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Assuming you have identical sample settings etc. between viewport
and final render, there shouldn't really be any performance
difference.<br>
There is nothing inherently faster about viewport rendering<br>
<br>
<div class="moz-cite-prefix">On 03/17/2016 12:42 PM,
<a class="moz-txt-link-abbreviated" href="mailto:nja59@outlook.com">nja59@outlook.com</a> wrote:<br>
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type="cite">
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<p dir="auto">But how can I render a 2000 frame animation like
that? If it is possible to save a screenshot, then surely it
would be possible to add a function to extend this feature so
Blender could save out animations, just like using the 'Open GL
render animation' button? </p>
<p dir="auto">Nick<br>
</p>
<br>
<br>
<br>
<div class="gmail_quote">On Thu, Mar 17, 2016 at 3:47 AM -0700,
"Cezary Kopias" <span dir="ltr">
<<a moz-do-not-send="true"
href="mailto:cezary.kopias@gmail.com" target="_blank">cezary.kopias@gmail.com</a>></span>
wrote:<br>
<br>
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<div class="x_gmail_default" style="font-size:large">you can
just hit space bar and type "save screenshot" (or just hit
ctr+f3)</div>
<div class="x_gmail_default" style="font-size:large">and save
your 3d preview</div>
</div>
<div class="x_gmail_extra"><br>
<div class="x_gmail_quote">On 17 March 2016 at 11:41, N Adams
<span dir="ltr"><<a moz-do-not-send="true"
href="mailto:nja59@outlook.com" target="_blank">nja59@outlook.com</a>></span>
wrote:<br>
<blockquote class="x_gmail_quote" style="margin:0 0 0 .8ex;
border-left:1px #ccc solid; padding-left:1ex">
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<div dir="ltr">In the 3D viewport the 'OpenGL render
active viewport' buttons provide a very fast way to
output a preview image or movie. Using Blender
Internal and GLSL shading it is possible to output
some very good looking images in almost no time.<br>
<br>
For Cycles users, could a similar function be
provided when using the viewport's Cycles preview
render (Shift+Z), by capturing the viewport
image? This function would allow users to save high
quality, but very fast, Cycles preview renders just
like saving OpenGL renders. This would be
incredibly useful for providing samples to end
customers so they can see the overall look of an
animation in Cycles quality, without having to
wait hours for a full F12 render to finish.<br>
<br>
Nick<br>
<br>
<br>
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<br>
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