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<body class='hmmessage'><div dir='ltr'>Hi all,<div>just stumbled upon this paper, i'd be curious to know what Cycles devs think about such technique,</div><div>results seems quite accurate and unlike other filtering/reconstruction methods, it is done online interactively.</div><div><br></div><div>link -&nbsp;<a href="http://graphics.berkeley.edu/papers/Udaymehta-IPB-2013-07/index.html">http://graphics.berkeley.edu/papers/Udaymehta-IPB-2013-07/index.html</a></div><div><br></div><div>Would something like this be unusable, introducing a lot of inaccuracy? (or complexity to the code..?)</div><div><span style="font-size: 12pt;">Speaking more in general, i</span>sn't there any idea (for the future) to help/simplify diffuse-indirect calculation? (not Irradiance cache related, but something animation-friendly)</div><div><br></div><div>Thanks,</div><div>regards.</div>                                               </div></body>
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