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    <font face="Calibri">Hi Thomas,<br>
      <br>
      In the same way you greatly improved Displace modifier texture
      datablock readability (link below). When you have time, after
      Bcon4, is it possible you could do the same for the Texture tab,
      texture datablock (pasteall.org image link below) so full width is
      used, allowing easier texture identification?<br>
      <br>
    </font><a class="moz-txt-link-freetext" href="http://lists.blender.org/pipermail/bf-blender-cvs/2014-May/064183.html">http://lists.blender.org/pipermail/bf-blender-cvs/2014-May/064183.html</a><br>
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    <a class="moz-txt-link-freetext" href="http://www.pasteall.org/pic/77798">http://www.pasteall.org/pic/77798</a><br>
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      Thank you for your time.<br>
      Hope your weekend is going well,<br>
      <br>
      David</font><br>
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      <p style="font-size:x-small"><a
          href="http://www.3d-designs-davidblack.blogspot.com">3d-designs-davidblack.blogspot.com</a></p>
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