<html><body>Hello, <br>when rendering with cycles, I often struggle with the
issue of needing too many samples when using strong DOF effect.<br>I thought,
maybe for the out of focus samples could be somehow filtered/blurred similar
to what happens to glossy samples when they have filtering on?<br>This would
help probably best with the samples that are closer to camera that the focus
plane, while I guess it could be easier to do it for these?<br><br>A nice
example of the current problem can be the movie Whole by William
Raynisch.<br>While in this movie is the noisy defocus part of the visual
style, I guess most users would like the possibility to get a smooth DOF
effect...<br><br>I am also not sure if it is easy to detect the length of the
ray with glossy materials, so sorry if this is simply a bad idea
;)<br><br>Regards<br>Vilem<br></body></html>