<div dir="ltr"><div>Hi,</div><div><br></div>There's an example of a custom render engine in the documentation here.<div><a href="https://docs.blender.org/api/current/bpy.types.RenderEngine.html">https://docs.blender.org/api/current/bpy.types.RenderEngine.html</a><br></div><div><br></div><div>In general for renderer integration most of the Python API is the same as other types of addons. There's also lots of renderer addons out there where you can look at the code for inspiration.</div><div><br></div><div>Regards,</div><div>Brecht.</div><div><br></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Fri, Jun 16, 2017 at 4:39 PM, Sylvain Meunier <span dir="ltr"><<a href="mailto:sylvain.meunier@gmail.com" target="_blank">sylvain.meunier@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div><div>Hello,<br><br></div>I really love how Cycles is integrated into Blender and I want to achieve something similar with my own toy engine (not a path tracer though).<br><br></div>I'm looking for entry points in Cycles sources and interesting links to documentations.<br><br></div><div>Best regards<span class="HOEnZb"><font color="#888888"><br><br></font></span></div><span class="HOEnZb"><font color="#888888"><div>Sylvain<br></div><div><div><div><br><br></div></div></div></font></span></div>
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