<div dir="ltr">Hi,<div><br></div><div>Currently the state of the color management is that Blender has totally switched to OCIO based color pipeline and Cycles is having it's own color pipeline. Surely it should all be unified but it's still in a TODO but not yet implemented,</div><div class="gmail_extra"><br><div class="gmail_quote">On Fri, Jul 24, 2015 at 5:22 PM, Thomas Volkmann <span dir="ltr"><<a href="mailto:lists@thomasvolkmann.com" target="_blank">lists@thomasvolkmann.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><u></u>
<div><div>Hi,</div>
<div> </div>
<div>I just loaded a .tx file into the Image-Editor and set the input color space to linear. Then I wanted to use that image as a texture, but the rendering didn't turn out so well. I have to tell the texture that it is "no-color-data". That is A: not true as it would be used for diffuse, and B: shouldn't cycles know about that, when I defined the colorspace for that image as linear before?</div>
<div>The Color-Data Non-Color-Data button is not very lucky imho.</div>
<div> </div>
<div>cheers,</div>
<div>Thomas</div></div><br>_______________________________________________<br>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature"><div><span style="color:rgb(102,102,102)">With best regards, Sergey Sharybin</span></div></div>
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