<div dir="ltr">not sure, try to use mesh->reserve and mesh->set_triangle</div><div class="gmail_extra"><br><div class="gmail_quote">On Sat, Nov 14, 2015 at 3:43 PM, haggi krey <span dir="ltr"><<a href="mailto:haggi@haggi.de" target="_blank">haggi@haggi.de</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi,<br>
<br>
following the standalone xml reader, I tried to create a shader and<br>
assign it to my mesh.<br>
Is it correct that I add the index of the shader in the scene->shaders<br>
array to the mesh and to the created triangle?<br>
<br>
For some reason I get an vector error in util_vector.h if I do it this<br>
way. ShaderId is set to my self created shader which can be found in the<br>
scene at index 4:<br>
<br>
Mesh *mesh = new Mesh();<br>
scene->meshes.push_back(mesh);<br>
Object *object = new Object();<br>
object->mesh = mesh;<br>
Transform tfm = transform_identity();<br>
object->tfm = tfm;<br>
scene->objects.push_back(object);<br>
mesh->used_shaders.push_back(shaderId);<br>
<br>
vector<float3> P;<br>
float3 p0 = { -1, -1, 0 };<br>
float3 p1 = { -1, 1, 0 };<br>
float3 p2 = { 1, 1, 0 };<br>
P.push_back(p0);<br>
P.push_back(p1);<br>
P.push_back(p2);<br>
mesh->verts = P;<br>
mesh->add_triangle(0, 1, 2, shaderId, true);<br>
<br>
Any idea what could be wrong here?<br>
<br>
haggi<br>
<br>
<br>
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</blockquote></div><br></div>