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<div class="moz-cite-prefix">It sounds like you have already split
your scene into separate renderlayers.<br>
Then if I'm not missing something, wouldn't it be possible to use
two instances of blender; One using CPU rendering to render the
smoke layer, and one using GPU rendering to render the other
layer(s)? <br>
<br>
You could even run them simultaneously, but it's not a requirement
;)<br>
<br>
On 03/10/15 10:15, ertuqueque wrote:<br>
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<div>Hello.<br>
<br>
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As the title says... I'm working on an animation that has
smoke all over the place, and because of that, I'm limited
to use CPU for the whole render sequence. This is taking
~2h each frame and is a sequence of 10 seconds... We're
talking about ~20 days of render!...<br>
<br>
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How crazy is the idea of setting CPU of some render layers
and GPU for others?... I'm not saying to render them at the
same time (although would be even better)... just to
automatically render one layer in one device, then, the
other one and fire up the compositing as one would usually
do.<br>
<br>
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Thanks.<br>
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tuqueque.<br>
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<pre class="moz-signature" cols="72">--
-gandalf3</pre>
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