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</style></head><body style=""><div>Just now:</div>
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<div>I have an object with multiple materials on it. I want to make it just one material and do the assignment in the nodetree. Is that possible?</div>
<div>I thought of creating vertex groups for each material, but cycles can't access it so it seems.</div>
<div>Any ideas?</div>
<div>I really need to do something like this, because I can just have one override material per renderlayer. I really hope 2.8 will address stuff like this and is not all about UI stuff.... </div>
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<div>thx,</div>
<div>Thomas</div>
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<blockquote type="cite" style="position: relative; margin-left: 0px; padding-left: 10px; border-left: solid 1px blue;">Thomas Volkmann <lists@thomasvolkmann.com> hat am 16. Juni 2016 um 11:06 geschrieben:<br><br>
<div>Ha, right under my nose! Danke!</div>
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<div><br>> Gottfried Hofmann <gottfried@blenderdiplom.com> hat am 16. Juni 2016 um 10:52 geschrieben:<br>> <br>> <br>> On 16.06.2016 10:45, Thomas Volkmann wrote:<br>> <br>> > It should be on object level... so if some objects share the same<br>> > material, each would get a different random number that could be used<br>> > for color variations or whatever.<br>> <br>> There is a node for that:<br>> Input -> Object Info -> Random Socket<br>> <br>> Cheers,<br>> Gottfried<br>> <br>> -- <br>> Gottfried Hofmann<br>> Blender Foundation Certified Trainer<br>> www.BlenderDiplom.com<br>> _______________________________________________<br>> Bf-cycles mailing list<br>> Bf-cycles@blender.org<br>> https://lists.blender.org/mailman/listinfo/bf-cycles<br>></div>
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<blockquote type="cite" style="position: relative; margin-left: 0px; padding-left: 10px; border-left: solid 1px blue;">_______________________________________________<br>Bf-cycles mailing list<br>Bf-cycles@blender.org<br>https://lists.blender.org/mailman/listinfo/bf-cycles</blockquote>
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