<div dir="ltr">Global buffer is being created for progressive refine option, so you can try using that. But you still need to be careful writing to it because it's being accessed form multiple threads.</div><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Jul 21, 2015 at 6:47 PM, Mohamed Sakr <span dir="ltr"><<a href="mailto:3dsakr@gmail.com" target="_blank">3dsakr@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div class="gmail_extra">I think the best solution would be:<br>create a single buffer in tile manager, and each tile is pointing at a sub buffer.<br>the only problem is: memory consumption will be high on GPU "imagine a buffer of size 4k with all render passes, bam"</div></div>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature"><div><span style="color:rgb(102,102,102)">With best regards, Sergey Sharybin</span></div></div>
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