<div dir="ltr">Hi.<div><br></div><div>Houdini Mantra engine has Micropoligon rendering.</div><div>Also, Pixar's RenderMan has Micropoligon rendering too.</div><div><br></div><div>Micropoligon rendering has big performance against Raytrace.<br></div><div>I use Micropoligon rendering for fur and smoke mostly as it makes smooth quality and it's faster about 5-7 times.</div><div><br></div><div>Here is simple example of rendered smoke with raytrace and micropoligon:</div><div><a href="http://i.imgur.com/r5lc1W8.png">http://i.imgur.com/r5lc1W8.png</a><br></div><div><a href="http://i.imgur.com/VXff9Xx.png">http://i.imgur.com/VXff9Xx.png</a><br></div><div>Micropoligon is super fast and good quality.</div><div><br></div><div>Also, Micropoligon renders super fast non reflected surfaces.</div><div>Here some info of houdini micropoligon:</div><div><a href="http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=15315&view=next&sid=4b16c0c230e682e63e1c6e4d2f7e789a">http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=15315&view=next&sid=4b16c0c230e682e63e1c6e4d2f7e789a</a><br></div><div><a href="http://www.sidefx.com/docs/houdini14.0/render/understanding">http://www.sidefx.com/docs/houdini14.0/render/understanding</a><br></div><div><br></div><div>Also, you can check Pixar's micropoligon info.</div><div><br></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Sun, Apr 26, 2015 at 7:05 PM, Sergey Sharybin <span dir="ltr"><<a href="mailto:sergey.vfx@gmail.com" target="_blank">sergey.vfx@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Hi,<div><br></div><div>We actually had a brief discussion in IRC a while ago. To summarize:</div><div><br></div><div>- There was a discussion in the list a while ago: <a href="http://lists.blender.org/pipermail/bf-cycles/2014-January/001744.html" target="_blank">http://lists.blender.org/pipermail/bf-cycles/2014-January/001744.html</a> which basically concludes choosing approach for micropolygon displacement should be done with care</div><div>- There's a patch from Main in the tracker which optimizes memory storage for subdivided meshes which i'll try to review in next few days <a href="https://developer.blender.org/D1242" target="_blank">https://developer.blender.org/D1242</a></div><div><br></div></div><div class="gmail_extra"><div><div class="h5"><br><div class="gmail_quote">On Sun, Apr 26, 2015 at 8:46 PM, Ton Roosendaal <span dir="ltr"><<a href="mailto:ton@blender.org" target="_blank">ton@blender.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi Mai,<br>
<br>
Sorry for not getting any reaction sooner. People are busy I guess :<br>
Could you be a bit more precise, and explain in more detail how you want this to work?<br>
<br>
Or, show a paper or some images on a website.<br>
<br>
-Ton-<br>
<br>
--------------------------------------------------------<br>
Ton Roosendaal - <a href="mailto:ton@blender.org" target="_blank">ton@blender.org</a> - <a href="http://www.blender.org" target="_blank">www.blender.org</a><br>
Chairman Blender Foundation - Producer Blender Institute<br>
Entrepotdok 57A - 1018AD Amsterdam - The Netherlands<br>
<div><div><br>
<br>
<br>
On 29 Mar, 2015, at 21:38, Mai wrote:<br>
<br>
> Hello,<br>
><br>
> I had a nice conversation earlier in irc with Marco G, who suggested I ask here. I'm very interested in helping out with getting micropolygon displacement working in Cycles. What are the current plans for this and what could I do to help? I've been poking around a bit at the code but don't want to get too involved without asking about it first.<br>
><br>
> Thank you,<br>
> Mai Lavelle<br>
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</blockquote></div><br><br clear="all"><div><br></div></div></div><span class="HOEnZb"><font color="#888888">-- <br><div><div><span style="color:rgb(102,102,102)">With best regards, Sergey Sharybin</span></div></div>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature">Hello World!<br></div>
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