMNpOtlAYq1W1NgbwVNURYXStREsqn7 6/eRkm+tHTtJ0fVBB7Fl3c75znduZFhRiDyWnz/GmrtM5JZZqfOPRan/Edy2P2eqHcskObiP dKJOp9/rHXQgg351jOpz/IoGUfcAN/qnvd5p72kHz+Okc0Cde1ndU5yxrCQ6EKXkNz8nSvMj AP1YOe20TiMevh+MyMvh4ahgJRtfasqYRELInLjOjTRW5HxGNi21m6baWWJK0XOF/BElvVjN nxYVYKtABslPAnoPD5mzqS4NsVLQlcxjNaNS/OsElMZkNbGJjIX/YVNBRSkMVNF7O1OCXjvc ao9OAqoHx8fHD8bfE2ipF0DHewOdzHYC7fZ4t7fg9HACGBJ/howtdT6FXhZ/ktxrTZkN6ua2 gemTt8JIwRnSyZrX21SZ/VT1erxX44IuGllplRhfZGwqTOWCkrkYnVTXl5a/fnj5rFk83Ovz Xn/pcx0fwHFWKvklUA4MJCtrCJjHutZ6vFvCeFYlU+11x1f0GXE7PcN+azjg4Tvk44oyqEIY tXL+NXNi5BdBU4ebuRVQHigtSiQY+K0M1h4GTIfXOn9kaSJIsXKK/MLzOUUDnhHLY0qRioIS qVSAyei8t1BWQNdXeb0LmFki2whsfAdgON2KajhsoXnz6rDm9mosfDYso7Fq7qzToUJ+FsqH g+WzazajNTWLDI6l4dqV0BCTkR4bQjoLZWi1pmufxIkuwSBqHD8smyixkh7fotqJyayV0Jqe VTQV7NaNqLjOFpiiThdsPeX1cQNr5xlMzhvSI0MXIL5MGLRn2viY6gxlhb6SCGYdbMkqDddU SYs3E6cA/S1m+Os3IayGM+VRtOkylcHBaQkl5HvGtQ+2YWhpa4qQY05Zn52Z46kPhMslvMmk lb64ErTX3AcoSUTpUYVRuIX6t3mgfenbZo/M3KVQuEv/1zTK/f1rLR10ITtczqyAo+PNjq46 xCsnGeUumyBJAL/yMIoijs8aWdFZnc+pnKa2/Q0L8/smPNCGjgF0DNZznpdCYFaxAlTIfNqm C0p1ISjX2tPnAisIe8qQnxmGF1BVL5mH9O0g3KmVbqE26vZbURegq+Mc+EqEk0Ry9NT1Qeoj kWtMWiqUD6QvCpNJJWamTY9Tl+E8tADtMSAAFiFv+Xm0yoyvOdTtTDv4kfveFd7E5JL84ZMN nt8P1u9Q7rbhGu/GpZ1Zooow/KLV6Yem4bMU7aJ+h9EnpiQaioINn59+PVGHLXZZYcJ5qq/J 6EyQEdYVZuPCZ7duLGdupf307CnHZxGNDVLxfJEEGsBXvXbRIGakJMwyNZbxsyPAejvxu4c3 bCLU0ehkfpNAbilRqNXIfiWnvhO0KLRNE8qbazRUv1JBAgc7KYMjTKHG4xlKGz3FoPFifDGV +Er1/nAs4cxxKepqpmtdXm3i7afwCnfu5pdnZN2z0yFW7sNod8zeh8mlPHBTzy6fMx/+uPjz w8t6KVktRj1mfzfRSgGBb87TxTJvvpiM5wuuUqgq01i9i6TRZ8CFq/kVzp8dPX//uv2i/fdf L18dnYxvF5F9MZsfArnbjzg+W6n2GwyvfuMmg95Vu+mwfQggw5LBR5cWWYtZhyF5Izf3NuJT KFjp9rE56fe2ulMXha2mtAvDbLFhmRPum/JVMEdTMJrjApKdlfEv+wR6k4l0vpPZ30R30G91 BwNeH7fXwijUnxXZuLK8KO53Fy9WitlnFdlrTUr4SUDv3GSiJK8ovoj9diKRovy1tu/frNXe wfRvG0ynaNhz47+lGOY4yhvt3lhOd3d7T69vb3lfr2+22z0btLpnQ14ft6fyNhjnO2BUO+gd 3N/aql9ZxiJBb4pXRwj622NXINOfkEWaVxAMhUsr+3l/Vr39XcBc7qDAOovFl19X3DX/7sz+ eeXv3XLvO7HvG+i+3N8ayi7uL2vud5XB8Ix1h0PYf/B//yuxkUYaaaSRRhpppJFGGmmkkUYa aaSRn1D+AxFFErYAKAAA --MS_Mac_OE_3136291821_1945177_MIME_Part-- From bf-docboard@blender.org Tue May 20 16:24:50 2003 From: bf-docboard@blender.org (Ton Roosendaal) Date: Tue, 20 May 2003 17:24:50 +0200 Subject: [Bf-docboard] Argh... In-Reply-To: Message-ID: <329E6064-8AD7-11D7-9E1B-0030654FA84A@blender.org> Hi, The sysadms hang out at bf-webservice. In theory 4 people can do it: - Sateh (Stefan) - LarstiQ (Wouter) - Hos (chris want) - Timothy (when he's around) If you're desperate, ask me! But I thought there already was a docboard user group... weird. Can anyone of the sys guys check it? Thanks, -Ton- On Tuesday, May 20, 2003, at 17:42 Europe/Amsterdam, Bart wrote: > Ton, > > who is sysadmin of blender.org nowadays? Can you ask him to make a > 'docboard' group and add Stephano and me to it? Also ask him to give > the > docboard group write access to the documentation directory on > blender.org > please. > > Gracias! > > Bart > > > > > On Tue, 20 May 2003, Stefano Selleri wrote: > >> I can log in, but not with the CVS account (s68) rather with a login >> account >> (stefano) >> >> but I cannot write... >> >>> touch BlenderManual.pdf.gz >> >> replies with 'Permission denied' >> >> looks like I am in groups 'staff' and 'docboard'.... >> >> Stefano >> >> >> ----- Original Message ----- >> From: "Bart" >> To: "bf-docboard" >> Sent: Tuesday, May 20, 2003 5:30 PM >> Subject: Re: [Bf-docboard] Argh... >> >> >>> Stefano, >>> >>> can you please try to log on to www.blender.org with ssh? Your CVS >>> account >>> should do the trick... >>> >>> Next, go to /Library/WebServer/Documents/download.blender.org/ and >>> go to >>> the documentation directory. Do you have write access there? >>> >>> I think everyone *should* be member of the 'webmin' group. In that >>> case, >>> you should be able to overwrite the files that I published there.. >>> >>> Bart >>> >>> >>> On Tue, 20 May 2003, Stefano Selleri wrote: >>> >>>> I'm still unable to upload the html and the pdf... >>>> >>>> Stefano >>>> -------------------------------------------------------------------- >>>> ---- >>>> Ing. Stefano SELLERI - DET - Univ. of Florence - Via Lombroso 6/17 >>>> 50134 - Firenze. T. +39-055-4796751. F. +39-055-4796767 >>>> -------------------------------------------------------------------- >>>> ---- >>>> >>>> >>>> >>> >>> -- >>> Bart Veldhuizen, bart@vrotvrot.com >>> Web Droid >>> >>> _______________________________________________ >>> Bf-docboard mailing list >>> Bf-docboard@blender.org >>> http://www.blender.org/mailman/listinfo/bf-docboard >> >> _______________________________________________ >> Bf-docboard mailing list >> Bf-docboard@blender.org >> http://www.blender.org/mailman/listinfo/bf-docboard >> > > -- > Bart Veldhuizen, bart@vrotvrot.com > Web Droid > > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard > > ------------------------------------------------------------------------ -- Ton Roosendaal Blender Foundation ton@blender.org From bf-docboard@blender.org Tue May 20 16:58:16 2003 From: bf-docboard@blender.org (Bart) Date: Tue, 20 May 2003 17:58:16 +0200 (CEST) Subject: [Bf-docboard] Corrections offered for Blender Manual In-Reply-To: Message-ID: Hi Eric, cool! Corrections are always welcome, especially since the majority of the authors aren't native spearkers ;-) I'll take a look at your changes tonight! On Tue, 20 May 2003, Eric Oberlander wrote: > Hi > > I've just discovered Blender from the series of articles running in the UK's > Linux Format magazine, and have installed it, and am now trying to get to > grips with it :) > > I found the impressive Blender Manual, and wondered if you wanted to receive > corrections for typos or grammatical/spelling errors? > > As an example, I've attached a tarred archive which contains a diff file of > the changes I would make to the appendix_documentation_project.xml file in > CVS. > > Please let me know if you found that useful, and if you'd like any further > help. > > Kind regards. > > Eric > > -- > Eric Oberlander Architect > 5a York Road, North Berwick, Scotland EH39 4LX > T: 01620 895046 > F: 01620 895938 > > > -- Bart Veldhuizen, bart@vrotvrot.com Web Droid From bf-docboard@blender.org Tue May 20 17:02:24 2003 From: bf-docboard@blender.org (Bart) Date: Tue, 20 May 2003 18:02:24 +0200 (CEST) Subject: [Bf-docboard] Argh... In-Reply-To: <329E6064-8AD7-11D7-9E1B-0030654FA84A@blender.org> Message-ID: You're right - I wrote before I thought. The docboard exists and I'm a member of it. I'm not sure that Stephano is though.. Also, all the documents in the documentation section are of the group 'webmin'. I think we need some chmod -R and sbit magic here.. We'll ask the webservice dudes. Cheers, Bart On Tue, 20 May 2003, On Tue, 20 May 2003, Ton Roosendaal wrote: > Hi, > > The sysadms hang out at bf-webservice. > In theory 4 people can do it: > > - Sateh (Stefan) > - LarstiQ (Wouter) > - Hos (chris want) > - Timothy (when he's around) > > If you're desperate, ask me! > > But I thought there already was a docboard user group... weird. Can > anyone of the sys guys check it? > > Thanks, > > -Ton- > > > On Tuesday, May 20, 2003, at 17:42 Europe/Amsterdam, Bart wrote: > > > Ton, > > > > who is sysadmin of blender.org nowadays? Can you ask him to make a > > 'docboard' group and add Stephano and me to it? Also ask him to give > > the > > docboard group write access to the documentation directory on > > blender.org > > please. > > > > Gracias! > > > > Bart > > > > > > > > > > On Tue, 20 May 2003, Stefano Selleri wrote: > > > >> I can log in, but not with the CVS account (s68) rather with a login > >> account > >> (stefano) > >> > >> but I cannot write... > >> > >>> touch BlenderManual.pdf.gz > >> > >> replies with 'Permission denied' > >> > >> looks like I am in groups 'staff' and 'docboard'.... > >> > >> Stefano > >> > >> > >> ----- Original Message ----- > >> From: "Bart" > >> To: "bf-docboard" > >> Sent: Tuesday, May 20, 2003 5:30 PM > >> Subject: Re: [Bf-docboard] Argh... > >> > >> > >>> Stefano, > >>> > >>> can you please try to log on to www.blender.org with ssh? Your CVS > >>> account > >>> should do the trick... > >>> > >>> Next, go to /Library/WebServer/Documents/download.blender.org/ and > >>> go to > >>> the documentation directory. Do you have write access there? > >>> > >>> I think everyone *should* be member of the 'webmin' group. In that > >>> case, > >>> you should be able to overwrite the files that I published there.. > >>> > >>> Bart > >>> > >>> > >>> On Tue, 20 May 2003, Stefano Selleri wrote: > >>> > >>>> I'm still unable to upload the html and the pdf... > >>>> > >>>> Stefano > >>>> -------------------------------------------------------------------- > >>>> ---- > >>>> Ing. Stefano SELLERI - DET - Univ. of Florence - Via Lombroso 6/17 > >>>> 50134 - Firenze. T. +39-055-4796751. F. +39-055-4796767 > >>>> -------------------------------------------------------------------- > >>>> ---- > >>>> > >>>> > >>>> > >>> > >>> -- > >>> Bart Veldhuizen, bart@vrotvrot.com > >>> Web Droid > >>> > >>> _______________________________________________ > >>> Bf-docboard mailing list > >>> Bf-docboard@blender.org > >>> http://www.blender.org/mailman/listinfo/bf-docboard > >> > >> _______________________________________________ > >> Bf-docboard mailing list > >> Bf-docboard@blender.org > >> http://www.blender.org/mailman/listinfo/bf-docboard > >> > > > > -- > > Bart Veldhuizen, bart@vrotvrot.com > > Web Droid > > > > _______________________________________________ > > Bf-docboard mailing list > > Bf-docboard@blender.org > > http://www.blender.org/mailman/listinfo/bf-docboard > > > > > ------------------------------------------------------------------------ > -- > Ton Roosendaal Blender Foundation ton@blender.org > > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard > -- Bart Veldhuizen, bart@vrotvrot.com Web Droid From bf-docboard@blender.org Tue May 20 16:42:46 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Tue, 20 May 2003 17:42:46 +0200 Subject: [Bf-docboard] Argh... References: <329E6064-8AD7-11D7-9E1B-0030654FA84A@blender.org> Message-ID: <478501c31ee6$79170910$080ea8c0@agave> Hi Ton, > But I thought there already was a docboard user group... weird. Can > anyone of the sys guys check it? well a docboard group is there, and I belong to it. Main point is that files belongs to webmin group.... Stefano From bf-docboard@blender.org Tue May 20 19:23:17 2003 From: bf-docboard@blender.org (Martin Middleton) Date: Tue, 20 May 2003 14:23:17 -0400 Subject: [Bf-docboard] DocBook/XML Appendices Message-ID: <5.1.1.6.2.20030520141637.00a82be0@incoming.verizon.net> If no one has any objection, I would like to contribute the two appendices entitled "Getting Your System Ready for DocBook/XML" and "Learning DocBook/XML". For the first topic I'm planning to explain DocBook Setup: 1. Under WinX 2. Under WinX (using CygWin) 3. Under Linux OK? Thoughts? - Oso From bf-docboard@blender.org Wed May 21 06:58:14 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Wed, 21 May 2003 07:58:14 +0200 Subject: [Bf-docboard] DocBook/XML Appendices In-Reply-To: <5.1.1.6.2.20030520141637.00a82be0@incoming.verizon.net> Message-ID: <000001c31f5d$f7b2b6d0$660011ac@oxygen> Hi Oso, I have started on a section on how to use Eclipse for Docbook and CVS. Is that something that you would like to include as well? Of course, I can always add it in later.. Bart -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org] On Behalf Of Martin Middleton Sent: dinsdag 20 mei 2003 20:23 To: bf-docboard@blender.org Subject: [Bf-docboard] DocBook/XML Appendices If no one has any objection, I would like to contribute the two appendices entitled "Getting Your System Ready for DocBook/XML" and "Learning DocBook/XML". For the first topic I'm planning to explain DocBook Setup: 1. Under WinX 2. Under WinX (using CygWin) 3. Under Linux OK? Thoughts? - Oso _______________________________________________ Bf-docboard mailing list Bf-docboard@blender.org http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Wed May 21 11:16:52 2003 From: bf-docboard@blender.org (Bart) Date: Wed, 21 May 2003 12:16:52 +0200 (CEST) Subject: [Bf-docboard] documentation unix rights changed Message-ID: Stephano, I've updated the user permissions on the documentation files. You should be able to update now. -- Bart Veldhuizen, bart@vrotvrot.com Web Droid From bf-docboard@blender.org Wed May 21 11:50:15 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Wed, 21 May 2003 12:50:15 +0200 Subject: [Bf-docboard] documentation unix rights changed References: Message-ID: <481201c31f86$c613f020$080ea8c0@agave> Uploaded! Ouch. This doc is getting *BIG* Stefano ----- Original Message ----- From: "Bart" To: Sent: Wednesday, May 21, 2003 12:16 PM Subject: [Bf-docboard] documentation unix rights changed > Stephano, > > I've updated the user permissions on the documentation files. You should > be able to update now. > > -- > Bart Veldhuizen, bart@vrotvrot.com > Web Droid > > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Wed May 21 11:44:27 2003 From: bf-docboard@blender.org (Martin Middleton) Date: Wed, 21 May 2003 06:44:27 -0400 Subject: [Bf-docboard] DocBook/XML Appendices In-Reply-To: <000001c31f5d$f7b2b6d0$660011ac@oxygen> References: <5.1.1.6.2.20030520141637.00a82be0@incoming.verizon.net> Message-ID: <5.1.1.6.2.20030521063530.00a82c68@incoming.verizon.net> At 01:58 AM 5/21/2003, you wrote: >Hi Oso, > >I have started on a section on how to use Eclipse for Docbook and CVS. >Is that something that you would like to include as well? Of course, I >can always add it in later.. > >Bart I don't have first-hand experience using Eclipse (though I provide support for it at work). I have no problem though with your including it though. Sounds like an excellent idea, in fact! I'll post an outline for what I'm planning and we can figure out where it should go. - Oso From bf-docboard@blender.org Wed May 21 12:18:59 2003 From: bf-docboard@blender.org (Bart) Date: Wed, 21 May 2003 13:18:59 +0200 (CEST) Subject: [Bf-docboard] DocBook/XML Appendices In-Reply-To: <5.1.1.6.2.20030521063530.00a82c68@incoming.verizon.net> Message-ID: On Wed, 21 May 2003, Martin Middleton wrote: > I don't have first-hand experience using Eclipse (though I provide support > for it at work). I have no problem though with your including it though. > Sounds like an excellent idea, in fact! I'll post an outline for what I'm > planning and we can figure out where it should go. Eclipse is a *wonderful* cross-platform tool for projects such as these. Using a Docbook/XML plugin and the integrated CVS client, maintaining the documentation is a breeze :) I'll work on my section and integrate it when it's ready. Bart -- Bart Veldhuizen, bart@vrotvrot.com Web Droid From bf-docboard@blender.org Wed May 21 12:20:15 2003 From: bf-docboard@blender.org (Bart) Date: Wed, 21 May 2003 13:20:15 +0200 (CEST) Subject: [Bf-docboard] documentation unix rights changed In-Reply-To: <481201c31f86$c613f020$080ea8c0@agave> Message-ID: Yah... maybe we could try to get the docbook suite installed on blender.org and recompile all the publication targets there? Bart On Wed, 21 May 2003, Stefano Selleri wrote: > Uploaded! > > Ouch. This doc is getting *BIG* > > Stefano > ----- Original Message ----- > From: "Bart" > To: > Sent: Wednesday, May 21, 2003 12:16 PM > Subject: [Bf-docboard] documentation unix rights changed > > > > Stephano, > > > > I've updated the user permissions on the documentation files. You should > > be able to update now. > > > > -- > > Bart Veldhuizen, bart@vrotvrot.com > > Web Droid > > > > _______________________________________________ > > Bf-docboard mailing list > > Bf-docboard@blender.org > > http://www.blender.org/mailman/listinfo/bf-docboard > > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard > -- Bart Veldhuizen, bart@vrotvrot.com Web Droid From bf-docboard@blender.org Thu May 22 07:53:19 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Thu, 22 May 2003 08:53:19 +0200 Subject: [Bf-docboard] Corrections offered for Blender Manual In-Reply-To: Message-ID: <001001c3202e$d4024990$660011ac@oxygen> Hi Eric, I'm not sure, but I think that this is not a valid patch file? I looked at the patch file that Karsten sent us earlier and that one contains some header information that is missing in yours. Here's the output that I get: [bart@www documentation_project]$ patch < appendix_documentation_project.xml.diff can't find file to patch at input line 1 Perhaps you should have used the -p or --strip option? File to patch: appendix_documentation_project.xml patching file appendix_documentation_project.xml Hunk #1 FAILED at 20. Hunk #2 FAILED at 34. Hunk #3 FAILED at 44. Hunk #4 FAILED at 46. Hunk #5 FAILED at 96. Hunk #6 FAILED at 99. Hunk #7 FAILED at 103. Hunk #8 FAILED at 111. Hunk #9 FAILED at 117. Hunk #10 FAILED at 136. Hunk #11 FAILED at 146. Hunk #12 FAILED at 285. Hunk #13 FAILED at 291. Hunk #14 FAILED at 361. Hunk #15 FAILED at 364. Hunk #16 FAILED at 376. Hunk #17 FAILED at 387. 17 out of 18 hunks FAILED -- saving rejects to file appendix_documentation_project.xml.rej Can you please look into that or just send me the complete appendix_documentation_project.xml file with your changes? Thanks! Bart -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org] On Behalf Of Eric Oberlander Sent: dinsdag 20 mei 2003 17:10 To: bf-docboard@blender.org Subject: [Bf-docboard] Corrections offered for Blender Manual Hi I've just discovered Blender from the series of articles running in the UK's Linux Format magazine, and have installed it, and am now trying to get to grips with it :) I found the impressive Blender Manual, and wondered if you wanted to receive corrections for typos or grammatical/spelling errors? As an example, I've attached a tarred archive which contains a diff file of the changes I would make to the appendix_documentation_project.xml file in CVS. Please let me know if you found that useful, and if you'd like any further help. Kind regards. Eric -- Eric Oberlander Architect 5a York Road, North Berwick, Scotland EH39 4LX T: 01620 895046 F: 01620 895938 From bf-docboard@blender.org Thu May 22 07:59:21 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Thu, 22 May 2003 08:59:21 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/introduction chapter_introduction.xml Message-ID: <200305220659.h4M6xLWZ011736@xserve.blender.org> bartv (Bart Veldhuizen) 2003/05/22 08:59:21 CEST Modified files: BlenderManual/chapters/introduction chapter_introduction.xml Log: fixed some spelling errors with aspell Revision Changes Path 1.7 +5 -5 BlenderManual/chapters/introduction/chapter_introduction.xml From bf-docboard@blender.org Thu May 22 14:15:17 2003 From: bf-docboard@blender.org (Martin Middleton) Date: Thu, 22 May 2003 09:15:17 -0400 Subject: [Bf-docboard] Python API docs! In-Reply-To: <0705819C-8ACD-11D7-9E1B-0030654FA84A@blender.org> Message-ID: <5.1.0.14.2.20030522085918.00a8b958@incoming.verizon.net> Ton, I'm going to contribute the section on working with DocBook for the Blender Manual. I've also joined the Python mailing list. I posted a message there this morning letting them know that in the next few weeks I'll be posting a Perl module that does text-to-docbook conversion. I'm working with the original author to open source it. It will allow people to create a DocBook compliant document by following a few simple rules when creating a text file. - Oso From bf-docboard@blender.org Thu May 22 15:05:19 2003 From: bf-docboard@blender.org (Ton Roosendaal) Date: Thu, 22 May 2003 16:05:19 +0200 Subject: [Bf-docboard] Python API docs! In-Reply-To: <5.1.0.14.2.20030522085918.00a8b958@incoming.verizon.net> Message-ID: <6C06D2C4-8C5E-11D7-9E1B-0030654FA84A@blender.org> --Apple-Mail-7-143192148 Content-Transfer-Encoding: 7bit Content-Type: text/plain; delsp=yes; charset=US-ASCII; format=flowed Hi, Hey, that's nice work! In 10 days I will also make the html version of the 2.0 manual available as open content. I've asked bart & stefano for help, but they've got no time. Basically the contents has to be fit in the current project, also converted to docbook... I've attached 2 sample files, the wml file looks close to xml... what do you think, can this be converted easily? -Ton- On Thursday, May 22, 2003, at 15:15 Europe/Amsterdam, Martin Middleton wrote: > Ton, > > I'm going to contribute the section on working with DocBook for the > Blender Manual. > > I've also joined the Python mailing list. I posted a message there > this morning letting them know that in the next few weeks I'll be > posting a Perl module that does text-to-docbook conversion. I'm > working with the original author to open source it. It will allow > people to create a DocBook compliant document by following a few > simple rules when creating a text file. > > - Oso > > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard > > ------------------------------------------------------------------------ -- Ton Roosendaal Blender Foundation ton@blender.org --Apple-Mail-7-143192148 Content-Disposition: attachment; filename=AnimButtons.wml Content-Transfer-Encoding: 7bit Content-Type: application/octet-stream; x-unix-mode=0640; name="AnimButtons.wml" #use wml::std::page #include "wml-include.inc"
The AnimButtons
This ButtonsWindow visualises settings associated with animations, most of which are part of the Object DataBlock. It can also be used to create Effects: like the 'Build'- and the 'Particles'-Effect. Hotkey: F7. The typical 'browse' MenuBut is missing here. Link Objects to other Scenes with the LinkMenu (CTRL+L). OB: (TextBut) Give the Object block a new and unique name. The Object is inserted again, sorted alphabetically. Users (But) If the Object block has multiple users, this button shows the total number of users. Press the button to make the Object "Single User". An exact copy is then created (exlusive the Object block). Tracking buttons In Blender, Objects can be assigned a rotation constraint:
  • Objects that always point in the direction of other Objects: CTRL+T, or "Make Track".
  • Objects as Children of a Curve path, where the curve determines the rotation ("Follow" button).
  • Particles can give rotations to Objects (see AnimButtons, Effects). Because Objects have a rotation of their own, it is advisable to first erase this using ALT+R. If the Object is a Child, then erase the "Parent Inverse" as well using ALT+P.
Use these buttons to indicate how tracking must work: TrackX, Y, Z, -X, -Y, -Z (RowBut) Specifies the direction axis; the axis that, for example, must point to the other Object. UpX, UpY, UpZ (RowBut) Specify what axis must point 'up', in the direction of the (global) positive Z axis. If the "Track" axis is the same as the "Up" axis, this is turned off. PowerTrack (TogBut) This option completely switches off the Object's own rotation and that of its Parents. Only for Objects that 'track' to another Object. DrawKey (TogBut) If Objects have an Object Ipo, they can be drawn in the 3Dwindow as key positions. Key positions are drawn with this option ON and the IpoKeys ON (in the IpoHeader). Hotkey: KKEY. DrawKeySel (TogBut) Limits the drawing of Object keys to those selected. Duplicators Blender can automatically generate Objects without actually creating them. To do this, an animation system must be created first. A 'virtual' copy of the Object will then be placed on every frame specified. It is also possible to have a virtual copy placed on each vertex (or particle). This can be used as a modeling tool as well. To do this, select the duplicated Objects and press CTRL-SHIFT+A ("Make Dupli's Real"). DupliFrames (TogBut) No matter how the Object moves, with its own Object Ipos or on a Curve path, a copy of the Object is made for every frame from "DupSta" to "DupEnd". The "DupliFrames" system is built for the specified frame interval. DupliVerts (TogBut) Child Objects are duplicated on all vertices of this Object (only with Mesh). DupSta, DupEnd (NumBut) The start and end frame of the duplication. DupOn, DupOff (NumBut) Empty positions can be specified with the option "DupliFrames". For example: "DupOn" on '2', "DupOff" on '8' sets two copies on every 10 frames. The duplicated Objects move over the animation system like a sort of train. No Speed (TogBut) The "DupliFrames" are set to 'still', regardless of the current frame. Slurph (NumBut) This option is only available if there are VertexKeys. The "Slurph" value specifies a fixed delay for the interpolation of Keys per vertex. The first vertex comes first, the last vertex has a delay of "Slurph" frames. This effect makes quite special and realistic Key framing possible.

Watch the sequence of vertices carefully with Meshes. The sequence can be sorted with the commands EditButtons->Xsort and EditButons->Hash. Naturally, it is important that this occurs before the VertexKeys are created, because otherwise quite unpredictable things can occur (however, it can be nice for Halos). Relative Keys (TogBut) This button toggles between using standard vertex keyframing and the use of relative vertex keys. Relative vertex keys allowing mix, add or subtract multiple vertex key positions independently. Best suited for facial expression animations. OffsOb (TogBut) The "TimeOffset" value works on its own Object Ipo. OffsPar (TogBut) The "TimeOffset" value works on the Parent relationship of the Object. OffsPart (TogBut) The "TimeOffset" value works on the Particle Effect. SlowPar (TogBut) The value of "TimeOffset" is used to create a 'delay' in the Parent relationship. This delay is cumulative and depends on the previous frame. When rendering animations, the complete sequence must always be rendered, starting with the first frame. TimeOffset (NumBut) Depending on the previously mentioned pre-sets, the animation is shifted a number of frames. This does not work for VertexKeys. Automatic Time (But) This generates automatic "TimeOffset" values for all selected Objects. The start value is the value of the "TimeOffset" button. A requestor pops up and asks for the size of the interval. Blender looks at the Object's screen coordinates in the nearest 3DWindow and calculates the offset values from left to right. PrSpeed (But) The speed of the Object is printed. Map Old, Map New (NumBut) This button can be used to modify the internal time calculation. "Map Old" gives the previous value in frames; "Map New" specifies the number of frames that must be rendered. Only the mutual relations between these values are important. Use this only to speed up or slow down the entire animation system. The absolute value 'frame' now becomes relative, which can be quite confusing if the animation must still be modified. AnimSpeed (NumBut) The maximum speed of the real-time animation playback, expressed in hundredths of a second. Sta, End (NumBut) The start and end frame of an animation to be rendered or played real-time. These buttons are only displayed if the active Object is a Curve. PathLen (NumBut) The length of the Curve path in frames, if there is no Speed Ipo. CurvePath (TogBut) Specifies that the Curve becomes a path. Children of this Curve now move over the curve. All Curves can become a path, but a 5th order Nurbs curve works best. It has no problems with movement and rotation discontinuity. CurveFollow (TogBut) The Curve path passes a rotation to the Child Objects. The 'Tracking' buttons determine which axis the path follows. In EditMode, horizontal lines are also drawn for a 3D curve. This determines the tilt, which is an extra axis rotation of the Child Objects. The tilt can be changed using the TKEY. Curve paths cannot give uniform perpendicular (aligned with the local Z axis) rotations. In that case, the 'up' axis cannot be determined. PrintLen (But) The length of the path is printed in Blender units. These buttons are displayed if an IpoWindow is present in the same Screen. Xmin, Xmax, Ymin, Ymax (NumBut) The numbers above these buttons specify the boundbox of all the visible curves in the IpoWindow. Use the buttons to enter a new value. Set (But) The new values of the boundbox are assigned to the visible curves in the IpoWindow. Speed (NumBut) In certain cases, the exact speed of a translation caused by Object Ipos must be determined. Proceed as follows to do this:

  • In the IpoWindow, make only the LocX, LoxY, LocZ curves visible.
  • Set the IpoKey option ON (KKEY in the IpoWindow).
  • Select the keys that must be assigned a particular speed.
  • Only keys that already have a speed and direction can be changed. If the speed is 0.0, nothing happens.
  • Press the "Set" Button.
Anim Effects: Build Three effects are currently built in: "Build", "Particles" and "Wave". Effects are a fixed part of the Object; they cannot have any links or multiple users. New Effect (But) Create a new Effect. Delete (But) Delete the Effect. Build (MenuBut) Select an effect. The Build Effect works on Meshes, which are built up face by face over time. It also works on the vertices in Halo Meshes. The sequence in which this happens can be specified in the 3DWindow with CTRL+F: "Sort Faces" (not in EditMode). The faces of the active Mesh Object are sorted. The current face in the 3DWindow is taken as the starting point. The leftmost face first, the rightmost face last. Len (NumBut) The total time the building requires. SFra (NumBut) The frame number on which the Effect starts. Anim Effects: Particles Particles are halos (or Objects if the option "DupliVerts" is ON) that are generated more or less according to laws of physics. Use Particles for smoke, fire, explosions, a fountain, fireworks or a school of fish! With the Static option it is also possible to make fur or even plants.

A Particle system is pre-calculated as a pre-process (this can take some time). They can then be viewed in the 3DWindow in real time. Particles are a full-fledged part of Blender's animation system. They can also controlled by Lattices. Only Meshes can have Particles. Recalc All (But) Recalc the particle-system after changing the animation of the emitter mesh. This updates the particle-system. Static (TogBut) Making static particles. Particles now don't animate or move anymore, they follow the Object's transformation. Static particles are generated one at each 'frame' for the entire 'Life' value. Use the "step" option to control this; step=2 means a particle at every two frames. Tot (NumBut) The total number of Particles. Particles require quite a bit of memory (not in the file!) and rendering time, so specify this value carefully. Sta, End (NumBut) The start and end frame between which Particles are generated. Life (NumBut) The life span of each Particle. Keys (NumBut) Not all Particle locations are calculated and remembered for each frame for the entire particle system. This is only done for a fixed number of key positions between which interpolations are performed. A larger number of "Keys" gives a more fluid, detailed movement. This makes significant demands on the memory and time required to calculate the system. CurMul (NumBut) Particles can 'multiply themselves' at the end of their lives. For each generation, certain particle settings are unique. This button determines which generation is displayed. Mat (NumBut) The Material used for the current generation of Particles. Mult (NumBut) This determiness whether the particles multiply themselves. A value of 0.0 switches this off. A value of 1.0 means that each Particle multiplies itself. The particle system itself ensures that the total number of Particles is limited to the "Tot" value. Life (NumBut) The age of the Particles in the following generation. Child (NumBut) The number of children of a Particle that has multiplied itself. RandLife (NumBut) A factor that ascribes the age of Particles a (pseudo) random variation. Seed (NumBut) The offset in the random table. Face (TogBut) With this option particles are not only emited from vertices, but also from the faces of the mesh. Bspline (TogBut) The Particles are interpolated from the keys using a B-spline formula. This give a much more fluid progression, but the particles no longer pass exactly through the key positions. Vect (TogBut) This gives particles a rotation direction. This can be seen in the Halo rendering. Particles that duplicate Objects now also give a rotation to these Objects. VectSize (TogBut) The extent to which the speed of the "Vect" Particle works on the dimensions of the Halo. Norm (NumBut) The extent to which the vertex normal of the Mesh gives the Particle a starting speed. If the Mesh has no faces (and thus no vertex normals) the normalised local vertex coordinate is used as the starting speed. Ob (NumBut) The Extent to which the speed of the Object gives the Particle a starting speed. This makes a rotating cube become a sort of 'sprinkler'. Rand (NumBut) The extent to which a (pseudo) random value gives the Particle a starting speed. Tex (NumBut) The extent to which the Texture gives the Particle a starting speed. For this, only the last Texture of the Material is used, in channel number 8. Damp (NumBut) Use of damping reduces the speed, like a sort of friction. Force X, Y, Z (NumBut) A standard, continually present force. This can simulate the effect of gravity or wind. Texture X, Y, Z (NumBut) A standard force that works on a Particle, determined by the texture. Textures can have an effect on the movement of Particles. The 3D coordinate of the Particle is passed to the texture per Particle key. Int (RowBut) The Intensity that is passed back from the texture is used as a factor for the standard texture force (previous three buttons). RGB (RowBut) The colour of the texture has a direct effect on the speed of the Particle: Red on the X, Green on the Y and Blue on the Z component of the speed. Grad (RowBut) The gradient of the texture is calculated. This is the mathematical derivitive. Four samples of the texture are combined to produce a speed vector. With procedural textures, such as Clouds, this method gives a very beautiful, turbulent effect. Set the number of "Keys" as high as possible to see the sometimes rather subtle twisting. Nabla (NumBut) The dimension of the area in which the gradient is calculated. This value must be carefully adjusted to the frequency of the texture. Anim Effects: Wave The Wave Effect adds a animated Wave to a Mesh. It is not limited to flat objects but can also be used to make a sphere 'wobble'.

The Wave Effect can be accessed from the AnimButtons while the mesh is active. Choose 'NEW Effect' and change it with the MenuButton to 'Wave'. Wave Type (But) Per default you have then a XY Wave on your Object. With the Buttons X and Y you can enable or disable the wave generation for an axis, look at the image below for the three basic effects. The Button "Cycl" makes the generation cyclic in the animation. Time Sta (NumBut) When (in frames of the animation) the wave generation should start. Lifetime (NumBut) How long (in frames) a wave exists Damptime (NumBut) How many frames the wave schould extenuate. Sta X, Sta Y (NumBut) Starting Position of the Wave Speed (NumSli) Speed the Wave travels, can also be negative. Height (NumSli) Amplitude of the Wave. Width (NumSli) Width of the wave (wavelenght) Narrow (NumSli) How narrow the next wave follows.


Last modified: Tue Oct 24 17:18:01 CEST 2000
/* */ --Apple-Mail-7-143192148 Content-Disposition: attachment; filename=AnimButtons.html Content-Transfer-Encoding: 7bit Content-Type: text/html; x-unix-mode=0640; name="AnimButtons.html" [WML-Source: AnimButtons.wml][TOC][Part00]

[chapter]

[section]The AnimButtons

  [images/AnimButtons.tga]

This ButtonsWindow visualises settings associated with animations, most of which are part of the Object DataBlock. It can also be used to create Effects: like the 'Build'- and the 'Particles'-Effect. Hotkey: F7.

  [images/AnimButtonsBrowse.tga]

The typical 'browse' MenuBut is missing here. Link Objects to other Scenes with the LinkMenu (CTRL+L).

[point]OB: (TextBut)

Give the Object block a new and unique name. The Object is inserted again, sorted alphabetically.

[point]Users (But)

If the Object block has multiple users, this button shows the total number of users. Press the button to make the Object "Single User". An exact copy is then created (exlusive the Object block).

[point]Tracking buttons

  [images/AnimButtonsTracking.tga]

In Blender, Objects can be assigned a rotation constraint:

  • Objects that always point in the direction of other Objects: CTRL+T, or "Make Track".
  • Objects as Children of a Curve path, where the curve determines the rotation ("Follow" button).
  • Particles can give rotations to Objects (see AnimButtons, Effects). Because Objects have a rotation of their own, it is advisable to first erase this using ALT+R. If the Object is a Child, then erase the "Parent Inverse" as well using ALT+P.
Use these buttons to indicate how tracking must work:

[point]TrackX, Y, Z, -X, -Y, -Z (RowBut)

Specifies the direction axis; the axis that, for example, must point to the other Object.

[point]UpX, UpY, UpZ (RowBut)

Specify what axis must point 'up', in the direction of the (global) positive Z axis. If the "Track" axis is the same as the "Up" axis, this is turned off.

[point]PowerTrack (TogBut)

  [images/AnimButtonsPowertrack.tga]

This option completely switches off the Object's own rotation and that of its Parents. Only for Objects that 'track' to another Object.

[point]DrawKey (TogBut)

  [images/AnimButtonsDrawKey.tga]

If Objects have an Object Ipo, they can be drawn in the 3Dwindow as key positions. Key positions are drawn with this option ON and the IpoKeys ON (in the IpoHeader). Hotkey: KKEY.

[point]DrawKeySel (TogBut)

Limits the drawing of Object keys to those selected.

[point]Duplicators

  [images/AnimButtonsDuplicators.tga]

Blender can automatically generate Objects without actually creating them. To do this, an animation system must be created first. A 'virtual' copy of the Object will then be placed on every frame specified. It is also possible to have a virtual copy placed on each vertex (or particle). This can be used as a modeling tool as well. To do this, select the duplicated Objects and press CTRL-SHIFT+A ("Make Dupli's Real").

[point]DupliFrames (TogBut)

No matter how the Object moves, with its own Object Ipos or on a Curve path, a copy of the Object is made for every frame from "DupSta" to "DupEnd". The "DupliFrames" system is built for the specified frame interval.

[point]DupliVerts (TogBut)

Child Objects are duplicated on all vertices of this Object (only with Mesh).

[point]DupSta, DupEnd (NumBut)

The start and end frame of the duplication.

[point]DupOn, DupOff (NumBut)

Empty positions can be specified with the option "DupliFrames". For example: "DupOn" on '2', "DupOff" on '8' sets two copies on every 10 frames. The duplicated Objects move over the animation system like a sort of train.

[point]No Speed (TogBut)

The "DupliFrames" are set to 'still', regardless of the current frame.

[point]Slurph (NumBut)

  [images/AnimButtonsVertexKeys.tga]

This option is only available if there are VertexKeys. The "Slurph" value specifies a fixed delay for the interpolation of Keys per vertex. The first vertex comes first, the last vertex has a delay of "Slurph" frames. This effect makes quite special and realistic Key framing possible.

Watch the sequence of vertices carefully with Meshes. The sequence can be sorted with the commands EditButtons->Xsort and EditButons->Hash. Naturally, it is important that this occurs before the VertexKeys are created, because otherwise quite unpredictable things can occur (however, it can be nice for Halos).

[point]Relative Keys (TogBut)

This button toggles between using standard vertex keyframing and the use of relative vertex keys. Relative vertex keys allowing mix, add or subtract multiple vertex key positions independently. Best suited for facial expression animations.

  [images/AnimButtonsOffsets.tga]

[point]OffsOb (TogBut)

The "TimeOffset" value works on its own Object Ipo.

[point]OffsPar (TogBut)

The "TimeOffset" value works on the Parent relationship of the Object.

[point]OffsPart (TogBut)

The "TimeOffset" value works on the Particle Effect.

[point]SlowPar (TogBut)

The value of "TimeOffset" is used to create a 'delay' in the Parent relationship. This delay is cumulative and depends on the previous frame. When rendering animations, the complete sequence must always be rendered, starting with the first frame.

[point]TimeOffset (NumBut)

Depending on the previously mentioned pre-sets, the animation is shifted a number of frames. This does not work for VertexKeys.

[point]Automatic Time (But)

This generates automatic "TimeOffset" values for all selected Objects. The start value is the value of the "TimeOffset" button. A requestor pops up and asks for the size of the interval. Blender looks at the Object's screen coordinates in the nearest 3DWindow and calculates the offset values from left to right.

[point]PrSpeed (But)

The speed of the Object is printed.

  [images/AnimButtonsMapAnim.tga]

[point]Map Old, Map New (NumBut)

This button can be used to modify the internal time calculation. "Map Old" gives the previous value in frames; "Map New" specifies the number of frames that must be rendered. Only the mutual relations between these values are important. Use this only to speed up or slow down the entire animation system. The absolute value 'frame' now becomes relative, which can be quite confusing if the animation must still be modified.

[point]AnimSpeed (NumBut)

The maximum speed of the real-time animation playback, expressed in hundredths of a second.

[point]Sta, End (NumBut)

The start and end frame of an animation to be rendered or played real-time.

  [images/AnimButtonsCurve.tga]

These buttons are only displayed if the active Object is a Curve.

[point]PathLen (NumBut)

The length of the Curve path in frames, if there is no Speed Ipo.

[point]CurvePath (TogBut)

Specifies that the Curve becomes a path. Children of this Curve now move over the curve. All Curves can become a path, but a 5th order Nurbs curve works best. It has no problems with movement and rotation discontinuity.

[point]CurveFollow (TogBut)

The Curve path passes a rotation to the Child Objects. The 'Tracking' buttons determine which axis the path follows. In EditMode, horizontal lines are also drawn for a 3D curve. This determines the tilt, which is an extra axis rotation of the Child Objects. The tilt can be changed using the TKEY. Curve paths cannot give uniform perpendicular (aligned with the local Z axis) rotations. In that case, the 'up' axis cannot be determined.

[point]PrintLen (But)

The length of the path is printed in Blender units.

  [images/AnimButtonsIpo.tga]

These buttons are displayed if an IpoWindow is present in the same Screen.

[point]Xmin, Xmax, Ymin, Ymax (NumBut)

The numbers above these buttons specify the boundbox of all the visible curves in the IpoWindow. Use the buttons to enter a new value.

[point]Set (But)

The new values of the boundbox are assigned to the visible curves in the IpoWindow.

  [images/AnimButtonsSpeedSet.tga]

[point]Speed (NumBut)

In certain cases, the exact speed of a translation caused by Object Ipos must be determined. Proceed as follows to do this:
  • In the IpoWindow, make only the LocX, LoxY, LocZ curves visible.
  • Set the IpoKey option ON (KKEY in the IpoWindow).
  • Select the keys that must be assigned a particular speed.
  • Only keys that already have a speed and direction can be changed. If the speed is 0.0, nothing happens.
  • Press the "Set" Button.

[subsection]Anim Effects: Build

Three effects are currently built in: "Build", "Particles" and "Wave". Effects are a fixed part of the Object; they cannot have any links or multiple users.

  [images/AnimButtonsBuildEffect.tga]

[point]New Effect (But)

Create a new Effect.

[point]Delete (But)

Delete the Effect.

[point]Build (MenuBut)

Select an effect. The Build Effect works on Meshes, which are built up face by face over time. It also works on the vertices in Halo Meshes. The sequence in which this happens can be specified in the 3DWindow with CTRL+F: "Sort Faces" (not in EditMode). The faces of the active Mesh Object are sorted. The current face in the 3DWindow is taken as the starting point. The leftmost face first, the rightmost face last.

[point]Len (NumBut)

The total time the building requires.

[point]SFra (NumBut)

The frame number on which the Effect starts.

[subsection]Anim Effects: Particles

  [images/AnimButtonsParticleEffect.tga]

Particles are halos (or Objects if the option "DupliVerts" is ON) that are generated more or less according to laws of physics. Use Particles for smoke, fire, explosions, a fountain, fireworks or a school of fish! With the Static option it is also possible to make fur or even plants.

A Particle system is pre-calculated as a pre-process (this can take some time). They can then be viewed in the 3DWindow in real time. Particles are a full-fledged part of Blender's animation system. They can also controlled by Lattices. Only Meshes can have Particles.

[point]Recalc All (But)

Recalc the particle-system after changing the animation of the emitter mesh. This updates the particle-system.

[point]Static (TogBut)

Making static particles. Particles now don't animate or move anymore, they follow the Object's transformation. Static particles are generated one at each 'frame' for the entire 'Life' value. Use the "step" option to control this; step=2 means a particle at every two frames.

  [images/AnimButtonsParticleEffectRow1.tga]

[point]Tot (NumBut)

The total number of Particles. Particles require quite a bit of memory (not in the file!) and rendering time, so specify this value carefully.

[point]Sta, End (NumBut)

The start and end frame between which Particles are generated.

[point]Life (NumBut)

The life span of each Particle.

[point]Keys (NumBut)

Not all Particle locations are calculated and remembered for each frame for the entire particle system. This is only done for a fixed number of key positions between which interpolations are performed. A larger number of "Keys" gives a more fluid, detailed movement. This makes significant demands on the memory and time required to calculate the system.

  [images/AnimButtonsParticleEffectRow2.tga]

[point]CurMul (NumBut)

Particles can 'multiply themselves' at the end of their lives. For each generation, certain particle settings are unique. This button determines which generation is displayed.

[point]Mat (NumBut)

The Material used for the current generation of Particles.

[point]Mult (NumBut)

This determiness whether the particles multiply themselves. A value of 0.0 switches this off. A value of 1.0 means that each Particle multiplies itself. The particle system itself ensures that the total number of Particles is limited to the "Tot" value.

[point]Life (NumBut)

The age of the Particles in the following generation.

[point]Child (NumBut)

The number of children of a Particle that has multiplied itself.

  [images/AnimButtonsParticleEffectRow3.tga]

[point]RandLife (NumBut)

A factor that ascribes the age of Particles a (pseudo) random variation.

[point]Seed (NumBut)

The offset in the random table.

[point]Face (TogBut)

With this option particles are not only emited from vertices, but also from the faces of the mesh.

[point]Bspline (TogBut)

The Particles are interpolated from the keys using a B-spline formula. This give a much more fluid progression, but the particles no longer pass exactly through the key positions.

[point]Vect (TogBut)

This gives particles a rotation direction. This can be seen in the Halo rendering. Particles that duplicate Objects now also give a rotation to these Objects. VectSize (TogBut) The extent to which the speed of the "Vect" Particle works on the dimensions of the Halo.

  [images/AnimButtonsParticleEffectRow4.tga]

[point]Norm (NumBut)

The extent to which the vertex normal of the Mesh gives the Particle a starting speed. If the Mesh has no faces (and thus no vertex normals) the normalised local vertex coordinate is used as the starting speed.

[point]Ob (NumBut)

The Extent to which the speed of the Object gives the Particle a starting speed. This makes a rotating cube become a sort of 'sprinkler'.

[point]Rand (NumBut)

The extent to which a (pseudo) random value gives the Particle a starting speed.

[point]Tex (NumBut)

The extent to which the Texture gives the Particle a starting speed. For this, only the last Texture of the Material is used, in channel number 8.

[point]Damp (NumBut)

Use of damping reduces the speed, like a sort of friction.

  [images/AnimButtonsParticleEffectRow5.tga]

[point]Force X, Y, Z (NumBut)

A standard, continually present force. This can simulate the effect of gravity or wind.

[point]Texture X, Y, Z (NumBut)

A standard force that works on a Particle, determined by the texture. Textures can have an effect on the movement of Particles. The 3D coordinate of the Particle is passed to the texture per Particle key.

[point]Int (RowBut)

The Intensity that is passed back from the texture is used as a factor for the standard texture force (previous three buttons).

[point]RGB (RowBut)

The colour of the texture has a direct effect on the speed of the Particle: Red on the X, Green on the Y and Blue on the Z component of the speed.

[point]Grad (RowBut)

The gradient of the texture is calculated. This is the mathematical derivitive. Four samples of the texture are combined to produce a speed vector. With procedural textures, such as Clouds, this method gives a very beautiful, turbulent effect. Set the number of "Keys" as high as possible to see the sometimes rather subtle twisting.

[point]Nabla (NumBut)

The dimension of the area in which the gradient is calculated. This value must be carefully adjusted to the frequency of the texture.

[subsection]Anim Effects: Wave

  [images/AnimButtonsWaveEffect.tga]

The Wave Effect adds a animated Wave to a Mesh. It is not limited to flat objects but can also be used to make a sphere 'wobble'.

The Wave Effect can be accessed from the AnimButtons F7 while the mesh is active. Choose 'NEW Effect' and change it with the MenuButton to 'Wave'.

[point]Wave Type (But)

  [images/AnimButtonsWaveEffectType.tga]

Per default you have then a XY Wave on your Object. With the Buttons X and Y you can enable or disable the wave generation for an axis, look at the image below for the three basic effects. The Button "Cycl" makes the generation cyclic in the animation.

  [images/AnimButtonsWaveEffectTime.tga]

[point]Time Sta (NumBut)

When (in frames of the animation) the wave generation should start.

[point]Lifetime (NumBut)

How long (in frames) a wave exists

[point]Damptime (NumBut)

How many frames the wave schould extenuate.

  [images/AnimButtonsWaveEffectStart.tga]

[point]Sta X, Sta Y (NumBut)

Starting Position of the Wave

  [images/AnimButtonsWaveEffectWaveform.tga]

[point]Speed (NumSli)

Speed the Wave travels, can also be negative.

[point]Height (NumSli)

Amplitude of the Wave.

[point]Width (NumSli)

Width of the wave (wavelenght)

[point]Narrow (NumSli)

How narrow the next wave follows.
-cw- Last modified: Tue Oct 24 17:18:01 CEST 2000 --Apple-Mail-7-143192148-- From bf-docboard@blender.org Sat May 24 10:22:40 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Sat, 24 May 2003 11:22:40 +0200 Subject: [Bf-docboard] Python API docs! In-Reply-To: <6C06D2C4-8C5E-11D7-9E1B-0030654FA84A@blender.org> Message-ID: <000501c321d6$06360f70$660011ac@oxygen> Hmmm... It looks like converting those 'wml' files to DocBook/XML will need to be done by hand. What kind of files are they, anyway? Bart -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org] On Behalf Of Ton Roosendaal Sent: donderdag 22 mei 2003 16:05 To: bf-docboard@blender.org Subject: Re: [Bf-docboard] Python API docs! Hi, Hey, that's nice work! In 10 days I will also make the html version of the 2.0 manual available as open content. I've asked bart & stefano for help, but they've got no time. Basically the contents has to be fit in the current project, also converted to docbook... I've attached 2 sample files, the wml file looks close to xml... what do you think, can this be converted easily? -Ton- On Thursday, May 22, 2003, at 15:15 Europe/Amsterdam, Martin Middleton wrote: > Ton, > > I'm going to contribute the section on working with DocBook for the > Blender Manual. > > I've also joined the Python mailing list. I posted a message there > this morning letting them know that in the next few weeks I'll be > posting a Perl module that does text-to-docbook conversion. I'm > working with the original author to open source it. It will allow > people to create a DocBook compliant document by following a few > simple rules when creating a text file. > > - Oso > > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard > > ------------------------------------------------------------------------ -- Ton Roosendaal Blender Foundation ton@blender.org From bf-docboard@blender.org Sat May 24 10:33:42 2003 From: bf-docboard@blender.org (Carsten Wartmann) Date: Sat, 24 May 2003 11:33:42 +0200 Subject: [Bf-docboard] Python API docs! In-Reply-To: <000501c321d6$06360f70$660011ac@oxygen> References: <6C06D2C4-8C5E-11D7-9E1B-0030654FA84A@blender.org> <000501c321d6$06360f70$660011ac@oxygen> Message-ID: <16079.15478.51727.969075@blenderbuch.dyndns.org> Bart Veldhuizen writes: > Hmmm... It looks like converting those 'wml' files to DocBook/XML will > need to be done by hand. What kind of files are they, anyway? Its called Website Meta Language. I used it to simplify the generation of the HTML which was choosen in a hurry to have a format readable by most people (the rest simply incapable using a browser, SCNR ;-) in the production process. See: http://thewml.org/ carsten. From bf-docboard@blender.org Sat May 24 10:42:31 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Sat, 24 May 2003 11:42:31 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/appendices/documentation_project appendix_documentation_project.xml Message-ID: <200305240942.h4O9gVXI006533@xserve.blender.org> bartv (Bart Veldhuizen) 2003/05/24 11:42:31 CEST Modified files: BlenderManual/appendices/documentation_project appendix_documentation_project.xml Log: incorporated Eric Oberlander's fixes Revision Changes Path 1.2 +400 -398 BlenderManual/appendices/documentation_project/appendix_documentation_project.xml From bf-docboard@blender.org Sat May 24 10:43:02 2003 From: bf-docboard@blender.org (Karsten Dambekalns) Date: Sat, 24 May 2003 11:43:02 +0200 Subject: [Bf-docboard] Python API docs! In-Reply-To: <000501c321d6$06360f70$660011ac@oxygen> References: <6C06D2C4-8C5E-11D7-9E1B-0030654FA84A@blender.org> <000501c321d6$06360f70$660011ac@oxygen> Message-ID: <20030524094302.GB17650@www> On Sat, May 24, 2003 at 11:22:40AM +0200, Bart Veldhuizen wrote: > Hmmm... It looks like converting those 'wml' files to DocBook/XML will > need to be done by hand. What kind of files are they, anyway? Since it doesn't look like Wap Markup Language, I guess they are Website Markup Language files. WML in this case is used to build websites from plain text source files, and links, headers, common parts of the files are generated automagically. I have never used WML, but I think there should be a way to define templates to make WML build XML files from that directly. After all WML is about generating something from thise files, why not DocBook XML? Karsten From bf-docboard@blender.org Sat May 24 10:57:37 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Sat, 24 May 2003 11:57:37 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/lighting section_LampTypes.xml section_TweakingLight.xml chapter_lighting.xml section_Shadows.xml Message-ID: <200305240957.h4O9vbIh007103@xserve.blender.org> bartv (Bart Veldhuizen) 2003/05/24 11:57:37 CEST Modified files: BlenderManual/chapters/lighting section_LampTypes.xml section_TweakingLight.xml chapter_lighting.xml section_Shadows.xml Log: ran these sections through aspell and fixed some spelling errors Revision Changes Path 1.3 +15 -15 BlenderManual/chapters/lighting/section_LampTypes.xml 1.3 +24 -24 BlenderManual/chapters/lighting/section_TweakingLight.xml 1.4 +5 -5 BlenderManual/chapters/lighting/chapter_lighting.xml 1.2 +6 -6 BlenderManual/chapters/lighting/section_Shadows.xml From bf-docboard@blender.org Sat May 24 10:58:27 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Sat, 24 May 2003 11:58:27 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual BlenderManual.xml Message-ID: <200305240958.h4O9wR59007181@xserve.blender.org> bartv (Bart Veldhuizen) 2003/05/24 11:58:27 CEST Modified files: . BlenderManual.xml Log: increased the 'last-update' date. wow! Revision Changes Path 1.13 +1 -1 BlenderManual/BlenderManual.xml From bf-docboard@blender.org Sat May 24 10:58:09 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Sat, 24 May 2003 11:58:09 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/introduction chapter_introduction.xml Message-ID: <200305240958.h4O9w9GT007164@xserve.blender.org> bartv (Bart Veldhuizen) 2003/05/24 11:58:09 CEST Modified files: BlenderManual/chapters/introduction chapter_introduction.xml Log: - cleanup - added Stephano's lighting chapter Revision Changes Path 1.8 +1 -13 BlenderManual/chapters/introduction/chapter_introduction.xml From bf-docboard@blender.org Sat May 24 14:15:02 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Sat, 24 May 2003 15:15:02 +0200 Subject: [Bf-docboard] Argh! Message-ID: <1053782102.3ecf705695b6a@diefi.det.unifi.it> I've put a feed dawn badly while going down a stair... cracked some small bone in the right ankle... won't be much online for next week :( Stefano ------------------------------------------------- This mail sent through IMP: http://horde.org/imp/ From bf-docboard@blender.org Sat May 24 13:49:50 2003 From: bf-docboard@blender.org (Eric Oberlander) Date: Sat, 24 May 2003 13:49:50 +0100 Subject: [Bf-docboard] Typo fixes for Blender Manual - License appendix Message-ID: > This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. --MS_Mac_OE_3136628990_1772675_MIME_Part Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit Hi I was looking at the section on licenses in the Blender Manual appendix, and have spotted some typos, including a couple in the Blender Artistic License itself. I've attached a diff file with my suggested changes for the appendix_licenses.xml file in CVS. I hope you find that useful. Kind regards. Eric -- Eric Oberlander Architect 5a York Road, North Berwick, Scotland EH39 4LX T: 01620 895046 F: 01620 895938 --MS_Mac_OE_3136628990_1772675_MIME_Part Content-type: text/plain; name="appendix_licenses.xml.diff"; x-mac-creator="74747874"; x-mac-type="54455854" Content-disposition: attachment Content-transfer-encoding: base64 OGM4DTwgICAgICAgICA8cGFyYT5UaGlzIGlzIHRoZSBMaWNlbmNlIGZvciBUaGlzIFN0eWxl IEd1aWRlIGFzIHdlbGwgYXMgZm9yIHRoZSB3aG9sZSANLS0tDT4gICAgICAgICA8cGFyYT5U aGlzIGlzIHRoZSBMaWNlbnNlIGZvciBUaGlzIFN0eWxlIEd1aWRlIGFzIHdlbGwgYXMgZm9y IHRoZSB3aG9sZQ0xMTZjMTE2DTwgICAgICAgICA8cGFyYT5UaGlzIGlzIHRoZSBMaWNlbmNl IGRlc2lnbmVkIGZvciBUdXRvcmlhbHMsIC5ibGVuZCBleGFtcGxlIGZpbGUgc3RpbGwgaW1h Z2VzIGFuZA0tLS0NPiAgICAgICAgIDxwYXJhPlRoaXMgaXMgdGhlIExpY2Vuc2UgZGVzaWdu ZWQgZm9yIFR1dG9yaWFscywgLmJsZW5kIGV4YW1wbGUgZmlsZSBzdGlsbCBpbWFnZXMgYW5k DTExOSwxMjFjMTE5LDEyMQ08ICAgICAgICAgcmlnaHRzIG9mIHRoZSBhcnRpcyBwcm9kdWNp bmcgdGhlIFR1dG9yaWFsL0JsZW5kIEZpbGUvU3RpbGwvQW5pbWF0aW9uLiAoTG9vc2VseSBh ZGFwdGVkIGZyb20gUGVybCBBcnRpc3RpYyBMaWNlbnNlKTwvcGFyYT4NPCAgICAgICAgIA08 ICAgICAgICAgPHBhcmE+QXV0aG9ycyBjYW4gb2YgY291cnNlIGNob29zZSB0aGUgbGVzcyAN LS0tDT4gICAgICAgICByaWdodHMgb2YgdGhlIGFydGlzdCBwcm9kdWNpbmcgdGhlIFR1dG9y aWFsL0JsZW5kIEZpbGUvU3RpbGwvQW5pbWF0aW9uLiAoTG9vc2VseSBhZGFwdGVkIGZyb20g UGVybCBBcnRpc3RpYyBMaWNlbnNlKTwvcGFyYT4NPiANPiAgICAgICAgIDxwYXJhPkF1dGhv cnMgY2FuIG9mIGNvdXJzZSBjaG9vc2UgdGhlIGxlc3MNMTI0LDEzMmMxMjQsMTM0DTwgICAg ICAgICANPCAgICAgICAgIDxwYXJhPkl0IGlzIGhpZ2hseSBhZHZpY2VhYmxlIHRvIHByZXBh cmUgemlwcGVkIHBhY2thZ2UgY29udGFpbmluZywgYmVzaWRlcw08ICAgICAgICAgdGhlIFR1 dG9yaWFsIGV0Yy4gZmlsZXMsIGEgZmlsZSBjYWxsZSA8bGl0ZXJhbD5MSUNFTlNFPC9saXRl cmFsPiBjb250YWluaW5nIHRoaXMgbGljZW5zZS48L3BhcmE+DTwgICAgICAgICANPCAgICAg ICAgIDxwYXJhPklmIHlvdSBhcmUgZGlzdHJpYnV0aW5nIGEgLmJsZW5kIGZpbGUgYWxvbmUg aXQgaXMgc3RpbGwgYWR2aWNlYWJsZSB0byBhZGQgYSBMSUNFTlNFIGZpbGUsDTwgICAgICAg ICBvdGhlcndpc2UgeW91IGNhbiBhZGQgdGhlIGxpY2Vuc2UgaW4gYSB0ZXh0IGJ1ZmZlciBv ZiBCbGVuZGVyIGFuZCBtYWtlIHN1cmUgaXQgc2hvd3MgdXAgd2VuIG9wZW5pbmcgdGhlIGZp bGUuPC9wYXJhPg08ICAgICAgICAgDTwgICAgICAgICA8cGFyYT5JZiB5b3UgYXJlIHJlbGVh c2luZyBiaW5hcnkgZmlsZXMgbGlrZSBwcmludGFibGUgdHV0b3JpYWxzIGFuZCB5b3UgZG9u J3Qgd2FudCB0byBpbmNsdWRlIHRoZSB3aG9sZSBsaWNlbnMgKHdoeSB5b3Ugd291bGQgbm90 Pykgb3IgYXJlIHJlbGVhc2luZyBzaW5nbGUgaW1hZ2VzIG9yIGFuaW1hdGlvbnMgeW91IGNh biBhbHNvIGFkZCwgaW4gdGhlIHRleHQsIGluIGEgY29ybmVyIG9mIHRoZSBpbWFnZSBvciBp biB0aGUgbGFzdCBmcmFtZXMgdGhlIHdvcmRpbmc6PC9wYXJhPg08ICAgICAgICAgDS0tLQ0+ IA0+ICAgICAgICAgPHBhcmE+SXQgaXMgaGlnaGx5IGFkdmlzYWJsZSB0byBwcmVwYXJlIGEg emlwcGVkIHBhY2thZ2UgY29udGFpbmluZywgYmVzaWRlcw0+ICAgICAgICAgdGhlIFR1dG9y aWFsIGV0Yy4gZmlsZXMsIGEgZmlsZSBjYWxsZWQgPGxpdGVyYWw+TElDRU5TRTwvbGl0ZXJh bD4gY29udGFpbmluZyB0aGlzIGxpY2Vuc2UuPC9wYXJhPg0+IA0+ICAgICAgICAgPHBhcmE+ SWYgeW91IGFyZSBkaXN0cmlidXRpbmcgYSAuYmxlbmQgZmlsZSBhbG9uZSBpdCBpcyBzdGls bCBhZHZpc2FibGUgdG8gYWRkIGEgTElDRU5TRSBmaWxlLA0+ICAgICAgICAgb3RoZXJ3aXNl IHlvdSBjYW4gYWRkIHRoZSBsaWNlbnNlIGluIGEgdGV4dCBidWZmZXIgb2YgQmxlbmRlciBh bmQgbWFrZSBzdXJlIGl0IHNob3dzIHVwIHdoZW4gb3BlbmluZyB0aGUgZmlsZS48L3BhcmE+ DT4gDT4gICAgICAgICA8cGFyYT5JZiB5b3UgYXJlIHJlbGVhc2luZyBiaW5hcnkgZmlsZXMg bGlrZSBwcmludGFibGUgdHV0b3JpYWxzIGFuZCB5b3UgZG9uJ3Qgd2FudCB0byBpbmNsdWRl IHRoZSB3aG9sZSBsaWNlbnNlDT4gCSh3aHkgd291bGRuJ3QgeW91Pykgb3IgYXJlIHJlbGVh c2luZyBzaW5nbGUgaW1hZ2VzIG9yIGFuaW1hdGlvbnMsIHlvdSBjYW4gYWxzbyBhZGQsIGlu IHRoZSB0ZXh0LCBpbiBhIGNvcm5lciBvZiB0aGUgaW1hZ2UNPiAJb3IgaW4gdGhlIGxhc3Qg ZnJhbWVzIHRoZSB3b3JkaW5nOjwvcGFyYT4NPiANMjA4YzIxMA08ICAgICBhKSBkaXN0cmli dXRlIGEgU3RhbmRhcmQgVmVzaW9uIHRvZ2V0aGVyIHdpdGggaW5zdHJ1Y3Rpb25zIChpbiBh IA0tLS0NPiAgICAgYSkgZGlzdHJpYnV0ZSBhIFN0YW5kYXJkIFZlcnNpb24gdG9nZXRoZXIg d2l0aCBpbnN0cnVjdGlvbnMgKGluIGEgDTIxOGMyMjANPCAgICAgYSkgZGlzdHJpYnV0ZSBh IHByaW50b3V0IG9mIFN0YW5kYXJkIFZlc2lvbiB3aGl0aCBhdCBtb3N0IG1lcmUgDS0tLQ0+ ICAgICBhKSBkaXN0cmlidXRlIGEgcHJpbnRvdXQgb2YgU3RhbmRhcmQgVmVyc2lvbiB3aXRo IGF0IG1vc3QgbWVyZQ0= --MS_Mac_OE_3136628990_1772675_MIME_Part-- From bf-docboard@blender.org Sat May 24 14:15:18 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Sat, 24 May 2003 15:15:18 +0200 Subject: [Bf-docboard] Argh! In-Reply-To: <1053782102.3ecf705695b6a@diefi.det.unifi.it> Message-ID: <000001c321f6$85951fc0$660011ac@oxygen> Ack! Get well soon! -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org] On Behalf Of Stefano Selleri Sent: zaterdag 24 mei 2003 15:15 To: bf-docboard@blender.org Subject: [Bf-docboard] Argh! I've put a feed dawn badly while going down a stair... cracked some small bone in the right ankle... won't be much online for next week :( Stefano ------------------------------------------------- This mail sent through IMP: http://horde.org/imp/ _______________________________________________ Bf-docboard mailing list Bf-docboard@blender.org http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Sat May 24 14:16:29 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Sat, 24 May 2003 15:16:29 +0200 Subject: [Bf-docboard] Typo fixes for Blender Manual - License appendix In-Reply-To: Message-ID: <000701c321f6$afce9a50$660011ac@oxygen> Hi Eric, Please tell me how to apply these diffs; they don't seem to be in the standard 'patch' format. Thanks! Bart -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org] On Behalf Of Eric Oberlander Sent: zaterdag 24 mei 2003 14:50 To: bf-docboard@blender.org Subject: [Bf-docboard] Typo fixes for Blender Manual - License appendix Hi I was looking at the section on licenses in the Blender Manual appendix, and have spotted some typos, including a couple in the Blender Artistic License itself. I've attached a diff file with my suggested changes for the appendix_licenses.xml file in CVS. I hope you find that useful. Kind regards. Eric -- Eric Oberlander Architect 5a York Road, North Berwick, Scotland EH39 4LX T: 01620 895046 F: 01620 895938 From bf-docboard@blender.org Sat May 24 16:54:01 2003 From: bf-docboard@blender.org (Eric Oberlander) Date: Sat, 24 May 2003 16:54:01 +0100 Subject: [Bf-docboard] Typo fixes for Blender Manual - License appendix In-Reply-To: Message-ID: > Hi Eric, > > Please tell me how to apply these diffs; they don't seem to be in the > standard 'patch' format. > > Thanks! > > Bart Hi Bart I think the problem is probably with me, not using the diff command correctly :) But, here's the command I would use to test if the patch will apply: patch --dry-run --verbose \ [path_to]/BlenderManual/appendices/licenses/appendix_licenses.xml \ [path_to]appendix_licenses.xml.diff where [path_to] is replaced to suit your own system. Hope that's right. Eric From bf-docboard@blender.org Sun May 25 09:33:02 2003 From: bf-docboard@blender.org (Stefano Selleri) Date: Sun, 25 May 2003 10:33:02 +0200 Subject: [Bf-docboard] Tip Message-ID: <1053851582.3ed07fbe85070@diefi.det.unifi.it> A tip from bapsis (from Elysiun) which PMed me... im'm far from my developing machine, so I cannot do it,but looks a nice tip: ------------ Heya Stefano, I noticed that your one of a few guys working on the Blender documentation at http://download.blender.org/documentation/html/book1.html , and since i dont know any of the other authors i thought i would write you with a suggestion and maybe you can pass it off to someone else... I noticed, going through the pages, that alot of the subjects have yet to be written. Why not include a little dot, like a bullet mark next to the ones with information, or dots on the ones which are not written yet. This would make things much easier for the person browsing. And also just wanted to say thanks to you guys for sharing this awesome information with us, and to you personally as well for taking over Ely and seeing that it survives. I appreciate that alot!!! Anywayz, iv taken too much of your time already... Matt --------- Seeya Stefano ------------------------------------------------- This mail sent through IMP: http://horde.org/imp/ From bf-docboard@blender.org Sun May 25 10:22:07 2003 From: bf-docboard@blender.org (bf-docboard@blender.org) Date: Sun, 25 May 2003 11:22:07 +0200 (CEST) Subject: [Bf-docboard] Tip In-Reply-To: <1053851582.3ed07fbe85070@diefi.det.unifi.it> References: <1053851582.3ed07fbe85070@diefi.det.unifi.it> Message-ID: <2749.217.122.178.84.1053854527.squirrel@www.vrotvrot.com> Clever! How about adding a '(-)' to titles of sections that are not ready yet? 'Clear' titles are ready. Bart > A tip from bapsis (from Elysiun) which PMed me... > > im'm far from my developing machine, so I cannot do it,but looks a nice > tip: > > > ------------ > > Heya Stefano, > > I noticed that your one of a few guys working on the Blender > documentation at > http://download.blender.org/documentation/html/book1.html , and since i > dont know any of the other authors i thought i would write you with a > suggestion and maybe you can pass it off to someone else... > > I noticed, going through the pages, that alot of the subjects have yet > to be written. Why not include a little dot, like a bullet mark next to > the ones with information, or dots on the ones which are not written > yet. This would make things much easier for the person browsing. > > And also just wanted to say thanks to you guys for sharing this awesome > information with us, and to you personally as well for taking over Ely > and seeing that it survives. I appreciate that alot!!! > > Anywayz, iv taken too much of your time already... > > Matt > > --------- > > Seeya > > Stefano > > ------------------------------------------------- > This mail sent through IMP: http://horde.org/imp/ > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Sun May 25 10:32:00 2003 From: bf-docboard@blender.org (bf-docboard@blender.org) Date: Sun, 25 May 2003 11:32:00 +0200 (CEST) Subject: [Bf-docboard] Typo fixes for Blender Manual - License appendix In-Reply-To: References: Message-ID: <2856.217.122.178.84.1053855120.squirrel@www.vrotvrot.com> Hi Eric, I'll try that tonight! There seems to be a 'unified patch format' which can be natively processed by tools such as Eclipse. I'll see if I can find documentation on that. Bart >> Hi Eric, >> >> Please tell me how to apply these diffs; they don't seem to be in the >> standard 'patch' format. >> >> Thanks! >> >> Bart > > Hi Bart > > I think the problem is probably with me, not using the diff command > correctly :) > > But, here's the command I would use to test if the patch will apply: > > patch --dry-run --verbose \ > [path_to]/BlenderManual/appendices/licenses/appendix_licenses.xml \ > [path_to]appendix_licenses.xml.diff > > where [path_to] is replaced to suit your own system. > > Hope that's right. > > Eric > > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Sun May 25 18:19:53 2003 From: bf-docboard@blender.org (Eric Oberlander) Date: Sun, 25 May 2003 18:19:53 +0100 Subject: [Bf-docboard] Corrections for Linear 3D>Mesh Modeling>Boolean Operations Message-ID: First paragraph... > The boolean operations will work for all objects but is really intended for > use with solid closed objects with a well defined interior and exterior > region. In the case of open objects the interior and is defined in a rather should either be 'interior and [missing word] are defined' or 'interior is defined', removing the 'and'. later on... > Output polygons can be of generally poor quality, meaning they can be very > long and thing and sometimes very small, you can try the Mesh Decimator 'thin' not 'thing'. > Vertices in the resulting mesh falling on the boundary of the 2 oirignal > objects do not match up 'original' not 'oirignal', and missing full stop at end of sentence. Cheers. Eric PS Apologies if this has been covered before, but is the policy to use American English spelling, or UK English spelling? For instance, this would stop me suggesting changing Modeling to Modelling, if it's to be US English. From bf-docboard@blender.org Mon May 26 00:40:04 2003 From: bf-docboard@blender.org (Martin Middleton) Date: Sun, 25 May 2003 19:40:04 -0400 Subject: [Bf-docboard] Python API docs! In-Reply-To: <16079.15478.51727.969075@blenderbuch.dyndns.org> References: <000501c321d6$06360f70$660011ac@oxygen> <6C06D2C4-8C5E-11D7-9E1B-0030654FA84A@blender.org> <000501c321d6$06360f70$660011ac@oxygen> Message-ID: <5.1.1.6.2.20030525193515.00a89b10@incoming.verizon.net> At 05:33 AM 5/24/2003, you wrote: >Bart Veldhuizen writes: > > Hmmm... It looks like converting those 'wml' files to DocBook/XML will > > need to be done by hand. What kind of files are they, anyway? I think we may be able to automate the process somewhat, but the final product will probably still need to be checked manually. It looks like this can be done via a two-step process. First, we convert the WML to HTML. Second, using the html2db tool (see http://www.cise.ufl.edu/~ppadala/tidy/) we convert the HTML into DocBook. [snip] - Oso From bf-docboard@blender.org Mon May 26 12:06:41 2003 From: bf-docboard@blender.org (Ton Roosendaal) Date: Mon, 26 May 2003 13:06:41 +0200 Subject: [Bf-docboard] Functionality board! Message-ID: <215B49DE-8F6A-11D7-ADB5-0030654FA84A@blender.org> Hi, http://www.blender.org/ modules.php?op=modload&name=phpBB2&file=viewtopic&t=1540 As a result of discussions we had last week, a proposal for a user-board. Please provide feedback! -Ton- ------------------------------------------------------------------------ -- Ton Roosendaal Blender Foundation ton@blender.org From bf-docboard@blender.org Wed May 28 07:39:25 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Wed, 28 May 2003 08:39:25 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/mesh_modelling chapter_mesh_modelling_boolean.xml Message-ID: <200305280639.h4S6dP2c008268@xserve.blender.org> bartv (Bart Veldhuizen) 2003/05/28 08:39:25 CEST Modified files: BlenderManual/chapters/mesh_modelling chapter_mesh_modelling_boolean.xml Log: Eric's corrections Revision Changes Path 1.2 +3 -3 BlenderManual/chapters/mesh_modelling/chapter_mesh_modelling_boolean.xml From bf-docboard@blender.org Wed May 28 07:39:05 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Wed, 28 May 2003 08:39:05 +0200 Subject: [Bf-docboard] Corrections for Linear 3D>Mesh Modeling>Boolean Operations In-Reply-To: Message-ID: <000601c324e3$d5cb6a40$660011ac@oxygen> Hi Eric, Thanks! Let's stick to US spelling. Bart -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org] On Behalf Of Eric Oberlander Sent: zondag 25 mei 2003 19:20 To: Bf-docboard Subject: [Bf-docboard] Corrections for Linear 3D>Mesh Modeling>Boolean Operations First paragraph... > The boolean operations will work for all objects but is really > intended for use with solid closed objects with a well defined > interior and exterior region. In the case of open objects the interior > and is defined in a rather should either be 'interior and [missing word] are defined' or 'interior is defined', removing the 'and'. later on... > Output polygons can be of generally poor quality, meaning they can be > very long and thing and sometimes very small, you can try the Mesh > Decimator 'thin' not 'thing'. > Vertices in the resulting mesh falling on the boundary of the 2 > oirignal objects do not match up 'original' not 'oirignal', and missing full stop at end of sentence. Cheers. Eric PS Apologies if this has been covered before, but is the policy to use American English spelling, or UK English spelling? For instance, this would stop me suggesting changing Modeling to Modelling, if it's to be US English. _______________________________________________ Bf-docboard mailing list Bf-docboard@blender.org http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Wed May 28 07:55:24 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Wed, 28 May 2003 08:55:24 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/gfx/chapter_saving Camview_sm.jpg Size.jpg SaveStill_sm.jpg Anim_sm.jpg Ftype_sm.jpg BlenderManual/chapters/saving chapter_saving.xml BlenderManual/chapters/introduction chapter_introduction.xml BlenderManual BlenderManual.xml Message-ID: <200305280655.h4S6tOUQ008916@xserve.blender.org> bartv (Bart Veldhuizen) 2003/05/28 08:55:24 CEST Modified files: BlenderManual/chapters/introduction chapter_introduction.xml . BlenderManual.xml Added files: BlenderManual/gfx/chapter_saving Camview_sm.jpg Size.jpg SaveStill_sm.jpg Anim_sm.jpg Ftype_sm.jpg BlenderManual/chapters/saving chapter_saving.xml Log: converted http://oldsite.blender3d.org/showitem.php?id=47 (saving your work) Revision Changes Path 1.9 +1 -0 BlenderManual/chapters/introduction/chapter_introduction.xml 1.14 +4 -1 BlenderManual/BlenderManual.xml From bf-docboard@blender.org Wed May 28 12:34:31 2003 From: bf-docboard@blender.org (Eric Oberlander) Date: Wed, 28 May 2003 12:34:31 +0100 Subject: [Bf-docboard] Corrections for Linear 3D>Mesh Modeling>Basic objects Message-ID: Hi Can I offer some corrections to the text in Mesh Modeling>Basic objects section of the BlenderManual > Basic objects >=20 > To create a basic object press SPACE and select "ADD->Mesh". >=20 > You also can access the =B9add=B9-menu by pressing SHIFT-AKEY. "You can also" sounds better than "You also can" IMHO. > Then you can select the basic object you like to create. "you'd" (short for you would) rather than "you" > Below every basic object you can create within blender is described. Can I suggest adding a comma after "Below" to make the sentence read better= , as in "Below, every basic object you can create within blender is described." or alternatively, "Every basic object you can create within blender is described below." > There is also a screenshot, where every basic object you can created it s= hown. "create is" instead of "created it" or alternatively, try this sentence "Figure 5-1 shows the different basic objects that can be created." Regards. Eric From bf-docboard@blender.org Wed May 28 14:17:01 2003 From: bf-docboard@blender.org (bf-docboard@blender.org) Date: Wed, 28 May 2003 15:17:01 +0200 (CEST) Subject: [Bf-docboard] blender.org news Message-ID: <4006.212.78.161.106.1054127821.squirrel@www.vrotvrot.com> Hi all, I sent Ton a short message about our current progress. It's online at http://www.blender.org/modules.php?op=modload&name=News&file=article&sid=47&mode=thread&order=0&thold=0 Cheers, Bart From bf-docboard@blender.org Wed May 28 16:39:33 2003 From: bf-docboard@blender.org (Eric Oberlander) Date: Wed, 28 May 2003 16:39:33 +0100 Subject: [Bf-docboard] Typo/grammer fixes for Lighting Chapter Introduction Message-ID: > This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. --MS_Mac_OE_3136984773_2230585_MIME_Part Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit Hi I've a attached a diff file with some suggested changes to the Lighting Chapter Introduction. These are mainly simple typos, such as 'lighting' instead of 'lightning', and 'and' instead of 'an', but include changes from singular to plural (eg 'scenes' instead of 'scene') and swapping words, to use 'also do' instead of 'do also'. They are the kind of errors a spell checker would miss, because the words are spelt correctly. They are just the wrong words. :) I hope you find that useful. Regards. Eric --MS_Mac_OE_3136984773_2230585_MIME_Part Content-type: text/plain; name="chapter_lighting.xml.diff"; x-mac-creator="522A6368"; x-mac-type="54455854" Content-disposition: attachment Content-transfer-encoding: base64 MTRjMTQKPCAgICAgICAgICAgICAgICAgICAgICAgdG8gcG9vciByZXN1bHRzIHdpdGhvdXQg YSBwcm9wZXIgbGlnaHRpbmcgc2NoZW1lLHdoaWxlCi0tLQo+ICAgICAgICAgICAgICAgICAg ICAgICBwb29yIHJlc3VsdHMgd2l0aG91dCBhIHByb3BlciBsaWdodGluZyBzY2hlbWUsIHdo aWxlCjE4LDIwYzE4LDIwCjwgICAgICAgICAgICAgICAgICAgICAgIHVuZXhwZXJpZW5jZWQg YXJ0aXN0IHdobyBjb21tb25seSBiZWxpZXZlIHRoYXQsIHNpbmNlIHJlYWwKPCAgICAgICAg ICAgICAgICAgICAgICAgd29ybGQgc2NlbmUgYXJlIG9mdGVuIGxpdCBieSBhIHNpbmdsZSBs aWdodCAoYSBsYW1wLCB0aGUgc3VuLCBldGMuKQo8ICAgICAgICAgICAgICAgICAgICAgICBh IHNpbmdsZSBsaWdodCB3b3VsZCBkbyBhbHNvIGluIGNvbXB1dGVyIGdyYXBoaWNzLjwvcGFy YT4KLS0tCj4gICAgICAgICAgICAgICAgICAgICAgIHVuZXhwZXJpZW5jZWQgYXJ0aXN0IHdo byBjb21tb25seSBiZWxpZXZlcyB0aGF0LCBzaW5jZSByZWFsCj4gICAgICAgICAgICAgICAg ICAgICAgIHdvcmxkIHNjZW5lcyBhcmUgb2Z0ZW4gbGl0IGJ5IGEgc2luZ2xlIGxpZ2h0IChh IGxhbXAsIHRoZSBzdW4sIGV0Yy4pCj4gICAgICAgICAgICAgICAgICAgICAgIGEgc2luZ2xl IGxpZ2h0IHdvdWxkIGFsc28gZG8gaW4gY29tcHV0ZXIgZ3JhcGhpY3MuPC9wYXJhPgoyMywy NWMyMywyNQo8ICAgICAgICAgICAgICAgICAgICAgICBsaWdodCBzb3VyY2UgaXMgcHJlc2Vu dCB0aGUgbGlnaHQgc2hlZCBieSBzdWNoIHNvdXJjZSBib3VuY2VzIG9uIG9iamVjdHMKPCAg ICAgICAgICAgICAgICAgICAgICAgYW4gaXMgcmUtaXJyYWRpYXRlZCBhbGwgb3ZlciB0aGUg c2NlbmUgbWFraW5nIHNoYWRvd3MKPCAgICAgICAgICAgICAgICAgICAgICAgc29mdCBhbmQg c2hhZG93ZWQgcmVnaW9uIG5vdCBwaXRjaCBibGFjayBidXQgc29tZXdoYXQgbGl0LjwvcGFy YT4KLS0tCj4gICAgICAgICAgICAgICAgICAgICAgIGxpZ2h0IHNvdXJjZSBpcyBwcmVzZW50 LCB0aGUgbGlnaHQgc2hlZCBieSBzdWNoIGEgc291cmNlIGJvdW5jZXMgb2ZmIG9iamVjdHMK PiAgICAgICAgICAgICAgICAgICAgICAgYW5kIGlzIHJlLWlycmFkaWF0ZWQgYWxsIG92ZXIg dGhlIHNjZW5lIG1ha2luZyBzaGFkb3dzCj4gICAgICAgICAgICAgICAgICAgICAgIHNvZnQg YW5kIHNoYWRvd2VkIHJlZ2lvbnMgbm90IHBpdGNoIGJsYWNrLCBidXQgcGFydGlhbGx5IGxp dC48L3BhcmE+CjQxYzQxCjwgICAgICAgICAgICAgICAgICAgICAgIHNvbWUgYmFzaWMgJ3Jl YWxpc3RpYycgbGlnaHRuaW5nIHNjaGVtZSwga25vd24gYXMKLS0tCj4gICAgICAgICAgICAg ICAgICAgICAgIGEgYmFzaWMgJ3JlYWxpc3RpYycgbGlnaHRpbmcgc2NoZW1lLCBrbm93biBh cwo0Myw0NGM0Myw0NAo8ICAgICAgICAgICAgICAgICAgICAgICBidXQsIG9mIGNvdXJzZSwg Q1BVIGludGVuc2l2ZSwgbGlnaHRuaW5nIHNjaGVtZXMuPC9wYXJhPiAKPCAgICAgICAgICAg ICAgICAgICAgICAgICAKLS0tCj4gICAgICAgICAgICAgICAgICAgICAgIGJ1dCwgb2YgY291 cnNlLCBDUFUgaW50ZW5zaXZlLCBsaWdodGluZyBzY2hlbWVzLjwvcGFyYT4KPiAK --MS_Mac_OE_3136984773_2230585_MIME_Part-- From bf-docboard@blender.org Wed May 28 18:10:41 2003 From: bf-docboard@blender.org (Eric Oberlander) Date: Wed, 28 May 2003 18:10:41 +0100 Subject: [Bf-docboard] Typo Fixes for Lighting>Volumetric Lighting Message-ID: Hi Can I suggest these changes to the section_VolumetricLight.xml ? On line 8: 'rays become visible because of light' instead of 'rays becomes visible for the light' On line 68: 'with a step defined by' instead of 'with a step defined bi' On line 70: 'gives finer stepping, and hence better results' instead of 'gives the finer stepping an hence the better results' On line 73: () . remove the space here ^ to avoid an orphan dot/point. Kind regards. Eric From bf-docboard@blender.org Wed May 28 18:10:40 2003 From: bf-docboard@blender.org (Eric Oberlander) Date: Wed, 28 May 2003 18:10:40 +0100 Subject: [Bf-docboard] Typo in BlenderManual Appendix H - Keywords Message-ID: I've just noticed a typo on line 322 of appendix_docmentation_project.xml I think it should be 'Lighting' and not 'Lightning' (as in thunder and...) Regards Eric From bf-docboard@blender.org Wed May 28 20:33:25 2003 From: bf-docboard@blender.org (Satoshi Yamasaki) Date: Thu, 29 May 2003 04:33:25 +0900 Subject: [Bf-docboard] blender.org news References: <4006.212.78.161.106.1054127821.squirrel@www.vrotvrot.com> Message-ID: <002001c32550$0265e730$0200a8c0@yamxp> Cool!:) BTW, Isn't a chapter of the Constraints wrong? I think it is proper that some pages(i.e."Adding Constraints to Bones") are the "sect4" section. Thank you, ----- Original Message ----- From: To: Sent: Wednesday, May 28, 2003 10:17 PM Subject: [Bf-docboard] blender.org news > Hi all, > > I sent Ton a short message about our current progress. It's online at > > http://www.blender.org/modules.php?op=modload&name=News&file=article&sid=47&mode=thread&order=0&thold=0 > > Cheers, > > Bart > > > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard > From bf-docboard@blender.org Wed May 28 17:59:31 2003 From: bf-docboard@blender.org (Jan Schaumann) Date: Wed, 28 May 2003 12:59:31 -0400 Subject: [Bf-docboard] Blender 2.27 on NetBSD Message-ID: <20030528165931.GC22622@netmeister.org> --JYK4vJDZwFMowpUq Content-Type: text/plain; charset=us-ascii Content-Disposition: inline Hello, I have just imported Blender 2.27 into NetBSD's Packages Collection[1]. This may be of interest to you for several reasons. On the one hand, it shows that blender compiles and installs without a problem under NetBSD, thus offering a large number of platforms. On the other hand, by using the Packages Collection (or pkgsrc), users on other platforms also have a terribly easy way of compiling and installing the software, as pkgsrc can be used on a variety of platforms. Attached please find the two patches that I had to apply to make the sources compile under NetBSD -- actually, only one is required, the other one is a patch to the configure script. I've created and uploaded binary packages[2] of Blender 2.27 -- it would be nice if you could add links from your website. As for the HTML documentation, you might want to consider adding a paragraph for the "Installing Blender" section: ,----[ Downloading and installing the binary distribution ] | NetBSD | | Quick Install | | Determine the correct URL for your platform (see [2]). Then, as root, | issue the command 'pkg_add '. | | In-depth Instructions | | The NetBSD Project provides binary packages for a large number of | platforms. You will need to determine the correct location for your | platform. For example, if you are using NetBSD 1.6 on an i386 PC, the | correct binary package would be | ftp://ftp.netbsd.org/pub/NetBSD/packages/1.6/i386/graphics/blender-2.27.tgz | | You may choose to download that file by hand and then issue the command | 'pkg_add blender-2.27.tgz' or simply use 'pkg_add '. Note that if | you do not have all the dependencies installed, the latter is the better | option as that way the required packages are installed at the same time. | | Please see [3] for details. | | Should there be no binary package for your platform, please follow the | easy instructions to build blender from source. | `---- ,----[ Building Blender from the sources ] | NetBSD (and other platforms using pkgsrc) | | Quick Install | | cd /usr/pkgsrc/graphics/blender | make install | | In-depth Instructions | | NetBSD's Packages Collection provides for easy installation from source | on a multitude of platforms (NetBSD, Linux, OpenBSD, FreeBSD, Darwin, | Irix). You should be able to compile and install Blender easily by | simply changing into the directory /usr/pkgsrc/graphics/blender and | issuing the command 'make install'. This will automatically download | the sources, verify their integrity, download and install all necessary | dependencies and build and install Blender. Please see [1] for details. | | Note that there are a few flags you can set to compile in support for | additional packages. Search /usr/pkgsrc/mk/bsd.pkg.defaults.mk for | "BLENDER" variables and set them according to your preference in | /etc/mk.conf | | If you experience problems building the package, please use send-pr(1) | on your NetBSD system or submit a proble report via [4]. | `---- -Jan [1] http://www.netbsd.org/Documentation/software/packages.html http://www.netbsd.org/Documentation/pkgsrc/ [2] Binary package for NetBSD/i386: ftp://ftp.netbsd.org/pub/NetBSD/packages/1.6.1/i386/graphics/blender-2.27.tgz ftp://ftp.netbsd.org/pub/NetBSD/packages/1.6/i386/graphics/blender-2.27.tgz Binary package for NetBSD/macppc: ftp://ftp.netbsd.org/pub/NetBSD/packages/1.6.1/macppc/graphics/blender-2.27.tgz ftp://ftp.netbsd.org/pub/NetBSD/packages/1.6/macppc/graphics/blender-2.27.tgz Binary package for Linux/i386 using pkgsrc: ftp://ftp.netbsd.org/pub/NetBSD/misc/jschauma/pkgsrc/Linux/i386/graphics/blender-2.27.tgz [3] http://man.netbsd.org/cgi-bin/man-cgi?pkg_add+1+NetBSD-current [4] http://www.netbsd.org/cgi-bin/sendpr.cgi?gndb=netbsd -- http://www.netbsd.org - Multiarchitecture OS, no hype required. --JYK4vJDZwFMowpUq Content-Type: text/plain; charset=us-ascii Content-Disposition: attachment; filename=patch-aa $NetBSD: patch-aa,v 1.1 2003/05/28 15:51:40 jschauma Exp $ --- configure.orig Tue May 27 14:15:47 2003 +++ configure Tue May 27 14:16:16 2003 @@ -11103,7 +11103,7 @@ #Find out what path to use for python. -python_sysprefix=`echo "import sys; print sys.prefix" | python -` +python_sysprefix=`echo "import sys; print sys.prefix" | ${PYTHON} -` if test x"$enable_openal" = x"yes"; then --JYK4vJDZwFMowpUq Content-Type: text/plain; charset=us-ascii Content-Disposition: attachment; filename=patch-ab $NetBSD: patch-ab,v 1.1 2003/05/28 15:51:40 jschauma Exp $ --- source/blender/blenlib/intern/storage.c.orig Tue May 27 14:34:50 2003 +++ source/blender/blenlib/intern/storage.c Tue May 27 14:35:08 2003 @@ -60,7 +60,7 @@ #include #endif -#if defined (__FreeBSD__) || defined (__OpenBSD__) +#if defined (__FreeBSD__) || defined (__OpenBSD__) || defined (__NetBSD__) #include #include #endif --JYK4vJDZwFMowpUq-- From bf-docboard@blender.org Thu May 29 08:39:28 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Thu, 29 May 2003 09:39:28 +0200 Subject: [Bf-docboard] blender.org news In-Reply-To: <002001c32550$0265e730$0200a8c0@yamxp> Message-ID: <000601c325b5$6fb420d0$660011ac@oxygen> Hi Satoshi, I'm not sure what you mean.. So far, we haven't used sect2, sect3 etc anywhere. Instead, we use sections within sections. Is that incorrect DocBook/XML usage? Bart -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org] On Behalf Of Satoshi Yamasaki Sent: woensdag 28 mei 2003 21:33 To: bf-docboard@blender.org Subject: Re: [Bf-docboard] blender.org news Cool!:) BTW, Isn't a chapter of the Constraints wrong? I think it is proper that some pages(i.e."Adding Constraints to Bones") are the "sect4" section. Thank you, ----- Original Message ----- From: To: Sent: Wednesday, May 28, 2003 10:17 PM Subject: [Bf-docboard] blender.org news > Hi all, > > I sent Ton a short message about our current progress. It's online at > > http://www.blender.org/modules.php?op=modload&name=News&file=article&s > id=47&mode=thread&order=0&thold=0 > > Cheers, > > Bart > > > _______________________________________________ > Bf-docboard mailing list > Bf-docboard@blender.org > http://www.blender.org/mailman/listinfo/bf-docboard > _______________________________________________ Bf-docboard mailing list Bf-docboard@blender.org http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Thu May 29 08:44:13 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Thu, 29 May 2003 09:44:13 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/lighting section_VolumetricLight.xml Message-ID: <200305290744.h4T7iDmm000162@xserve.blender.org> bartv (Bart Veldhuizen) 2003/05/29 09:44:13 CEST Modified files: BlenderManual/chapters/lighting section_VolumetricLight.xml Log: Eric's corrections Revision Changes Path 1.3 +4 -4 BlenderManual/chapters/lighting/section_VolumetricLight.xml From bf-docboard@blender.org Thu May 29 08:44:57 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Thu, 29 May 2003 09:44:57 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/appendices/documentation_project appendix_documentation_project.xml Message-ID: <200305290744.h4T7ivGm000195@xserve.blender.org> bartv (Bart Veldhuizen) 2003/05/29 09:44:56 CEST Modified files: BlenderManual/appendices/documentation_project appendix_documentation_project.xml Log: Eric's corrections Revision Changes Path 1.3 +1 -1 BlenderManual/appendices/documentation_project/appendix_documentation_project.xml From bf-docboard@blender.org Thu May 29 08:49:42 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Thu, 29 May 2003 09:49:42 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/animation chapter_animation.xml BlenderManual/chapters/sequence chapter_sequence.xml BlenderManual/chapters/quickstart chapter_quickstart.xml BlenderManual/chapters/curves_surfaces chapter_curves_surfaces.xml BlenderManual/chapters/installation chapter_installation.xml BlenderManual/chapters/interactive_3d chapter_interactive_3d.xml ... Message-ID: <200305290749.h4T7ngZc000576@xserve.blender.org> bartv (Bart Veldhuizen) 2003/05/29 09:49:42 CEST Modified files: BlenderManual/chapters/animation chapter_animation.xml BlenderManual/chapters/sequence chapter_sequence.xml BlenderManual/chapters/quickstart chapter_quickstart.xml BlenderManual/chapters/curves_surfaces chapter_curves_surfaces.xml BlenderManual/chapters/installation chapter_installation.xml BlenderManual/chapters/interactive_3d chapter_interactive_3d.xml BlenderManual/chapters/interactive_python chapter_interactive_python.xml BlenderManual/chapters/introduction chapter_introduction.xml BlenderManual/chapters/mesh_modelling chapter_mesh_modelling.xml BlenderManual/chapters/python chapter_python.xml BlenderManual/appendices/hotkeys appendix_hotkeys.xml BlenderManual/appendices/troubleshooting appendix_troubleshooting.xml BlenderManual/appendices/windows_buttons appendix_windows_buttons.xml . BlenderManual.xml BlenderManual/chapters/character_animation chapter_character_animation.xml BlenderManual/chapters/rendering chapter_rendering.xml BlenderManual/chapters/materials chapter_materials.xml BlenderManual/chapters/special_modelling chapter_special_modelling.xml BlenderManual/chapters/interface chapter_interface.xml BlenderManual/appendices/command_line_arguments appendix_command_line_arguments.xml BlenderManual/chapters/effects section_effects_particles.xml Log: added '(-)' to the title of each section that hasn't been written yet, following a suggestion by Matt Revision Changes Path 1.2 +5 -5 BlenderManual/chapters/animation/chapter_animation.xml 1.2 +4 -4 BlenderManual/chapters/sequence/chapter_sequence.xml 1.2 +4 -4 BlenderManual/chapters/quickstart/chapter_quickstart.xml 1.3 +5 -5 BlenderManual/chapters/curves_surfaces/chapter_curves_surfaces.xml 1.7 +5 -5 BlenderManual/chapters/installation/chapter_installation.xml 1.2 +36 -36 BlenderManual/chapters/interactive_3d/chapter_interactive_3d.xml 1.2 +1 -1 BlenderManual/chapters/interactive_python/chapter_interactive_python.xml 1.10 +11 -3 BlenderManual/chapters/introduction/chapter_introduction.xml 1.5 +9 -9 BlenderManual/chapters/mesh_modelling/chapter_mesh_modelling.xml 1.2 +2 -2 BlenderManual/chapters/python/chapter_python.xml 1.3 +1 -1 BlenderManual/appendices/hotkeys/appendix_hotkeys.xml 1.2 +1 -1 BlenderManual/appendices/troubleshooting/appendix_troubleshooting.xml 1.2 +1 -1 BlenderManual/appendices/windows_buttons/appendix_windows_buttons.xml 1.15 +1 -1 BlenderManual/BlenderManual.xml 1.5 +5 -2 BlenderManual/chapters/character_animation/chapter_character_animation.xml 1.6 +8 -8 BlenderManual/chapters/rendering/chapter_rendering.xml 1.6 +3 -3 BlenderManual/chapters/materials/chapter_materials.xml 1.3 +5 -5 BlenderManual/chapters/special_modelling/chapter_special_modelling.xml 1.3 +2 -2 BlenderManual/chapters/interface/chapter_interface.xml 1.6 +1 -1 BlenderManual/appendices/command_line_arguments/appendix_command_line_arguments.xml 1.2 +2 -2 BlenderManual/chapters/effects/section_effects_particles.xml From bf-docboard@blender.org Thu May 29 09:23:54 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Thu, 29 May 2003 10:23:54 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/appendices/documentation_project appendix_documentation_project.xml Message-ID: <200305290823.h4T8NsGW001734@xserve.blender.org> bartv (Bart Veldhuizen) 2003/05/29 10:23:54 CEST Modified files: BlenderManual/appendices/documentation_project appendix_documentation_project.xml Log: how to submit changes to the docboard as unified patches Revision Changes Path 1.4 +43 -3 BlenderManual/appendices/documentation_project/appendix_documentation_project.xml From bf-docboard@blender.org Thu May 29 09:25:41 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Thu, 29 May 2003 10:25:41 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/mesh_modelling chapter_mesh_modelling_objects.xml Message-ID: <200305290825.h4T8PfiX001861@xserve.blender.org> bartv (Bart Veldhuizen) 2003/05/29 10:25:41 CEST Modified files: BlenderManual/chapters/mesh_modelling chapter_mesh_modelling_objects.xml Log: Eric's corrections Revision Changes Path 1.2 +4 -4 BlenderManual/chapters/mesh_modelling/chapter_mesh_modelling_objects.xml From bf-docboard@blender.org Thu May 29 09:32:28 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Thu, 29 May 2003 10:32:28 +0200 Subject: [Bf-docboard] Blender 2.27 on NetBSD In-Reply-To: <20030528165931.GC22622@netmeister.org> Message-ID: <000201c325bc$d6f5acd0$660011ac@oxygen> Hi Jan, Excellent! I'll forward this message to the committers group - they do all the software development stuff. Most of the people in this group focus on user documentation. Since I can't judge the patches you sent us, I suggest that we wait until we hear from the committers before we add your part to the documentation, ok? Committer dudes - does this information sound useful to you? Can we add Jan's documentation to the current manual, or should we wait until a new release? Cheers, Bart -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org] On Behalf Of Jan Schaumann Sent: woensdag 28 mei 2003 19:00 To: bf-docboard@blender.org Subject: [Bf-docboard] Blender 2.27 on NetBSD Hello, I have just imported Blender 2.27 into NetBSD's Packages Collection[1]. This may be of interest to you for several reasons. On the one hand, it shows that blender compiles and installs without a problem under NetBSD, thus offering a large number of platforms. On the other hand, by using the Packages Collection (or pkgsrc), users on other platforms also have a terribly easy way of compiling and installing the software, as pkgsrc can be used on a variety of platforms. Attached please find the two patches that I had to apply to make the sources compile under NetBSD -- actually, only one is required, the other one is a patch to the configure script. I've created and uploaded binary packages[2] of Blender 2.27 -- it would be nice if you could add links from your website. As for the HTML documentation, you might want to consider adding a paragraph for the "Installing Blender" section: ,----[ Downloading and installing the binary distribution ] | NetBSD | | Quick Install | | Determine the correct URL for your platform (see [2]). Then, as root, | issue the command 'pkg_add '. | | In-depth Instructions | | The NetBSD Project provides binary packages for a large number of | platforms. You will need to determine the correct location for your | platform. For example, if you are using NetBSD 1.6 on an i386 PC, the | correct binary package would be | ftp://ftp.netbsd.org/pub/NetBSD/packages/1.6/i386/graphics/blender-2.2 | 7.tgz | | You may choose to download that file by hand and then issue the | command 'pkg_add blender-2.27.tgz' or simply use 'pkg_add '. | Note that if you do not have all the dependencies installed, the | latter is the better option as that way the required packages are | installed at the same time. | | Please see [3] for details. | | Should there be no binary package for your platform, please follow the | easy instructions to build blender from source. | `---- ,----[ Building Blender from the sources ] | NetBSD (and other platforms using pkgsrc) | | Quick Install | | cd /usr/pkgsrc/graphics/blender | make install | | In-depth Instructions | | NetBSD's Packages Collection provides for easy installation from | source on a multitude of platforms (NetBSD, Linux, OpenBSD, FreeBSD, | Darwin, Irix). You should be able to compile and install Blender | easily by simply changing into the directory | /usr/pkgsrc/graphics/blender and issuing the command 'make install'. | This will automatically download the sources, verify their integrity, | download and install all necessary dependencies and build and install | Blender. Please see [1] for details. | | Note that there are a few flags you can set to compile in support for | additional packages. Search /usr/pkgsrc/mk/bsd.pkg.defaults.mk for | "BLENDER" variables and set them according to your preference in | /etc/mk.conf | | If you experience problems building the package, please use send-pr(1) | on your NetBSD system or submit a proble report via [4]. | `---- -Jan [1] http://www.netbsd.org/Documentation/software/packages.html http://www.netbsd.org/Documentation/pkgsrc/ [2] Binary package for NetBSD/i386: ftp://ftp.netbsd.org/pub/NetBSD/packages/1.6.1/i386/graphics/blender-2.2 7.tgz ftp://ftp.netbsd.org/pub/NetBSD/packages/1.6/i386/graphics/blender-2.27. tgz Binary package for NetBSD/macppc: ftp://ftp.netbsd.org/pub/NetBSD/packages/1.6.1/macppc/graphics/blender-2 .27.tgz ftp://ftp.netbsd.org/pub/NetBSD/packages/1.6/macppc/graphics/blender-2.2 7.tgz Binary package for Linux/i386 using pkgsrc: ftp://ftp.netbsd.org/pub/NetBSD/misc/jschauma/pkgsrc/Linux/i386/graphics /blender-2.27.tgz [3] http://man.netbsd.org/cgi-bin/man-cgi?pkg_add+1+NetBSD-current [4] http://www.netbsd.org/cgi-bin/sendpr.cgi?gndb=netbsd -- http://www.netbsd.org - Multiarchitecture OS, no hype required. From bf-docboard@blender.org Thu May 29 09:40:39 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Thu, 29 May 2003 10:40:39 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/appendices/documentation_project appendix_documentation_project.xml Message-ID: <200305290840.h4T8edHj002422@xserve.blender.org> bartv (Bart Veldhuizen) 2003/05/29 10:40:39 CEST Modified files: BlenderManual/appendices/documentation_project appendix_documentation_project.xml Log: added '(-)' to the title of each section that hasn't been written yet, following a suggestion by Matt Revision Changes Path 1.5 +5 -2 BlenderManual/appendices/documentation_project/appendix_documentation_project.xml From bf-docboard@blender.org Thu May 29 11:44:58 2003 From: bf-docboard@blender.org (e.nervo) Date: Thu, 29 May 2003 12:44:58 +0200 Subject: [Bf-docboard] problemen met blender. Message-ID: <000801c325cf$5982d3f0$9300a8c0@NERVO> This is a multi-part message in MIME format. --Boundary_(ID_hw/k+ONCM8N7J39I0VX++g) Content-type: text/plain; charset=iso-8859-1 Content-transfer-encoding: 7BIT Hallo, sinds gisteren ben ik aan de slag gegaan met Blender. Dit product heb ik bij jullie via internet gekocht. Het programma gebruik ik onder windows XP Home. Maar het is erg traag binnen windows. elk menu wordt langzaam geladen en de muis is moeilijk te volgen. Soms worden opdrachten uitgevoerd als ik slechts met de muis over een menuitem beweeg zonder dat ik klik. Mijn systeem is een intel P4 2,4Ghz met o.a. een harddisck van 40 Gb 192 mb geheugen, en een matrox G550 videokaart. Is het normaal dat bovenstaande voorkomt ? met vriendelijke groet, Emanuel Nervo. --Boundary_(ID_hw/k+ONCM8N7J39I0VX++g) Content-type: text/html; charset=iso-8859-1 Content-transfer-encoding: 7BIT
Hallo,
sinds gisteren ben ik aan de slag gegaan met Blender. Dit product heb ik bij jullie via internet gekocht.
 
Het programma gebruik ik onder windows XP Home. Maar het is erg traag binnen windows. elk menu wordt langzaam geladen  en de muis is moeilijk te volgen. Soms worden opdrachten uitgevoerd als ik slechts met de muis over een menuitem beweeg zonder dat ik klik.
 
Mijn systeem is een intel P4 2,4Ghz met o.a. een harddisck van 40 Gb
192 mb geheugen, en een matrox G550 videokaart.
 
Is het normaal dat bovenstaande voorkomt ?
 
met vriendelijke groet,
 
Emanuel Nervo.
 
 
 
 
--Boundary_(ID_hw/k+ONCM8N7J39I0VX++g)-- From bf-docboard@blender.org Thu May 29 12:12:50 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Thu, 29 May 2003 13:12:50 +0200 Subject: [Bf-docboard] problemen met blender. In-Reply-To: <000801c325cf$5982d3f0$9300a8c0@NERVO> Message-ID: <000a01c325d3$3dd2d3e0$660011ac@oxygen> This is a multi-part message in MIME format. ------=_NextPart_000_000B_01C325E4.015BA3E0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Hi Emmanuel, this mailinglist is in English, but fortunately I can read Dutch ;-) Generally, the Matrox cards don't seem to have the best performance - please see the list of supported videocards on http://download.blender.org/documentation/html/appendix_videocards.html . What you can try though is to update your OpenGL drivers. Blender should benefit from that. Good luck, Bart -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org] On Behalf Of e.nervo Sent: donderdag 29 mei 2003 12:45 To: bf-docboard@blender.org Subject: [Bf-docboard] problemen met blender. Hallo, sinds gisteren ben ik aan de slag gegaan met Blender. Dit product heb ik bij jullie via internet gekocht. Het programma gebruik ik onder windows XP Home. Maar het is erg traag binnen windows. elk menu wordt langzaam geladen en de muis is moeilijk te volgen. Soms worden opdrachten uitgevoerd als ik slechts met de muis over een menuitem beweeg zonder dat ik klik. Mijn systeem is een intel P4 2,4Ghz met o.a. een harddisck van 40 Gb 192 mb geheugen, en een matrox G550 videokaart. Is het normaal dat bovenstaande voorkomt ? met vriendelijke groet, Emanuel Nervo. ------=_NextPart_000_000B_01C325E4.015BA3E0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Message
Hi=20 Emmanuel,
 
this=20 mailinglist is in English, but fortunately I can read Dutch ;-) = Generally, the=20 Matrox cards don't seem to have the best performance - please see the = list of=20 supported videocards on http://download.blender.org/documentation/html/appendix_videocard= s.html .=20 What you can try though is to update your OpenGL drivers. Blender should = benefit=20 from that.
 
Good=20 luck,
 
Bart
-----Original Message-----
From:=20 bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org] = On=20 Behalf Of e.nervo
Sent: donderdag 29 mei 2003=20 12:45
To: bf-docboard@blender.org
Subject: = [Bf-docboard]=20 problemen met blender.

Hallo,
sinds gisteren ben ik aan de slag = gegaan met=20 Blender. Dit product heb ik bij jullie via internet = gekocht.
 
Het programma gebruik ik onder = windows XP Home.=20 Maar het is erg traag binnen windows. elk menu wordt langzaam = geladen  en=20 de muis is moeilijk te volgen. Soms worden opdrachten uitgevoerd als ik slechts met de muis = over een=20 menuitem beweeg zonder dat ik klik.
 
Mijn systeem is een intel P4 2,4Ghz = met o.a.=20 een harddisck van 40 Gb
192 mb geheugen, en een matrox = G550=20 videokaart.
 
Is het normaal dat bovenstaande = voorkomt=20 ?
 
met vriendelijke groet,
 
Emanuel Nervo.
 
 
 
 
------=_NextPart_000_000B_01C325E4.015BA3E0-- From bf-docboard@blender.org Thu May 29 16:34:11 2003 From: bf-docboard@blender.org (Eric Oberlander) Date: Thu, 29 May 2003 17:34:11 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/lighting section_LampTypes.xml Message-ID: <200305291534.h4TFYBdO016865@xserve.blender.org> erico (Eric Oberlander) 2003/05/29 17:34:11 CEST Modified files: BlenderManual/chapters/lighting section_LampTypes.xml Log: Typo fixes Revision Changes Path 1.4 +25 -25 BlenderManual/chapters/lighting/section_LampTypes.xml From bf-docboard@blender.org Thu May 29 16:36:44 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Thu, 29 May 2003 17:36:44 +0200 Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/lighting section_LampTypes.xml In-Reply-To: <200305291534.h4TFYBdO016865@xserve.blender.org> Message-ID: <002301c325f8$1be893d0$660011ac@oxygen> Jay! -----Original Message----- From: bf-docboard-admin@blender.org [mailto:bf-docboard-admin@blender.org] On Behalf Of Eric Oberlander Sent: donderdag 29 mei 2003 17:34 To: bf-docboard@blender.org Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/lighting section_LampTypes.xml erico (Eric Oberlander) 2003/05/29 17:34:11 CEST Modified files: BlenderManual/chapters/lighting section_LampTypes.xml Log: Typo fixes Revision Changes Path 1.4 +25 -25 BlenderManual/chapters/lighting/section_LampTypes.xml _______________________________________________ Bf-docboard mailing list Bf-docboard@blender.org http://www.blender.org/mailman/listinfo/bf-docboard From bf-docboard@blender.org Thu May 29 17:44:53 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Thu, 29 May 2003 18:44:53 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/appendices/documentation_project appendix_documentation_project.xml Message-ID: <200305291644.h4TGirjs019784@xserve.blender.org> bartv (Bart Veldhuizen) 2003/05/29 18:44:53 CEST Modified files: BlenderManual/appendices/documentation_project appendix_documentation_project.xml Log: fixed a weird error that prevented the PDF files from being compiled. no idea why! Revision Changes Path 1.6 +7 -3 BlenderManual/appendices/documentation_project/appendix_documentation_project.xml From bf-docboard@blender.org Thu May 29 18:51:15 2003 From: bf-docboard@blender.org (Eric Oberlander) Date: Thu, 29 May 2003 19:51:15 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/lighting section_Shadows.xml Message-ID: <200305291751.h4THpFo0022283@xserve.blender.org> erico (Eric Oberlander) 2003/05/29 19:51:15 CEST Modified files: BlenderManual/chapters/lighting section_Shadows.xml Log: Typo fixes Revision Changes Path 1.3 +6 -6 BlenderManual/chapters/lighting/section_Shadows.xml From bf-docboard@blender.org Thu May 29 19:36:24 2003 From: bf-docboard@blender.org (Eric Oberlander) Date: Thu, 29 May 2003 20:36:24 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/lighting section_TweakingLight.xml Message-ID: <200305291836.h4TIaONK023667@xserve.blender.org> erico (Eric Oberlander) 2003/05/29 20:36:24 CEST Modified files: BlenderManual/chapters/lighting section_TweakingLight.xml Log: Typo fixes Revision Changes Path 1.4 +12 -12 BlenderManual/chapters/lighting/section_TweakingLight.xml From bf-docboard@blender.org Thu May 29 20:49:56 2003 From: bf-docboard@blender.org (Eric Oberlander) Date: Thu, 29 May 2003 21:49:56 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/lighting chapter_lighting.xml Message-ID: <200305291949.h4TJnu21026365@xserve.blender.org> erico (Eric Oberlander) 2003/05/29 21:49:56 CEST Modified files: BlenderManual/chapters/lighting chapter_lighting.xml Log: Typo fixes Revision Changes Path 1.5 +10 -10 BlenderManual/chapters/lighting/chapter_lighting.xml From bf-docboard@blender.org Thu May 29 21:02:01 2003 From: bf-docboard@blender.org (Eric Oberlander) Date: Thu, 29 May 2003 22:02:01 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/lighting section_LampTypes.xml Message-ID: <200305292002.h4TK21a4026792@xserve.blender.org> erico (Eric Oberlander) 2003/05/29 22:02:01 CEST Modified files: BlenderManual/chapters/lighting section_LampTypes.xml Log: Grammer fixes Revision Changes Path 1.5 +4 -4 BlenderManual/chapters/lighting/section_LampTypes.xml From bf-docboard@blender.org Thu May 29 21:30:27 2003 From: bf-docboard@blender.org (Eric Oberlander) Date: Thu, 29 May 2003 22:30:27 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/plugin chapter_plugin.xml Message-ID: <200305292030.h4TKURZ9027767@xserve.blender.org> erico (Eric Oberlander) 2003/05/29 22:30:27 CEST Modified files: BlenderManual/chapters/plugin chapter_plugin.xml Log: Typo fix, a/an Revision Changes Path 1.5 +1 -1 BlenderManual/chapters/plugin/chapter_plugin.xml From bf-docboard@blender.org Thu May 29 22:44:06 2003 From: bf-docboard@blender.org (Ramanan Selvaratnam) Date: Thu, 29 May 2003 22:44:06 +0100 Subject: [Bf-docboard] Re: [Bf-python] Meeting minutes 24-05 + invitation 31-05 In-Reply-To: <1054219417.1142.51.camel@CP324735-A.mill1.nb.home.nl> References: <1054219417.1142.51.camel@CP324735-A.mill1.nb.home.nl> Message-ID: <3ED67F26.6010508@uklinux.net> Michel Selten wrote: >[...] > >Documentation and Testing: >-------------------------- >- A directory needs to be created in CVS that will contain all testing > scripts. >- The documentation for the API needs to be updated. Not only the new > modules are in need of documentation, but the current status of 2.25 > docs is in need of updates. There are some errors in there. > guignot will mail the Curve, Metaballs and Effect API documentation > to the bf-python mailing list. >- Using Doxygen, the internals of the Python API can be described, not > the api itself. For now, a plain simple text format is sufficient. It > can be converted to docbook later. > I am not sure what ' describing the API' is? Would this be of any help? > A module documentation should contain the following sections: > Sorry to be a bit late here... Who is the intended audience? (programmers or complete newcomers who want to write plugins or middleground or even a progression through the python interface docs.) It will be easier to write up if the audience is specified for each of the following points. > 1 - General Description > Is it supposed to start like this..... ' This document outlines the interface to scripting Blender through python....' or an even more general view of what can be and cannot be done? > 2 - Functions of the module > I am a bit confused here. Is it not about 'modules' (in the plural) and about what they can do? like this..... "Camera module blahblahblah....." "Lamp module blahblahblah...." > 3 - Variables of the objects of the module > 4 - Functions of the objects of the module > > Functions (and variables and objects) here is in a technical sense as opposed to point 2. Correct? All the best, Ramanan From bf-docboard@blender.org Fri May 30 07:08:04 2003 From: bf-docboard@blender.org (Bart Veldhuizen) Date: Fri, 30 May 2003 08:08:04 +0200 Subject: [Bf-docboard] See you in 2 weeks! Message-ID: <001701c32671$d4da1d90$660011ac@oxygen> This is a multi-part message in MIME format. ------=_NextPart_000_0018_01C32682.9862ED90 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Hi, I'm leaving for a holiday in Italy and I'll be back in two weeks. As you will have noticed, Eric now has CVS write access too and I'm confident that he and Stefano will be able to keep everything going here. Have fun, Bart ------=_NextPart_000_0018_01C32682.9862ED90 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Message
Hi,
 
I'm = leaving for a=20 holiday in Italy and I'll be back in two weeks. As you will have = noticed,=20 Eric now has CVS write access too and I'm confident that he and Stefano = will be=20 able to keep everything going here.
 
Have=20 fun,
 
Bart
------=_NextPart_000_0018_01C32682.9862ED90-- From bf-docboard@blender.org Fri May 30 18:06:39 2003 From: bf-docboard@blender.org (Eric Oberlander) Date: Fri, 30 May 2003 19:06:39 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/appendices/licenses appendix_licenses.xml Message-ID: <200305301706.h4UH6dMH006505@xserve.blender.org> erico (Eric Oberlander) 2003/05/30 19:06:39 CEST Modified files: BlenderManual/appendices/licenses appendix_licenses.xml Log: Spelling fixes Revision Changes Path 1.2 +18 -16 BlenderManual/appendices/licenses/appendix_licenses.xml From bf-docboard@blender.org Fri May 30 18:57:34 2003 From: bf-docboard@blender.org (Eric Oberlander) Date: Fri, 30 May 2003 19:57:34 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/rendering chapter_rendering.xml chapter_rendering_radiosity.xml Message-ID: <200305301757.h4UHvYH0008660@xserve.blender.org> erico (Eric Oberlander) 2003/05/30 19:57:34 CEST Modified files: BlenderManual/chapters/rendering chapter_rendering.xml chapter_rendering_radiosity.xml Log: Spelling and typo fixes Revision Changes Path 1.7 +1 -1 BlenderManual/chapters/rendering/chapter_rendering.xml 1.2 +29 -29 BlenderManual/chapters/rendering/chapter_rendering_radiosity.xml From bf-docboard@blender.org Fri May 30 19:35:31 2003 From: bf-docboard@blender.org (Eric Oberlander) Date: Fri, 30 May 2003 20:35:31 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/effects chapter_effects.xml section_effects_build.xml section_effects_wave.xml Message-ID: <200305301835.h4UIZVbV009999@xserve.blender.org> erico (Eric Oberlander) 2003/05/30 20:35:31 CEST Modified files: BlenderManual/chapters/effects chapter_effects.xml section_effects_build.xml section_effects_wave.xml Log: Spelling and typo fixes Revision Changes Path 1.3 +6 -6 BlenderManual/chapters/effects/chapter_effects.xml 1.3 +3 -3 BlenderManual/chapters/effects/section_effects_build.xml 1.3 +9 -9 BlenderManual/chapters/effects/section_effects_wave.xml From bf-docboard@blender.org Sat May 31 08:15:03 2003 From: bf-docboard@blender.org (Eric Oberlander) Date: Sat, 31 May 2003 09:15:03 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/interface chapter_interface.xml Message-ID: <200305310715.h4V7F3p6029694@xserve.blender.org> erico (Eric Oberlander) 2003/05/31 09:15:03 CEST Modified files: BlenderManual/chapters/interface chapter_interface.xml Log: Fix minor typos Revision Changes Path 1.4 +17 -17 BlenderManual/chapters/interface/chapter_interface.xml From bf-docboard@blender.org Sat May 31 13:47:06 2003 From: bf-docboard@blender.org (Eric Oberlander) Date: Sat, 31 May 2003 14:47:06 +0200 (CEST) Subject: [Bf-docboard] CVS commit: BlenderManual/chapters/mesh_modelling chapter_mesh_modelling.xml Message-ID: <200305311247.h4VCl6xP008433@xserve.blender.org> erico (Eric Oberlander) 2003/05/31 14:47:06 CEST Modified files: BlenderManual/chapters/mesh_modelling chapter_mesh_modelling.xml Log: Rephrase sentence Revision Changes Path 1.6 +1 -1 BlenderManual/chapters/mesh_modelling/chapter_mesh_modelling.xml From bf-docboard@blender.org Sat May 31 14:49:16 2003 From: bf-docboard@blender.org (instinctive new media) Date: Sat, 31 May 2003 15:49:16 +0200 (CEST) Subject: [Bf-docboard] Correction for Lighting chapter Message-ID: Hi, after reading the chapter on lighting, I'm not quite sure if the description of the "Bias" value is correct. I might be wrong, but in my opinion it just shifts the shadows back and forth from the lamp to account for inaccuracies. It does _not_ improve shadow quality, it's merely a corrective measure. Tell me if I'm wrong. | alexander ewering instinctive new media | ae@instinctive.de http://www.instinctive.de | | fon: +49-2393-220558 fax: +49-2393-220559