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    Assuming you have identical sample settings etc. between viewport
    and final render, there shouldn't really be any performance
    difference.<br>
    There is nothing inherently faster about viewport rendering<br>
    <br>
    <div class="moz-cite-prefix">On 03/17/2016 12:42 PM,
      <a class="moz-txt-link-abbreviated" href="mailto:nja59@outlook.com">nja59@outlook.com</a> wrote:<br>
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    <blockquote cite="mid:BLU403-EAS92D254B5ED6DDE1C569127B58B0@phx.gbl"
      type="cite">
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      <p dir="auto">But how can I render a 2000 frame animation like
        that?  If it is possible to save a screenshot, then surely it
        would be possible to add a function to extend this feature so
        Blender could save out animations, just like using the 'Open GL
        render animation' button?  </p>
      <p dir="auto">Nick<br>
      </p>
      <br>
      <br>
      <br>
      <div class="gmail_quote">On Thu, Mar 17, 2016 at 3:47 AM -0700,
        "Cezary Kopias" <span dir="ltr">
          &lt;<a moz-do-not-send="true"
            href="mailto:cezary.kopias@gmail.com" target="_blank">cezary.kopias@gmail.com</a>&gt;</span>
        wrote:<br>
        <br>
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        <div dir="ltr">
          <div class="x_gmail_default" style="font-size:large">​you can
            just hit space bar and type "save screenshot" (or just hit
            ctr+f3​)</div>
          <div class="x_gmail_default" style="font-size:large">and save
            your 3d preview</div>
        </div>
        <div class="x_gmail_extra"><br>
          <div class="x_gmail_quote">On 17 March 2016 at 11:41, N Adams
            <span dir="ltr">&lt;<a moz-do-not-send="true"
                href="mailto:nja59@outlook.com" target="_blank">nja59@outlook.com</a>&gt;</span>
            wrote:<br>
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              border-left:1px #ccc solid; padding-left:1ex">
              <div>
                <div dir="ltr">In the 3D viewport the 'OpenGL render
                  active viewport' buttons provide a very fast way to
                  output a preview image or movie. Using Blender
                  Internal and GLSL shading it is possible to output
                  some very good looking images in almost no time.<br>
                   <br>
                  For Cycles users, could a similar function be
                  provided when using the viewport's Cycles preview
                  render (Shift+Z), by capturing the viewport
                  image? This function would allow users to save high
                  quality, but very fast, Cycles preview renders just
                  like saving OpenGL renders. This would be
                  incredibly useful for providing samples to end
                  customers so they can see the overall look of an
                  animation in Cycles quality, without having to
                  wait hours for a full F12 render to finish.<br>
                   <br>
                  Nick<br>
                   <br>
                   <br>
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                href="http://lists.blender.org/mailman/listinfo/bf-cycles"
                rel="noreferrer" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
              <br>
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      <pre wrap="">_______________________________________________
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