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    <p>Yes, I also ran into that issue with network rendering, 2-BVH CPU
      intersection does not work correctly on Windows - it did work on
      Linux, though.<br>
    </p>
    <br>
    <div class="moz-cite-prefix">On 28.08.2017 10:54, Nathan Letwory
      wrote:<br>
    </div>
    <blockquote type="cite"
cite="mid:CAOC6EHxWQzHzUMprThMJ28f5ZtCV3XpgzttohZY=PuP53cUiHw@mail.gmail.com">
      <div dir="auto">Actually I see something similar in RhinoCycles
        when rendering on CPU and not using QBVH. Ray hits seem to be
        dependant on camera location and orientation.</div>
      <div class="gmail_extra"><br>
        <div class="gmail_quote">On 28 Aug 2017 11:11 am, "Stefan
          Werner" <<a href="mailto:stewreo@gmail.com"
            moz-do-not-send="true">stewreo@gmail.com</a>> wrote:<br
            type="attribution">
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex">
            <div style="word-wrap:break-word">Hi,
              <div><br>
              </div>
              <div>I haven’t seen this one before. What device is being
                used to render this CPU, CUDA, OpenCL? Is it a single or
                multi-device?</div>
              <div><br>
              </div>
              <div>-Stefan</div>
              <div><br>
                <div>
                  <div>
                    <blockquote type="cite">
                      <div>On 28. Aug 2017, at 10:03, Wilhelm Landt [The
                        Soulcage Department] <<a
                          href="mailto:willi@soulcage-department.de"
                          target="_blank" moz-do-not-send="true">willi@soulcage-department.de</a>>
                        wrote:</div>
                      <br
                        class="m_941375352931876620Apple-interchange-newline">
                      <div>
                        <div text="#000000" bgcolor="#FFFFFF"> hi all,<br>
                          <br>
                          i have successfully managed to build the
                          cycle-standalone repo from git with all the
                          dependencies from .../lib/win64_vc14 with
                          vs2015 express and vs2017 express.<br>
                          but when i render an example scene i get only
                          the upper right quarter of the image render
                          right. the rest of the image is blueish...see
                          attached image.<br>
                          dont know why...is this a source code bug or a
                          build bug?<br>
                          does anybody also have this strange rendering
                          result with the standalone build?<br>
                          <br>
                          <span
id="m_941375352931876620cid:part1.4B3D2243.165A741F@soulcage-department.de"><nladgnfcdmkhghki.jpg></span><br>
                          <br>
                          greets.<br>
                          <pre class="m_941375352931876620moz-signature" cols="72">-- 
---
Wilhelm Landt
The Soulcage Department

Herbststr. 31
D-28215 Bremen

Fon <a href="tel:+49%20421%203794287" value="+494213794287" target="_blank" moz-do-not-send="true">+49 (0)421 379 42 87</a>
Fax <a href="tel:+49%20421%203794296" value="+494213794296" target="_blank" moz-do-not-send="true">+49 (0)421 379 42 96</a>
<a class="m_941375352931876620moz-txt-link-abbreviated" href="mailto:willi@soulcage-department.de" target="_blank" moz-do-not-send="true">willi@soulcage-department.de</a>

<a class="m_941375352931876620moz-txt-link-freetext" href="http://www.soulcage-department.de/" target="_blank" moz-do-not-send="true">http://www.soulcage-<wbr>department.de</a></pre>
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</pre>
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