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    <p>Hi,</p>
    <p>the patch should be against master. Submit it via
      developer.blender.org then, we will review it and afterwards it
      can be commited. <br>
    </p>
    <p>Best regards,</p>
    <p>Thomas<br>
    </p>
    <br>
    <div class="moz-cite-prefix">Am 19.10.2016 um 09:57 schrieb "Pascal
      Schön":<br>
    </div>
    <blockquote
cite="mid:trinity-4d91061b-9b6c-48c4-aebf-f24e207b6f24-1476863876614@3capp-gmx-bs32"
      type="cite">
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        <div>Hi Brecht,</div>
        <div> </div>
        <div>Thanks for your reply! As I didn't apply any patches yet,
          I'm not sure, on which branch I have to be, when calling "<span style="white-space: pre-wrap;">patch -p1 &lt; some-new-feature.diff". I don't want to mess up something. ;-) Should I simply be on master? </span></div>
        <div> </div>
        <div><span style="white-space: pre-wrap;">I'm going to apply it till the end of the week (had some other stuff to do the last week and also had to do some changes to the OSL part).</span></div>
        <div> </div>
        <div><span style="white-space: pre-wrap;">Regards,</span></div>
        <div><span style="white-space: pre-wrap;">Pascal</span></div>
        <div> 
          <div name="quote" style="margin:10px 5px 5px 10px; padding:
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            <div style="margin:0 0 10px 0;"><b>Gesendet:</b> Mittwoch,
              12. Oktober 2016 um 08:47 Uhr<br>
              <b>Von:</b> "Brecht Van Lommel"
              <a class="moz-txt-link-rfc2396E" href="mailto:brechtvanlommel@pandora.be">&lt;brechtvanlommel@pandora.be&gt;</a><br>
              <b>An:</b> "Discussion list to assist Cycles render engine
              developers" <a class="moz-txt-link-rfc2396E" href="mailto:bf-cycles@blender.org">&lt;bf-cycles@blender.org&gt;</a><br>
              <b>Betreff:</b> Re: [Bf-cycles] Disney BSDF Release
              Candidate?</div>
            <div name="quoted-content">Hi Pascal,<br>
              <br>
              Sounds amazing! Please submit the patch for review
              whenever you're ready.<br>
              <br>
              Regards,<br>
              Brecht.<br>
              <br>
              On Tue, Oct 11, 2016 at 10:33 AM, "Pascal Schön"
              <a class="moz-txt-link-rfc2396E" href="mailto:pascal_schoen@gmx.net">&lt;pascal_schoen@gmx.net&gt;</a> wrote:<br>
              &gt; Hey guys,<br>
              &gt;<br>
              &gt; The Disney BSDF seems to work as expected (or at
              least I haven't encountered<br>
              &gt; any issues) and I'd like to state the question, if it
              is ready to be handled<br>
              &gt; as a 'Release Candidate' version. It implements the
              2015 version of the<br>
              &gt; Disney BSDF except the transparency part. Here is a
              short summary:<br>
              &gt;<br>
              &gt; The shader uses the already implemented GGX
              calculations which have been<br>
              &gt; extended by the Fresnel part.<br>
              &gt; One can select between single- and multi-scattering
              GGX (the<br>
              &gt; single-scattering approach is the one used in the
              latest Disney BSDF paper,<br>
              &gt; but at Siggraph 2016 they talked about the
              multi-scattering GGX that is<br>
              &gt; already implemented in Blender).<br>
              &gt; Subsurface scattering uses the approximation of
              Christensen-Burley with an<br>
              &gt; additional subsurface color.<br>
              &gt; The Fresnel of metallic materials can be adjusted
              with the specular value<br>
              &gt; (because the specular value is just a remapping of
              the index of refraction<br>
              &gt; which is linked to the Fresnel of a material).<br>
              &gt; The transparency uses the Blender glass shader with
              the addition of the<br>
              &gt; Fresnel equation. This could be a point to improve in
              the future to get the<br>
              &gt; behavior that was described in the 2015 Disney paper
              (that means<br>
              &gt; thin-surface and solid materials and volumetric
              absorption).<br>
              &gt; Additionals:<br>
              &gt;<br>
              &gt; Anisotropic rotation: With this the rotation of the
              anisotropy of a material<br>
              &gt; can be adjusted (e.g. with a map).<br>
              &gt; Clearcoat normal: An additional normal for the
              clearcoat, because such a<br>
              &gt; coating would normally fill tiny gaps and thus
              smoothens the surface.<br>
              &gt;<br>
              &gt;<br>
              &gt; You can test yourself and give some feedback. Here
              you can download the<br>
              &gt; latest version:<br>
              &gt;<br>
              &gt; Mac OSX<br>
              &gt; Windows 64 bit<br>
              &gt; Linux 64 bit<br>
              &gt;<br>
              &gt;<br>
              &gt; I hope to get this into trunk as soon as possible and
              I'm looking forward to<br>
              &gt; get your feedback. :-)<br>
              &gt;<br>
              &gt; Pascal<br>
              &gt;<br>
              &gt; _______________________________________________<br>
              &gt; Bf-cycles mailing list<br>
              &gt; <a class="moz-txt-link-abbreviated" href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
              &gt; <a moz-do-not-send="true"
                href="https://lists.blender.org/mailman/listinfo/bf-cycles"
                target="_blank">https://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
              &gt;<br>
              _______________________________________________<br>
              Bf-cycles mailing list<br>
              <a class="moz-txt-link-abbreviated" href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
              <a moz-do-not-send="true"
                href="https://lists.blender.org/mailman/listinfo/bf-cycles"
                target="_blank">https://lists.blender.org/mailman/listinfo/bf-cycles</a></div>
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      <pre wrap="">_______________________________________________
Bf-cycles mailing list
<a class="moz-txt-link-abbreviated" href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a>
<a class="moz-txt-link-freetext" href="https://lists.blender.org/mailman/listinfo/bf-cycles">https://lists.blender.org/mailman/listinfo/bf-cycles</a>
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