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</style></head><body style=""><div>Ha, right under my nose! Danke!</div>
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<div><br>&#62; Gottfried Hofmann &#60;gottfried@blenderdiplom.com&#62; hat am 16. Juni 2016 um 10:52 geschrieben:<br>&#62; <br>&#62; <br>&#62; On 16.06.2016 10:45, Thomas Volkmann wrote:<br>&#62; <br>&#62; &#62; It should be on object level... so if some objects share the same<br>&#62; &#62; material, each would get a different random number that could be used<br>&#62; &#62; for color variations or whatever.<br>&#62; <br>&#62; There is a node for that:<br>&#62; Input -&#62; Object Info -&#62; Random Socket<br>&#62; <br>&#62; Cheers,<br>&#62; Gottfried<br>&#62; <br>&#62; -- <br>&#62; Gottfried Hofmann<br>&#62; Blender Foundation Certified Trainer<br>&#62; www.BlenderDiplom.com<br>&#62; _______________________________________________<br>&#62; Bf-cycles mailing list<br>&#62; Bf-cycles@blender.org<br>&#62; https://lists.blender.org/mailman/listinfo/bf-cycles<br>&#62; </div></body></html>