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    Hi Thomas,<br>
    <br>
<a class="moz-txt-link-freetext" href="http://lists.blender.org/pipermail/bf-blender-cvs/2014-July/066302.html">http://lists.blender.org/pipermail/bf-blender-cvs/2014-July/066302.html</a><br>
    <br>
    Been catching up on commits and came across your above Glass Shader
    improvement.<br>
    While a value of 1.0 certainly is a great improvement over the
    previous (0.80) value. Considering light absorption, would a value
    of 0.98 help with even greater levels of realism?<br>
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      Congratulations on completing your GSOC.<br>
      Hope your end of year university exams went well!<br>
      <br>
      David<br>
      <br>
      <p style="font-size:x-small"><a
          href="http://www.3d-designs-davidblack.blogspot.com">3d-designs-davidblack.blogspot.com</a></p>
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