[Bf-docboard] Complete hotkey list
instinctive new media
bf-docboard@blender.org
Sun, 13 Apr 2003 15:14:06 +0200 (CEST)
Hey,
i have still not been able to write the Appendix about
the complete hotkey reference, but I now do have something
what is hopefully a COMPLETE and correct hotkey list for
all parts of Blender.
Not only have I collected keys from various other lists or
from what i know myself, but I also digged through the sources
to find any other keys or to further investigate the function
of a key.
Here we go, comments welcome!
[TAB WIDTH=4]
Key Function
-------------------------------------------------------------------------------
~ Display all layers
Shift-~ Display all/previous layers
1..2..0-= Show layer 1..2..12
ALT-1..2..0 Show layer 11..12..20
SHIFT-1..2..0-= Toggle layer 1..2..12
SHIFT-ALT-... Toggle layer 11..12..20
Numpad DEL Zoom on object
Numpad / Local view on object (hide others)
Numpad * Rotate view to object's local axes
Numpad + Zoom in (works everywhere)
Numpad + Proportional vertex edit mode: Increase range of influence
Numpad - Zoom out (works everywhere)
Numpad - Proportional vertex edit mode: Decrease range of influence
Numpad INS Set Camera view
CTRL-Numpad INS Set active object as camera
ALT-Numbad INS Restore old camera
Numpad 1 Front view
CTRL-Numpad 1 Back view
Numpad 3 Right-Side view
CTRL-Numpad 3 Left-Side view
Numpad 7 Top view
CTRL-Numpad 7 Bottom view
Numpad 5 Toggle orthogonal / perspective view
Numpad 9 Redraw view
Numpad 2 Rotate view left
Numpad 6 Rotate view right
Numpad 8 Rotate view up
Numpad 2 Rotate view down
PgUp IPO: Select next keyframe
CTRL-PgUp IPO: Select and jump to next keyframe
PgDn IPO: Select previous keyframe
CTRL-PgDn IPO: Select and jump to previous keyframe
LEFT One frame backwards
RIGHT One frame forwards
DOWN 10 frames backwards
UP 10 frames forwards
TAB Enter/exit edit mode
TAB Sequencer: Edit meta strip
CTRL-TAB Enter/exit pose mode
A Select all / Deselect all
ALT-A Animate current window
CTRL-A Apply object
SHIFT-A Sequencer: ADD menu
SHIFT-ALT-A Animate all windows
SHIFT-CTRL-A Apply lattice / Make dupliverts real
B Border select
BB Circle select
SHIFT-B Set render border
C Center view on cursor
C Sequencer: Change images
C IPO: Snap current frame to selected key
ALT-C Convert menu
CTRL-C Copy menu
SHIFT-C Center and zoom view on selected objects
D Set 3d draw mode
ALT-D Create new instance of object
CTRL-D Display alpha of image texture as wire
SHIFT-D Create full copy of object
E Extrude
F Edit mode: Make edge/face
F Sequencer: Set Filter Y
F Faceselect mode
ALT-F Beautify fill
CTRL-F Sort faces in Z direction
CTRL-F Edit mode: Flip triangle edges
SHIFT-F Edit mode: Fill with triangles
G Grab (move)
ALT-G Remove selected objects from group
ALT-G XXX FIXME XXX Clear location
CTRL-G Add selected objects to group
SHIFT-G Group menu
H Hide selected vertices/faces
H Curves: Set handle type
ALT-H Reveal vertices
CTRL-H Curves: Automatic handle calculation
SHIFT-H Hide deselected vertices
SHIFT-H Curves: Set handle type
I Keyframe menu
J Mesh: Join all adjacent triangles to quads
J Swap render page of render window
CTRL-J Join selected objects
CTRL-J Nurbs: Add segment
CTRL-J IPO: Join keyframes menu
K 3d window: Show keyframe positions
K IPO: Show keyframe positions
K Nurbs: Print knots
CTRL-K Make skeleton from armature
SHIFT-K Show and select all keyframes for object
SHIFT-K Faceselect: Clear vertexcolours
L Make local menu
L Edit mode: Select linked vertices (near mouse pointer)
L OOPS window: Select linked objects
CTRL-L Make links menu
SHIFT-L Select links menu
M Move object to different layer
M Sequencer: Make meta strip (group) from selected strips
N Numeric input menu (Size/Rot/Loc)
CTRL-N Armature: Recalculate bone roll angles
CTRL-N Recalculate normals to outside
CTRL-ALT-N Recalculate normals to inside
O Edit mode: Toggle proportional vertex editing
ALT-O Clear object origin
CTRL-O Revert current file to last saved
SHIFT-O Proportional vertex edit mode: Toggle smooth/steep falloff
P Start realtime engine
P Edit mode: Seperate vertices to new object
ALT-P Clear parent relationship
CTRL-P Make active object parent of selected object
CTRL-P Edit mode: Make active vertex parent of selected object
R Rotate
R IPO: Record mouse movement as IPO curve
RX Rotate around X axis
RXX Rotate around object's local X axis
RY Rotate around Y axis
RYY Rotate around object's local Y axis
RZ Rotate around Z axis
RZZ Rotate around object's local Z axis
ALT-R Clear object rotation
SHIFT-R Nurbs: Select row
S Scale
SX Flip around X axis
SY Flip around Y axis
ALT-S Edit mode: Shrink/fatten (Scale along vertex normals)
ALT-S Clear object size
CTRL-S Edit mode: Shear
SHIFT-S Cursor/Grid snap menu
T Sequencer: Touch and print selected movies
T Adjust texture space
T Edit mode: Flip 3d curve
T IPO: Change IPO type
ALT-T Clear tracking of object
CTRL-T Make selected object track active object
CTRL-T Mesh: Convert to triangles
CTRL-ALT-T Blenchmark
U Make single user menu
U Edit mode: Reload object data from before entering edit mode
U Faceselect mode: Automatic UV calculation menu
U Vertex-/Weightpaint mode: Undo
CTRL-U Save current state as user default
V Curves/Nurbs: Vector handle
V Vertexpaint mode
ALT-V Scale object to match image texture's aspect ratio
SHIFT-V Edit mode: Align view to selected vertices
W Boolean operations menu
W Edit mode: Specials menu
CTRL-W Save current file
CTRL-W Nurbs: Switch direction
SHIFT-W Warp/bend selected vertices around cursor
X Delete menu
CTRL-X Restore default state (Erase all)
Y Mesh: Split selected vertices/faces from the rest
Z Switch 3d draw type (see also D)
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