<div dir="ltr">sooo... nobody else thinks that object motion blur should be able to consider more than 3 frames for translation? Or at least force deformation motion blur when necessary? This way we can get curved blur if object translates in a curved way, like with rigid bodies or to simulate sparks with particles. </div><div class="gmail_extra"><br><div class="gmail_quote">2014-10-14 12:45 GMT-03:00 David Fenner <span dir="ltr"><<a href="mailto:d4vidfenner@gmail.com" target="_blank">d4vidfenner@gmail.com</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">We are facing a big problem with motion blur, and it is the fact that object motion blur does not have a way to increase the steps. We need a sphere to make a big motion blur curved trace which currently is imposible, the trace is always very stepped. <div><br><div>If we make the sphere deform instead of translate (for example by deforming it with a bone and then animating the bone), we can achieve a curved trace since deformation motion blur has the step setting, but since we want to do physics and particles, we can't just go and simulate bones and then deforming thousands of spheres.... </div><div><br></div></div><div>Is there a hidden "step" setting for object motion blur as well?? it is obviously just as needed as deformation steps. </div><div><br></div><div>Thanks, David.</div></div>
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