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<div class="moz-cite-prefix">Hi,<br>
I don't understand the turmoil. We talk about a default, that can
be changed with 1 click. <br>
BI is still here, and it takes you <1 second to enable it. <br>
<br>
The majority of people use Cycles these days, it produces nice
images, is well tested and most beginner tutorials are also for
Cycles.<br>
<br>
Thomas<br>
<br>
Am 19.06.2014 19:37, schrieb Thomas Beck:<br>
</div>
<blockquote
cite="mid:CAJ0-iQ8vprnYWQWc_kiGi5JKyR9qdBj_TpGMT11n55kLpUvzWg@mail.gmail.com"
type="cite">
<div dir="ltr">Hi Thomas,<br>
<br>
I'm quite unsure about this. I really love Cycles but its
current lack of a proper shadow catcher & the missing env
light support in the shadow pass (that is absolutely necessary
for serious compositing work is making me doubt) if we should do
that already. If we like to make the switch when we are
"production" ready then I would vote against the change. If we
can live with compositing artists biting in the desk when it
comes to compositing live action with Cycles I'd say look if we
can implement a shadow catcher first.<br>
<br>
<div>I am teaching Cycles often but I would never stop to teach
BI as well as it's a very fast (esp. for MoGraph) and decent
renderer if you know which knobs to turn. It may be harder for
beginners but I would vote for the change only if we are
feature complete. For me and my compositing buddies (and I'm
sure Sebastian is screaming out loud here too) is a proper
shadow pass support (including environment lighting, shadow
catcher) a show stopper.<br>
<br>
</div>
<div>Many greetings, Thomas<br>
</div>
<div><br>
</div>
</div>
<div class="gmail_extra"><br>
<br>
<div class="gmail_quote">2014-06-19 18:53 GMT+02:00 Gottfried
Hofmann <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:gottfried@blenderdiplom.com" target="_blank">gottfried@blenderdiplom.com</a>></span>:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">Hi,<br>
<br>
using Cycles as the default engine would really help
newbies, so +1<br>
I stoppped teaching BI about one year ago...<br>
<br>
Cheers,<br>
Gottfried<br>
<div class="HOEnZb">
<div class="h5"><br>
On 06/19/2014 06:51 PM, Thomas Dinges wrote:<br>
> Hi,<br>
> I think it's time to make Cycles the default engine
in Blender. This has<br>
> been discussed a few times already, and the
argument was to wait until<br>
> we have Volume/Smoke etc..<br>
> Now that we do, it's time to act. :)<br>
><br>
> 1) Any open issues?<br>
> Sergey fixed some remaining issues with Preview
Rendering for Brushes<br>
> etc, while Cycles is the active engine. Are there
any other problems<br>
> that need to be addressed?<br>
><br>
> 2) Presets<br>
> I think we should have some presets, at least a
"Standard Surface" for<br>
> Beginners. Brecht made a quick hack for that a
while back, I think<br>
> having bundled Node Groups is still the way to go.<br>
> <a moz-do-not-send="true"
href="https://developer.blender.org/D474"
target="_blank">https://developer.blender.org/D474</a><br>
><br>
> I would like to do the move for Blender 2.72
(upcoming Release).<br>
><br>
> Thanks,<br>
> Thomas<br>
><br>
> _______________________________________________<br>
> Bf-cycles mailing list<br>
> <a moz-do-not-send="true"
href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
> <a moz-do-not-send="true"
href="http://lists.blender.org/mailman/listinfo/bf-cycles"
target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
><br>
<br>
<br>
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