<div dir="ltr">Is it possible to update OSL specification from 1.5 to 1.6?</div><div class="gmail_extra"><br><div class="gmail_quote">2015-11-29 20:44 GMT+08:00 Film N' Post <span dir="ltr"><<a href="mailto:massa199734@gmail.com" target="_blank">massa199734@gmail.com</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div><div>Dear blender developer,<br></div> I am a blender cycles user. Open shading language is a great feature for cycles render-er (Customizing parameters and algorithm). I tried to put OSL shading workflow to my working pipeline. After I compare OSL specification 1.6 . 1.6 have a widget function that increase <span lang="en"><span>convenience when people who use my shader.Let me give you an example:<br><br></span></span>float Ks = 0.5<br>[[ string help = "Specular closure weight", <- Create a note<br>string page = "Specular", <br>
float UImin = 0, float UImax = 1]], <- Make real and "physical" clamp value.<br><br></div>and also the check box function. Those feature helps a lot when people using OSL system.<br><br></div>Yours faithfully<br><div><div>Marco Cheng<br>Blender User<br></div><div><br><br></div></div></div>
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