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    Hey Sergey,<br>
    yes I can help coordinating that, fine with it. :) <br>
    <br>
    As for the releases, of course this depends on available manpower
    and demand from external parties. We will see about the schedule. <br>
    <br>
    As for the versioning scheme, I would rather go with 1.x, 2.x etc,
    from a pure marketing point of view. Don't underestimate the power
    of this. :P Anyway, I can live with all possibilities here. <br>
    Probably Brecht should have the final word on this, he is the
    creator after all! :) <br>
    <br>
    Best regards,<br>
    Thomas<br>
    <br>
    <div class="moz-cite-prefix">Am 29.03.2016 um 09:35 schrieb Sergey
      Sharybin:<br>
    </div>
    <blockquote
cite="mid:CAErtv27ORW0fbfOydfu1ZF6aJKApvW+tFCGwMxAKd3a=3ycbBA@mail.gmail.com"
      type="cite">
      <div dir="ltr">Hey,
        <div><br>
        </div>
        <div>@Thomas, </div>
        <div><br>
        </div>
        <div>&gt; Why wait for Blender to do a RC / Release, if we feel
          that the Cycles side is stable already and justifies a new
          release?</div>
        <div><br>
        </div>
        <div>Because all active Cycles developers are Blender guys and
          having extra release to worry about (test, tag etc) inbetween
          of Blender's release is kinda extra stress.</div>
        <div><br>
        </div>
        <div>I'm not saying we can't do more releases than Blender, but
          currently we don't have enough man power to properly cover
          that and making releases in sync with Blender is just easier.</div>
        <div><br>
        </div>
        <div>We can release more often later anyway.</div>
        <div><br>
        </div>
        <div>&gt; I would basically go with your suggestion of "Have
          release branches"</div>
        <div><br>
        </div>
        <div>Same preference here actually.</div>
        <div><br>
        </div>
        <div>&gt; In other words, we can create a branch at the same
          time Blender or do it in between at any other time, if we feel
          like it.</div>
        <div><br>
        </div>
        <div>Yes, exactly. Or do a corrective releases inbetween. Or
          whatever. But exactly "if we feel like it". As said before,
          having releases in sync is just gonna be easier for the time
          being.</div>
        <div><br>
        </div>
        <div>Once we'll figure out what exact way we'll want to go in
          this topic, would you volunteer to help coordinating the work
          in standalone repo? ;)</div>
        <div><br>
        </div>
        <div>@Mohamed,<br>
        </div>
        <div><br>
        </div>
        <div>&gt; I would suggest developing Cycles alone with its own
          branches, and merging this into Blender.</div>
        <div><br>
        </div>
        <div>We don't have manpower for that and as mentioned above:
          majority of Cycles contributors are heavily working on Blender
          anyway. Moving development outside of Blender will just cause
          extra overhead for movie Blender itself forward. For until
          there'll be stronger community around Cycles's master branch i
          wouldn't really accept a model where Blender developers would
          need to go into a hassle of developing something externally
          and then re-merge the feature.</div>
        <div><br>
        </div>
        <div>---</div>
        <div><br>
        </div>
        <div>As for version: wouldn't really call it 0.1 increments,
          more like second octet increments? Meaning, we go from 1.9 to
          1.10 (instead of 2.0) unless we made some really major
          refactor?</div>
        <div><br>
        </div>
        <div>Where to start counting i don't really care that much, just
          personal opinion that starting release of 1.7 is kinda
          marketing, but i can leave with that.</div>
        <div><br>
        </div>
      </div>
      <div class="gmail_extra"><br>
        <div class="gmail_quote">On Mon, Mar 28, 2016 at 10:42 PM,
          Mohamed Sakr <span dir="ltr">&lt;<a moz-do-not-send="true"
              href="mailto:3dsakr@gmail.com" target="_blank">3dsakr@gmail.com</a>&gt;</span>
          wrote:<br>
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex">
            <div dir="ltr">Hi,
              <div><br>
                a great topic.<br>
                I would suggest developing Cycles alone with its own
                branches, and merging this into Blender.<br>
                this will help in the future to Cycles Standalone, also
                porting it will be steady as Cycles will be the main
                pivot, at moment Blender is the main pivot.<br>
                about versions, as DingTo said: 0.1 per Blender release
                sounds reasonable "assuming blender goes 10 releases
                every about 20 months (if I'm not wrong), this makes a
                good version step".<br>
                version 1.0 looks young too, Cycles is production ready
                from long ago, though it got many parts that needs
                pushing, but the stable parts are already proven for
                production.<br>
                <br>
                cheers,<br>
                Mohamed Sakr</div>
            </div>
            <div class="HOEnZb">
              <div class="h5">
                <div class="gmail_extra"><br>
                  <div class="gmail_quote">On Mon, Mar 28, 2016 at 10:29
                    PM, Thomas Dinges <span dir="ltr">&lt;<a
                        moz-do-not-send="true"
                        href="mailto:blender@dingto.org" target="_blank"><a class="moz-txt-link-abbreviated" href="mailto:blender@dingto.org">blender@dingto.org</a></a>&gt;</span>
                    wrote:<br>
                    <blockquote class="gmail_quote" style="margin:0 0 0
                      .8ex;border-left:1px #ccc solid;padding-left:1ex">
                      <div bgcolor="#FFFFFF" text="#000000"> Hi,<br>
                        that is an interesting topic. <br>
                        <br>
                        My opinion here is, that we should have our own
                        independent release schedule and version scheme
                        for Cycles. <br>
                        I might be wrong, but it already happened, that
                        we didn't really add new stuff to Cycles for a
                        bit and focused on other Blender related things.
                        Why wait for Blender to do a RC / Release, if we
                        feel that the Cycles side is stable already and
                        justifies a new release? <br>
                        <br>
                        I would basically go with your suggestion of
                        "Have release branches" but stay independent of
                        Blender here. In other words, we can create a
                        branch at the same time Blender or do it in
                        between at any other time, if we feel like it. <br>
                        <br>
                        As for the versioning scheme, I always imagined
                        it like taking a 0.1 step per Blender release. <br>
                        Blender 2.61 = Cycles 0.1<br>
                        Blender 2.71 = Cycles 1.1<br>
                        Blender 2.77 = Cycles 1.7<br>
                        <br>
                        Anyway I would be fine either way, whether the
                        first Cycles release will be 1.0 or e.g. 1.7,
                        even though I think that 1.0 sounds a bit too
                        young, the engine is certainly beyond that. :) <br>
                        <br>
                        Best regards,<br>
                        Thomas
                        <div>
                          <div><br>
                            <br>
                            <br>
                            <div>Am 28.03.2016 um 19:10 schrieb Sergey
                              Sharybin:<br>
                            </div>
                          </div>
                        </div>
                        <blockquote type="cite">
                          <div>
                            <div>
                              <div dir="ltr">Hey,
                                <div><br>
                                </div>
                                <div>= Preamble =</div>
                                <div><br>
                                </div>
                                <div>Some time ago we had IRC discussion
                                  with Nathan about tagging Cycles's
                                  repository once Blender gets a new
                                  release. At that time as i understood
                                  main reasoning was to make it real
                                  clear which revisions of Cycles
                                  repository are considered stable and
                                  which could cause you a troubles due
                                  to WIP features.</div>
                                <div><br>
                                </div>
                                <div>= Issues =</div>
                                <div><br>
                                </div>
                                <div>While it's all legit idea and
                                  something we should definitely have,
                                  it's a bit more tricky in
                                  implementation since the following
                                  reasons:</div>
                                <div><br>
                                </div>
                                <div>1. Code freeze periods</div>
                                <div>2. Need tag name convention</div>
                                <div><br>
                                </div>
                                <div>First issue is coming from the fact
                                  that in Blender we're doing a release
                                  branch at the RC time. There's no new
                                  features committed to that branch
                                  (only bug fixes), but non-intrusive
                                  work continues on master branch after
                                  Blender RC1 is out.</div>
                                <div><br>
                                </div>
                                <div>In Cycles we've got a single
                                  branch, which with current situation
                                  will mean we wouldn't be able to
                                  synchronize any of the new code from
                                  Blender to Cycles during the RC period
                                  of Blender (which could be 3-4 weeks
                                  easily). That's something to be avoid
                                  in fact.</div>
                                <div><br>
                                </div>
                                <div>Second issue is more a convention.
                                  We would just need to agree on version
                                  system. I just don't feel like using
                                  Blender's versions for Cycles -- while
                                  releases can totally be synchronized,
                                  to me it makes more sense to have own
                                  versions for Cycles.</div>
                                <div><br>
                                </div>
                                <div>= Ideas =</div>
                                <div><br>
                                </div>
                                <div>Looking on all that here are couple
                                  of ideas how we can move forward.</div>
                                <div><br>
                                </div>
                                <div>== New branch: devel ==</div>
                                <div><br>
                                </div>
                                <div>The idea is simple: we move all
                                  on-going development in Cycles's
                                  standalone repository to a new branch
                                  called `devel`. Technically it'll mean
                                  we'll synchronize commits from Blender
                                  NOT to master but to devel branch.</div>
                                <div><br>
                                </div>
                                <div>Once Blender is released we'll
                                  fast-forward devel branch to master.</div>
                                <div><br>
                                </div>
                                <div>As simple as that. That would solve
                                  requirement of distinguishing stable
                                  Cycles from ongoing development one.
                                  Additionally, we'll be able to tag
                                  master branch with annotated release
                                  tags. Read about that in next ideas.</div>
                                <div><br>
                                </div>
                                <div>== Have release branches ==</div>
                                <div><br>
                                </div>
                                <div>Other idea is to follow Blender's
                                  release process and keep all
                                  development happening in Cycles
                                  standalone in the master branch and
                                  once Blender get's RC branch we create
                                  same thing in Cycles. All crucial
                                  bugfixes will be cherry-picked to that
                                  branch and when blender releases we'll
                                  tag the branch in standalone
                                  repository and delete the branch (so
                                  we'll leave with just tags).</div>
                                <div><br>
                                </div>
                                <div>== Tagging / versions ==</div>
                                <div><br>
                                </div>
                                <div>Here i propose to consider first
                                  tag 1.0, and next releases will be
                                  1.1, 1.2 ... and so on, for until we
                                  do some major re-consideration in
                                  Cycles (going bi-dir?) which would
                                  start 2.0 version.</div>
                                <div><br>
                                </div>
                                <div>I personal opinion that'd be
                                  natural for external users /
                                  developers of Cycles.</div>
                                <div><br>
                                </div>
                                <div>= Comments? +<br>
                                </div>
                                <div><br>
                                </div>
                                <div>Now, i'm wondering what other both
                                  Cycles core developers and external
                                  developers who integrates Cycles in
                                  other software think of how we should
                                  process. Maybe i'm all wrong, thinking
                                  too much or maybe you guys will like
                                  one of the ideas here.</div>
                                <div><br>
                                </div>
                                <div>Let's have a bit of
                                  communication/discussion here before
                                  changing the way we operate with
                                  standalone Cycles repo!</div>
                                <div><br>
                                </div>
                                <div>P.S. Sorry for the lengthy mail..</div>
                                <div><br>
                                </div>
                                <div>-- <br>
                                  <div>
                                    <div><span
                                        style="color:rgb(102,102,102)">With
                                        best regards, Sergey Sharybin</span></div>
                                  </div>
                                </div>
                              </div>
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                              <fieldset></fieldset>
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                          <pre>_______________________________________________
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</pre>
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                        <br>
                      </div>
                      <br>
                      _______________________________________________<br>
                      Bf-cycles mailing list<br>
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                        rel="noreferrer" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
                      <br>
                    </blockquote>
                  </div>
                  <br>
                </div>
              </div>
            </div>
            <br>
            _______________________________________________<br>
            Bf-cycles mailing list<br>
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              href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
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            <br>
          </blockquote>
        </div>
        <br>
        <br clear="all">
        <div><br>
        </div>
        -- <br>
        <div class="gmail_signature">
          <div><span style="color:rgb(102,102,102)">With best regards,
              Sergey Sharybin</span></div>
        </div>
      </div>
      <br>
      <fieldset class="mimeAttachmentHeader"></fieldset>
      <br>
      <pre wrap="">_______________________________________________
Bf-cycles mailing list
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