<div dir="ltr"><div><div><div>Dear blender developer,<br></div> I am a blender cycles user. Open shading language is a great feature for cycles render-er (Customizing parameters and algorithm). I tried to put OSL shading workflow to my working pipeline. After I compare OSL specification 1.6 . 1.6 have a widget function that increase <span id="result_box" class="" lang="en"><span class="">convenience when people who use my shader.Let me give you an example:<br><br></span></span>float Ks = 0.5<br>[[ string help = "Specular closure weight", <- Create a note<br>string page = "Specular", <br>
float UImin = 0, float UImax = 1]], <- Make real and "physical" clamp value.<br><br></div>and also the check box function. Those feature helps a lot when people using OSL system.<br><br></div>Yours faithfully<br><div><div>Marco Cheng<br>Blender User<br></div><div><br><br></div></div></div>