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<p>Hey Pascal,</p>
<p>You may get more testers if you provide experimental builds. You
can use the buildbot for that (to get release-similar builds for
all supported platforms), check this page [1] for the process.<br>
</p>
<p>Kind regards,<br>
Bastien</p>
<p>[1]
<a class="moz-txt-link-freetext" href="https://wiki.blender.org/index.php/Dev:Doc/Process/Buildbot_Experimental">https://wiki.blender.org/index.php/Dev:Doc/Process/Buildbot_Experimental</a>
</p>
<div class="moz-cite-prefix">Le 20/07/2016 à 11:38, "Pascal Schön" a
écrit :<br>
</div>
<blockquote
cite="mid:trinity-02a72538-43d8-42bb-bcbd-16e3bbd8a6e3-1469007492658@3capp-gmx-bs47"
type="cite">
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<div>Hey guys,</div>
<div> </div>
<div>after some weeks where I spent only little amount of time
on the implementation of the Disney BSDF/BSSRDF (my master
thesis had to be forced a little bit ;-) ), I now need some
testers for the shader. At this point it implements the
current version of the Disney BSDF/BSSRDF that was introduced
here: <a moz-do-not-send="true"
href="http://blog.selfshadow.com/publications/s2015-shading-course/burley/s2015_pbs_disney_bsdf_notes.pdf"
target="_blank">http://blog.selfshadow.com/publications/s2015-shading-course/burley/s2015_pbs_disney_bsdf_notes.pdf</a></div>
<div> </div>
<div>I would be very pleased if you would take some time and try
out the shader and mail me your feedback on the usability and
correctness! You can also write me if you have questions on
the implementation.</div>
<div> </div>
<div>Some notes:</div>
<div>- I added a roughness parameter for the refractions because
I wanted to be able to create translucent materials with a
smooth surface and a milky look inside. The two roughness
values are correlated for refractions because if you have a
rough surface it scatters the incoming rays while entering the
surface and is then scattered further within the object. For
reflections only the surface roughness value is used.</div>
<div>- For the subsurface scattering I simply use the already
implemented version of the Burley/Christensen SSS.</div>
<div> </div>
<div>Pascal</div>
</div>
<br>
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