<div dir="ltr">Cycles does have access to vertex color using Attribute node. Just type in your vertex color name in the attribute name in the node.</div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Jun 16, 2016 at 12:49 PM, Thomas Volkmann <span dir="ltr"><<a href="mailto:lists@thomasvolkmann.com" target="_blank">lists@thomasvolkmann.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><u></u>
<div><div>Just now:</div>
<div> </div>
<div>I have an object with multiple materials on it. I want to make it just one material and do the assignment in the nodetree. Is that possible?</div>
<div>I thought of creating vertex groups for each material, but cycles can't access it so it seems.</div>
<div>Any ideas?</div>
<div>I really need to do something like this, because I can just have one override material per renderlayer. I really hope 2.8 will address stuff like this and is not all about UI stuff.... </div>
<div> </div>
<div>thx,</div>
<div>Thomas</div>
<div> </div>
<div> </div>
<blockquote type="cite" style="margin-left:0px;padding-left:10px;border-left:solid 1px blue">Thomas Volkmann <<a href="mailto:lists@thomasvolkmann.com" target="_blank">lists@thomasvolkmann.com</a>> hat am 16. Juni 2016 um 11:06 geschrieben:<div><div class="h5"><br><br>
<div>Ha, right under my nose! Danke!</div>
<div> </div>
<div><br>> Gottfried Hofmann <<a href="mailto:gottfried@blenderdiplom.com" target="_blank">gottfried@blenderdiplom.com</a>> hat am 16. Juni 2016 um 10:52 geschrieben:<br>> <br>> <br>> On 16.06.2016 10:45, Thomas Volkmann wrote:<br>> <br>> > It should be on object level... so if some objects share the same<br>> > material, each would get a different random number that could be used<br>> > for color variations or whatever.<br>> <br>> There is a node for that:<br>> Input -> Object Info -> Random Socket<br>> <br>> Cheers,<br>> Gottfried<br>> <br>> -- <br>> Gottfried Hofmann<br>> Blender Foundation Certified Trainer<br>> <a href="http://www.BlenderDiplom.com" target="_blank">www.BlenderDiplom.com</a><br>> _______________________________________________<br>> Bf-cycles mailing list<br>> <a href="mailto:Bf-cycles@blender.org" target="_blank">Bf-cycles@blender.org</a><br>> <a href="https://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">https://lists.blender.org/mailman/listinfo/bf-cycles</a><br>></div>
</div></div></blockquote><div><div class="h5">
<div><br> </div>
<blockquote type="cite" style="margin-left:0px;padding-left:10px;border-left:solid 1px blue">_______________________________________________<br>Bf-cycles mailing list<br><a href="mailto:Bf-cycles@blender.org" target="_blank">Bf-cycles@blender.org</a><br><a href="https://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">https://lists.blender.org/mailman/listinfo/bf-cycles</a></blockquote>
<div><br> </div></div></div></div><br>_______________________________________________<br>
Bf-cycles mailing list<br>
<a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
<a href="https://lists.blender.org/mailman/listinfo/bf-cycles" rel="noreferrer" target="_blank">https://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
<br></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature" data-smartmail="gmail_signature"><div><span style="color:rgb(102,102,102)">With best regards, Sergey Sharybin</span></div></div>
</div>