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    <div class="moz-cite-prefix">Thanks, <br>
      <br>
      it seems that the reason was that my shader was not yet compiled.
      Even if I am still unable to build a simple shader graph this
      failure is gone.<br>
      <br>
      haggi<br>
      <br>
      <br>
      Am 14.11.2015 um 15:34 schrieb Mohamed Sakr:<br>
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    <blockquote
cite="mid:CABgy2Ls8qHE5c2t4W-X=+QKBLLtO0S9darRXzGHz5osyw=Rb1A@mail.gmail.com"
      type="cite">
      <div dir="ltr">not sure, try to use mesh-&gt;reserve and
        mesh-&gt;set_triangle</div>
      <div class="gmail_extra"><br>
        <div class="gmail_quote">On Sat, Nov 14, 2015 at 3:43 PM, haggi
          krey <span dir="ltr">&lt;<a moz-do-not-send="true"
              href="mailto:haggi@haggi.de" target="_blank">haggi@haggi.de</a>&gt;</span>
          wrote:<br>
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi,<br>
            <br>
            following the standalone xml reader, I tried to create a
            shader and<br>
            assign it to my mesh.<br>
            Is it correct that I add the index of the shader in the
            scene-&gt;shaders<br>
            array to the mesh and to the created triangle?<br>
            <br>
            For some reason I get an vector error in util_vector.h if I
            do it this<br>
            way. ShaderId is set to my self created shader which can be
            found in the<br>
            scene at index 4:<br>
            <br>
                 Mesh *mesh = new Mesh();<br>
                 scene-&gt;meshes.push_back(mesh);<br>
                 Object *object = new Object();<br>
                 object-&gt;mesh = mesh;<br>
                 Transform tfm = transform_identity();<br>
                 object-&gt;tfm = tfm;<br>
                 scene-&gt;objects.push_back(object);<br>
                 mesh-&gt;used_shaders.push_back(shaderId);<br>
            <br>
                 vector&lt;float3&gt; P;<br>
                 float3 p0 = { -1, -1, 0 };<br>
                 float3 p1 = { -1, 1,  0 };<br>
                 float3 p2 = {  1, 1,  0 };<br>
                 P.push_back(p0);<br>
                 P.push_back(p1);<br>
                 P.push_back(p2);<br>
                 mesh-&gt;verts = P;<br>
                 mesh-&gt;add_triangle(0, 1, 2, shaderId, true);<br>
            <br>
            Any idea what could be wrong here?<br>
            <br>
            haggi<br>
            <br>
            <br>
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          </blockquote>
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      <pre wrap="">_______________________________________________
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