<div dir="ltr">I guess you can catch caustic samples using is singular ray?</div><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Aug 23, 2016 at 6:04 PM, Zauber Paracelsus <span dir="ltr">&lt;<a href="mailto:zauber@gridmail.org" target="_blank">zauber@gridmail.org</a>&gt;</span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">With the Branched Path-Tracing and its Samples parameters for different<br>
surface types, would it be at all possible to add a Caustic Samples<br>
entry, or is it simply something that can&#39;t be done?<br>
<br>
If doable, it could be a very useful way to render less noisy caustics<br>
without increasing the AA Samples.<br>
<br>
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</blockquote></div><br></div>