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</style></head><body style=""><div>Ha, right under my nose! Danke!</div>
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<div><br>> Gottfried Hofmann <gottfried@blenderdiplom.com> hat am 16. Juni 2016 um 10:52 geschrieben:<br>> <br>> <br>> On 16.06.2016 10:45, Thomas Volkmann wrote:<br>> <br>> > It should be on object level... so if some objects share the same<br>> > material, each would get a different random number that could be used<br>> > for color variations or whatever.<br>> <br>> There is a node for that:<br>> Input -> Object Info -> Random Socket<br>> <br>> Cheers,<br>> Gottfried<br>> <br>> -- <br>> Gottfried Hofmann<br>> Blender Foundation Certified Trainer<br>> www.BlenderDiplom.com<br>> _______________________________________________<br>> Bf-cycles mailing list<br>> Bf-cycles@blender.org<br>> https://lists.blender.org/mailman/listinfo/bf-cycles<br>> </div></body></html>