<div dir="ltr">Hi everyone. I'm Justin and just wanted to introduce myself. I'm interested in contributing to Blender (specifically the Cycles engine) and would like some pointers on where to get started. I already have a strong background in C++ and computer graphics (photorealistic rendering techniques in particular a la PBRT by Pharr and Humphreys but I'm interested in all areas). <br><br>I've read as much as I can on the developer page and I'm at the point where I can build from source. I've mostly been setting breakpoints and stepping through the code during test renderings. I'm starting to get a good feel for how everything works but there's still a lot of ground to cover. The RNA/DNA system and the shader virtual machine are still pretty confusing but I'm not at the point where I feel confident making modifications but could anyone recommend some low hanging fruit to work on like documentation, minor bugs, etc?<br><br>And for specific questions about different functionality is it best to post on the mailing list or use IRC?<br><br>Thanks!<div><div><br></div>Justin Osial
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